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Originally Posted by Loralai
I don't see this as a fix for a "random exploit." Necrotic transport skills have been what they were since Day 1 of their release. How do you allow an "exploit" to continue for so many years?
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Because you don't care one way or the other about most uses. Because for some reason, one of your designers put in a place that needs it in an elite zone despite this being a terrible design choice. Not caring about something isn't the same as endorsing it.
There are a dozen reasons it could possibly just not have been a priority to bother with before it became an issue for reasons they haven't shared. Blame whatever exploit or bot farm or whatever that got it on the radar for getting it changed. And obviously preserving the previous unintended uses (if you dislike the term exploit for this one) wasn't worth spending a bunch of time on when a simple fix would suffice.
Quote:
Originally Posted by Loralai
The player base is tense at the moment, waiting for the ball to drop and the game to poof, especially with so little attention being given to MAJOR complaints and OP skills that have yet to be addressed. So silly little skill alterations like this, that truly make no sense after such a long duration of use, further increase that tension.
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Again, if the player base is tense about not being able to teleport through gates in a few places and skip various bits of content, there is a deeper problem with the player base.
I'm not sure specifically which complaints you're talking about since everyone has their own laundry list, but waiting for a bunch of development time to go into something that isn't a simple fix for a major problem (IE easy bot farms, item duping, major exploits, etc, not necessarily the items on your laundry list) seems unrealistic. Until people start spending vast quantities of money on GW1 boxes and micro transactions, I can't think of a good reason to move more development time than needed for basic support back from project that *is* pulling in vast quantities of money. Call it greed if you want, but I got 7+ years of fun out of my one time purchases with many, many major free updates along the way. If no more big updates get added after all that, I guess I'm ok with the value I got for my money personally. And the game is still there and still fun as is.
I don't know why anyone would be worried about the whole game poof thing. The way they've described the server structure, the cost of basic operation scales down with the number of players/instances running, right? And I've seen it oft quoted that they don't intend to stop running the game as long as people are playing it, or something like that. If someone has the actual quote handy, please correct me. Until I see a reason to believe otherwise, I'm going to continue not worrying about that.
There is a difference between continuing to develop new updates, and continuing to run the servers. The first isn't happening much these days and we haven't heard much about how likely that is to change in a while. Not looking good on that count until we hear otherwise. The second shows no sign of stopping and no reason for concern that I am aware of.