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Originally Posted by Mintha Syl
Ok I think in your long post there's much of presumption (no offense meant eh), since your whole long logic can be resumed in "if you don't like pvp it's cause you're bad at it" and "pve is running away from life and people". And you said yourself someone else being wrong just because she doesn't share your way to think, which would imply your thoughts are absolute and there can be no other truth. That looks like a religion to me.
Let me tell you this. Some people may not like pvp just cause they don't. It's like someone coming to you and saying: I don't like oranges. And you saying: that's probably because you have only eaten a few of them and probably you haven't even eaten them the right way. You don't accept someone not liking the taste of oranges.
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Hi!
Let me start by saying that I appreciate your post and your tone in general. Not overly offended or defensive as I might have expected. There is some truth in your oranges analogy as well, and I expected such a reply. Avoiding seeming like I'm telling people what to think and what to like is nigh impossible if I wanted to get my message across so I'll just give it to you straight: You are right. But you are also wrong.
In many areas of life a taste may need to be acquired, in fact it might be the norm. Think back when you were a baby. You probably didn't like blue cheese, beer or seafood. While now you might love those things. (You might not, but for sake of argument pretend or substitute with more fitting examples.) Your music taste has also probably changed (maybe even evolved?) over time. If we get to "finer arts" like appreciation of wine or art proper taste nearly requires an education. Notice how you will bump into people who say "wine is wine" or "I just prefer beer, plain and simple". That is fine, but this is also the fine point in my argument. For if you HAVE made an effort at learning and enjoying wine you notice the small differences and the plethora of flavors that you previously didn't. So in a way it sometimes CAN be valid to say that "you just aren't the oranges the right way". I was hoping to use my own experience as part of the argument having done both strictly pve for several years and then switching entirely to pvp.
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Originally Posted by Mintha Syl
For me, personally, pve is a wonderful travel through amazing landscapes, following stories, and having the challenge of fights (yes, pve can be challenging if you want it to be) while possibly cooperating, strategizing and geenrally having fun with other people. While pvp, for me, it's a group of persons running around in a small area with not much to see in, playing dog and cat, and I see it much more as going against other people then with. I find absolutely nothing interesting or fun in doing such a thing. And if you want to add some social analysis here...I find the great pleasure due to beating another person can be pretty puerile. For me fun is going through something, not humiliating someone and feeling "pro".
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I recognize everything you say, I too have fond memories of pve. From pre-searing ascalon, getting out of the shithole that was post-searing and experiencing the "Green Rush" with the introduction of sorrows furnace. Cooperating to get through Thunderhead Keep, exploring the wonderful snowy areas etc. It was all great. But when the content runs out it gets stagnant. Proper pvp is a natural next step and from experience I am telling you it's a step worth taking. The joys of pve, wonderful as they were, pale in comparison to the joys of proper pvp.
Let me make a distinction between random and proper pvp here. I'm willing to bet my stacks of zkeys that the majority of players in gw associate "pvp" with the horrors of RA and inability to find a team in HA. The way RA "teaches" people what pvp "is" is a sure way to turn people off. And certainly here the fun is mostly what you describe as puerile, beating another person and taking pleasure in others misfortune. Thanks for teaching me a new word (puerile!) btw.
What I'm getting at is that your perception of pvp as conveyed here, as I argue most others as well, is plain wrong. It's true for certain areas but totally inappropriate to describe other areas. Areas that most gw players have never encountered and sadly never will.
I'll give you that you run around in the same areas with little new to discover in ways of scenery.
But the same holds for pve when content runs out. Technically there is nothing opposed to moving pvp to pve areas and you could have as varied maps as there are in pve. There may be some "dog and cat" involved but it's highly strategic, you don't run around for the sake of it. If someone is merely running around aimlessly that's your chance to take advantage of that, and isn't it satisfying to outwit an opponent? Of course the goal is to beat your opponent in some way, but as I said the cooperative element in proper pvp is more important. Knowing when to commit to a fight, when to retreat, "reading" the battlefield can give you intense experiences and a whole new "level" of fun. About "feeling pro" this certainly feels like something negative, but that's not necessarily so. Feeling satisfaction that you beat or outsmarted an opponent is natural and nothing to feel ashamed about. A slight taunt of your opponent might not be a bad thing either if it spurs him to try harder next time or improve his game. I fully acknowledge that this can sometimes turn in an "ugly" direction but if you have picked your team carefully an opponent taunting you is easily shrugged off with the support of your teammates. Most of the "pros" praising their own skills I find is usually a phenomenon found in the lower end (RA) and again not appropriate to describe "proper pvp".
