08 May 2013 at 17:23 - 22
There is nothing that build does that a standard "Imbagon" build with deep wound via Vicious Attack doesn't do, since you already have Go For the Eyes. Save Yourselves is WAY too good to overlook, especially with a low damage and high utility main like a Paragon.
In my opinion, for optimal gameplay:
1) Replace Pain Inverter with Save Yourselves.
2) Replace Cruel Spear with Soldier's Fury or Focused Anger
3) Replace Signet of Agression with Save Yourselves
The rest just play around to your preference. Lots of options exist.
If you really like cruel spear though, then you can keep it. If you insist on Cruel Spear, I would put in Enduring Harmony, For Great Justice and replace PI once again with Save Yourselves (as you will be looking to optimize adrenaline usage).
Culian is right in the sense that PI is only good if you have bad positioning / ineffective damage denial. It's always more effective to kill a target or use offensive crowd control in a game like Guild Wars. Reactive hexing promotes bad positioning, bad team composition and low hero micromanagement.
That being said, for the vast majority of players, something like PI is great. Most people can't be concerned with perfect micro or hero positioning, and from what is seems from OP, PI would probably work fine. Moreover, PI is a very effective situational damage source. Let's say you have an AOTL MM, with 11 level 21 bonehorrors, and they tank a big chunk of damage from some single source: Pain Inverter on that target can be an insant spike mechanism. For example, in HM Frostmaw's Burrows, you can utilize Pain Inverter to instakill otherwise very durable Frost Wurms who are more than glad to cast Wurm Bile on your Norn Allies or your numerous Minions, drastically decreasing the time that dungeon takes.
@Culian: As Max was saying, close-mindedness (perhaps justified in this case) and elitism (which is fairly obvious from your post about "Players and Their Bad Builds") are not really appreciated by people at large. Even though you might be right, you're better off explaining your point via sound logic rather than bashing people.
@Max: Take a look at Moloch's old thread about reactive hexing: http://www.guildwarsguru.com/forum/w...t10365003.html
It's a bit outdated by now (this was back then Spiteful Spirit was considered the best Necromancer Elite) but its core point is still extremely valid. Pain Inverter is perhaps the most egregious of any reactive hex because it actually *requires* your team to take damage. The best of reactive hexes is probably Ineptitude, Wandering Eye and Clumsiness, as they provide powerful AoE Damage with complete mitigation as well. That being said PI has its uses, Frostmaw's, for example, or killing Varesh in Ruins of Morah, but generally if you want to promote more proactive game-play, its best to avoid reactive hexes.
I leave you all with a final quote by Moloch Vein:
Quote:
Originally Posted by Moloch Vein
Reactive hexing doesn't suck for most people, because most people aren't good enough players. They lack the skills, the templates and the team coordination required to score fast kills against challenging content. Their fellow players aren't viewed as their greatest assets; the stupid enemies are. This will only take you so far.
Regards,
Yuko