<Please> | I'm aware that it's quite futile to post new game suggestions, however I do hope you can keep this topic clean of comments saying so. We all know the game is old and might or might not be abandoned and/or on hold, but some of us still enjoy Guild Wars 1 more than Guild Wars 2. | </Thanks> |
Edit #1
Updated this suggestion to be a bit more generic and not focus too much on bonus missions.
Summary
Continue support for Guild Wars 1 with new minor contents, perhaps similar to Sorrow's Furnace, without the need for implementing new maps, skills or professions. This could be sold using microtransactions.
Background
While Guild Wars 2 has been released and is being prioritized by ArenaNet, many people still prefer Guild Wars 1 as it's basically a completely different game. While it might no longer be feasible to sell full campaigns or expansions, I believe the game could stillbenefit from minor additions. For example, a new optional area with missions and quests similar to Sorrow's Furnace. Nothing that require too heavy time investment, so no new skills or professions, possibly reusing existing maps. Perhaps some new armor and weapon skins as rewards? New contest can then be funded using micro transactions.
What stories to tell?
There are plenty of mysteries in Druid's Overlook forum that could be answered with the help of minor missions and quest lines. The story of Menzies, of Mursaat, The Scarab Plague, Kingdom of Orr, ... they don't have to be told all at once, one or a few could be told in each new minor addition to the game.
Personally I would love to see a few new Pre-Searing missions that adds a deeper understanding of conflicts and the upcoming searing. People still hang out in Pre-Searing so please don't nag the idea saying it's a tutorial. While technically it is a tutorial, in reality it's its own sub culture within the game. It's unique and shouldn't be trashed down.
Multi-map missions?
You could even implement full multi-map missions. For example, Glint might be sending you through time to solve disturbing key events in time, and she urge you that it's upmost important that you don't pollute the time line. So you might end up in Ascalon Catacombs dealing with time travelling charrs (accidently leaving bones behind as some were found in the real story line). Glint then meet you up at end of that map and sends you to a different time period to deal with other time infractions.