How do you feel when (assuming your are american in this case) an american sprinter wins the gold for USA in the olympics? Are you enjoying the moment or feeling sorry for the 7 losers in the other lanes? There are of course some people with little competitiveness in them and pvp IS competitive. But if you are taking delight in doing missions or achieving things in pve I'd say you could also find pleasure in pvp. Proper pvp.
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Originally Posted by Schmerdro
First off, let's now confuse "stagnant" with "boring." They are 2 different things and PvP has been just as stagnant as PvE because of the lack of updates. So, from an objective point of view we can all say that GW has become stagnant because the word, by definition, means something that is not growing or changing. However, what is "boring" is far more subjective and I would imagine that, if there is something that you find to be fun, you would play it multiple times, even if it was "stagnant" or it never changed.
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And here we have someone taking offense.
You are right about me confusing the two words. Truth be told I take them to be synonymous for the sake of this discussion, but if greater clarity can be achieved by the distinction it's fine by me. Certainly both pve and pvp are stagnant, there are no more new content and skill updates are virtually non-existant. Yet you must take into account what I spent a few words trying to explain earlier how pvp is a complex system with adapting opponents. In this regard pvp is not stagnant while pve is.
You make a good argument about something being fun would be played multiple times. Yet I'm not fully convinced. I see people doing extremely repetitive tasks that someone with a distance to the activity would not hesitate to describe as "boring". Is only the subjective opinion valid? I've done my bit of farming in pve and in hindsight I must admit it was extremely dull. I can't recall having felt joy ever doing it but I did it nonetheless. You tell yourself you "need" to do it in order to achieve something else, or you want to come up with a more efficient way of farming than the other farmers etc. No, I think the "fun" is related to something else. Why do people pop sweets and alcohols in game? Surely clicking the same item over and over and over must qualify as being objectively boring? But they added a TITLE to this activity so your mind rewards your actions because it mimics an "achievement". Without the title would anyone click repetitively for sweets and alcohol? Almost certainly not.
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Originally Posted by Schmerdro
You still get to experience those things in FA and JQ, which I would consider great stepping stones for people who may be intimidated by PvP. The only difference is you generally fight with and against NPC's along with real players, which gives the game a little more structure, and you can join a match without making a party, which is far more convenient for people with tighter schedules.
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FA and JQ are such stepping stones, yes. Unfortunately they don't take you very far. It's easily accessible and the pve aspect seems familiar and "safe", nothing wrong with having pve elements in an instance while still calling it pvp. Unfortunately the easy match-up also blocks you from experiencing the depth of cooperation and being able to learn from the feedback of others. This becomes apparent when you look at how people play the format. Over all these years very little progress has been made, people still stick to their own ideas and sub-optimal strategies. Adjustment to team composition or allied skill/playstyle is non-existant. So another stepping stone is required.
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Originally Posted by Schmerdro
Yes, thank you for pointing out that why most people don't like to PvP. Notice how you didn't mention the thrill of a close match or the unpredictability of an interesting strategy, you just enjoy making others lose. And it's sad to see this kind of sadistic behaviour in any online game.
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Do not confuse me not mentioning things as them not being important. I don't "just enjoy making others lose", in fact I'd say that's hardly a factor at all. But of course in order for someone to win, someone must lose. When you beat a mission in pve the monsters must naturally have lost as well. YOUR feeling is the same I expect: happiness that you won. Is it sadistic? It would be an interesting thought to explore for sure but in our every day lives we take it for granted without calling it "sadistic behaviour". When a new restaurant opens up it might infringe on an already established restaurant and steal their costumers and income. We base our economy on this market, there are winners and losers. Would you say that the staff of McDonalds are sadistic when they win larger market shares at the expense of Burger King? When you are playing Yatzee with your family for Easter is the winner frowned upon, suspected of sadism? Winning and enjoying the momentary good feeling it gives does not equal sadistic behaviour. Or perhaps it does, but that is a question for a deeper philosophical discussion. Most people wouldn't use "sadistic behaviour" as lightly as you do when describing real life phenomena such as markets, job applicants or athletes with clear winners and losers.
Quote:
Originally Posted by Schmerdro
And all the other religions can go eff themselves.
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Well frankly speaking Christianity and Islam can go eff themselves too, but I'm making an effort at being congenial and diplomatic in these times of peace and reflection.