7H mesmer-resurrection way

bertuflus

Pre-Searing Cadet

Join Date: Jan 2014

E/

Hi guys, ive register in the forum to show you a 7 hero build I've developed.
Its all theorycraft for now:

After trying different things to make pve more difficult (playing with only one profession, playing without elite..) I thought.. What if I use UA as the elite of every hero?

¿Somebody have tried this? Wouldnt you be invincible?

Then I start making experiments in the paw-ned2 and reached this:



I know I "only" have 4 UA, i would like to have 8, but that way I only reached Shitty buids.

Don't consider the player build, its only some random skills I put there.

I hope you like, and sorry for my poor english, is not my mother languaje.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Why Inspired Hex?

Elemental Resistance has a note on GW Wiki that heroes don't like to use it.

You'll still collect DP so at some point you could wipe. In hard mode you're sent back when everyone wipes at full DP.

Why not make PvE harder with more tricky hero set ups or ones that are fragile? Instead of something awful.

bertuflus

Pre-Searing Cadet

Join Date: Jan 2014

E/

Well inspired hex was becouse you remove a hex and also gain 3 energy and also is affected by fast casting in terms of casting speed.
You dont like that skill?

I was not trying to make pve more difficult this moment, just trying something weird that in my mind seemed to work haha..

You are right, the builds are awful, i though mesmers wouldn't cast UA until anyone dies, but instead, they maintain it always except when they have low energy, and its when someone dies.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

You should see if they cast the removed hex, as the heroes that you have it on aren't set to avoid. Casting with 0 attribute isn't great.

Time Cry of Pain well since you only have one lasting mesmer hex.