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RKS

Frost Gate Guardian

Join Date: Nov 2006

W/

Hi

I'd be grateful for thoughts on (nearly finished) builds for my heroes for a physical toon (warr). There's nothing terribly original, but I'm trying to synergise / optimise as best I can.

There are a few skill slots I'm unsure on, and having never played one, not sure if I have got the mesmer bars right (eg go three e-surge and drop Panic, to much hex / enchantment removal etc).

Also there aren't any energy management skills as initial testing (eg in DOA) has shown that this hasn't been an issue (admittedly to date) with the BiP resto healer (see below).

-Channeling ritualist:
1 Signet of Spirits
2 Bloodsong
3 Painful Bond
4 Splinter Weapon
5 ? (not 100% sure what to use here. Spirit Rift? Ancestor's Rage?)
6 Mend Body and Soul
7 Spirit Light
8 Protective Was Kaolai

-Communing ritualist:
1 Signet of Ghostly Might
2 Pain
3 Shadowsong
4 Disenchantment
5 Anguish
6 ? (not 100% sure what to use here)
7 ? (not 100% sure what to use here)
8 Deathpact Signet

-Minion Master
1 Jagged Bones
2 Animate Shambling Horror
3 Animate Bone Horror
4 Death Nova
5 Blood of the Master
6 Aegis
7 Protective Spirit
8 Renew Life

E-Surge mesmers (two):
1 Energy Surge
2 Mistrust
3 Cry of Frustration
4 Signet of Clumsiness
5 Unnatural Signet
6 Power Spike
7 Shatter Hex
8 Drain Enchantment

Panic mesmer:
1 Panic
2 Mistrust
3 Cry of Frustration
4 Signet of Clumsiness
5 Unnatural Signet
6 Power Spike
7 Shatter Hex
8 Drain Enchantment

-Necro / rit healer (heals, and fuels the other heroes with energy):
1 Blood is Power (elite)
2 Blood Bond
3 ? (really not sure what to use for a third blood skill)
4 Ghostmirror Light
5 Recuperation (or is Rejuvenation better?)
6 Mend Body and Soul
7 Spirit Light
8 Protective Was Kaolai

(second ritualist is a merc hero, and the third mesmer is Razah)

Many thanks in advance...

Warehouse

Warehouse

Frost Gate Guardian

Join Date: Jan 2014

Hiding Under Your Bed

Teh Academy [PhD]

A/

couple of things I could suggest changing, painful bond deffo wouldn't be needed on your SoS the odds of you running into foes that are gonna need extra damage from your spirits when you are running 2 spammers and a MM and 2 esurge are slim, that being said you are a physical toon and you are running a BiP therefore energy management isn't a massive issue, if it was me I rould run something like this on my channeling rit.

SoS
Bloodsong
Agony
Splinter weapon
Ancestors Rage
(optional slot, I would personally run spirit rift for a slightly delayed spike damage whilst shadow stepping into a mob on a physical too)
boon of creation (due to not being able to trust the BiP 100% I would have at least 1 form of e management on this toon)
flesh of my flesh/death pact signet (helps to have a hard res on more than 1 hero)

I would also question the composition of the team, a BiP healer would have to evenly divide its time between casting BiP then healing itself due to health sacrifice and healing the rest of the team to heal effectively, therefore its efficiency as a healer I could not guarantee (you might need to strain test this healer vs some other healers bars in higher strained areas such as doa/UW to confirm the usefulness) I notice you have a minion prot hybrid, this would mean for effective damage reduction u cannot have enchant stripped (especially not partywide) which is a lot more common since the old "discordway" days due to multiple area and shadow form nerfs making skills like chillblanes a real kill for your prot, personally I bring a soul twisting rit running a bar something like this as my main form of damage reduction:

Soul twisting
Shelter
Union
boon of creation
armour of unfeeling
binding chains (anti melee, swap out depending on area)
spirit siphon
optional (if you still ran an SoS u could make the ST bring splinter or any other utility skills here)

damage wise, you shouldn't be too bad but don't expect insane spikes as well as running 2 heroes with mistrut might be slightly overkill on casters id personally swap out mistrust on one Mesmer to bring a little more anti melee damage maybe even hybrid it with illusion or change to a inept spiker with wandering eye as IMO physical damage will be one of the more difficult things for you team to cope with (especially vs rangers in higher strain areas)

these are just my thoughts hope this helps

RKS

Frost Gate Guardian

Join Date: Nov 2006

W/

Many thanks for taking the time to give a detailed reply, much appreciated.

I've been tweaking, BiP is now shifted over to the MM, added a bit of anti-melee and I've swapped out a mesmer for an ST rit. Early days but testing in DOA going ok...