Most overpowered hero stack
Roger Brownthorn
So if you were to make a 8 man team with only one type of class allowed what would it be?
Lets say its you + 7 heroes/mercenaries with maxed out runes, best equipment and access to all skills.
7 necroes? 7 rits?
Just curious
Lets say its you + 7 heroes/mercenaries with maxed out runes, best equipment and access to all skills.
7 necroes? 7 rits?
Just curious
Warehouse
For me it would have to be 7 Ele's, purely because they have very good energy management and so versatile.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
I would run something along the lines of.
Player - E/Rt SoS spammer
E/N - Minion factory
E/Any - Water Snare
E/Me - Nuker
E/Me - Nuker
E/Rt - Shelter Prot
E/Rt - Healer
E/Rt - Healer
if you wwant to see my ideas in terms of actually builds let me know.
Lethal Primate
8 rits, no doubt you can and should spam every rit spirit there is.
add in 1 MM rit with bone fiends, and what you get is the biggest spirit forest you've ever seen. Imagine 20-30 spirits all with high spawning power and armor of unfeeling.
I tried this build actually in DOA HM, it's really slow but it get's the job done (it fails in gloom cave and foundry though).
So yeah, it has no speed, but as long as you are not in a hurry and you have room to pull, it's unstoppable.
add in 1 MM rit with bone fiends, and what you get is the biggest spirit forest you've ever seen. Imagine 20-30 spirits all with high spawning power and armor of unfeeling.
I tried this build actually in DOA HM, it's really slow but it get's the job done (it fails in gloom cave and foundry though).
So yeah, it has no speed, but as long as you are not in a hurry and you have room to pull, it's unstoppable.
Bristlebane
I second Rt, they can do quite a lot even without using their secondary profession. Hex removal requires secondary though. You could even have a spirit tank:
Restoration 12+3+1, Spawning 12+1
Ritual Lord + Rejuvenation would then give a lvl 26 spirit with 790hp and 158AL. With that amount of armor, they would take average 33dmg/sec from a Bladed Aatxe, compared to average 183dmg/sec against a 60AL caster. Place spirit, pull foes on spirit so all melee's ball up on spirit, then hit them with for example 5 simultaneous Spirit Rifts for Cracked armor ~600 AoE. Place ranger traps under spirit for a bit extra fun.
Restoration 12+3+1, Spawning 12+1
Ritual Lord + Rejuvenation would then give a lvl 26 spirit with 790hp and 158AL. With that amount of armor, they would take average 33dmg/sec from a Bladed Aatxe, compared to average 183dmg/sec against a 60AL caster. Place spirit, pull foes on spirit so all melee's ball up on spirit, then hit them with for example 5 simultaneous Spirit Rifts for Cracked armor ~600 AoE. Place ranger traps under spirit for a bit extra fun.
Zahr Dalsk
Mesmer. Definitely mesmer. Particularly if it's primary profession only.
Wisdom Steals
Mesmer 100%, spike is so strong and they can pretty much stop anything from attacking/casting.
Zahr Dalsk
I think Wastrel's Worry on an entire team of Mesmers combined with all their interrupts would waste most enemies faster than Ritualists could manage (with spirits limited to one of a kind as they are).
Tempesttt
Warehouse
OghjksMmITXTlTdiAAAApCvCqOA Player SoS
OgVCIMzUtAtwNlMwOQkIAAAA Player Nuker
OgRCUMzUtAtgewVQVAagWgCI Minion Factory
OgVCIMzTtgWM9upygcAXT5D Nuker 1
OgVCIMzTtgWM9upygcAXTwB Nuker 2
OgBCsMzStQLQz0UNHu6sOA Water Snare/Utility Blindness
Oghiwwg8ULoFWvHX48bOPhmA Shelter Prot
Oghiwwh8ULoFSzJnwbYOOvYA Healer 1
OghiwwhMVLQLINN5I8MMxJexAA Healer 2
As Far As optionals go for the player, extra rupts or blackout would be handy against any really tough foes/areas apart from tht summon ice imp for extra snare, LoD for hiddens in dungeons, Wisdom for spell casting, Evas FH or YMLaD for extra damage (doubt ull need it due to wastrels spam on everything with no energy run out).
Feel free to critique etc etc
OgVCIMzUtAtwNlMwOQkIAAAA Player Nuker
OgRCUMzUtAtgewVQVAagWgCI Minion Factory
OgVCIMzTtgWM9upygcAXT5D Nuker 1
OgVCIMzTtgWM9upygcAXTwB Nuker 2
OgBCsMzStQLQz0UNHu6sOA Water Snare/Utility Blindness
Oghiwwg8ULoFWvHX48bOPhmA Shelter Prot
Oghiwwh8ULoFSzJnwbYOOvYA Healer 1
OghiwwhMVLQLINN5I8MMxJexAA Healer 2
As Far As optionals go for the player, extra rupts or blackout would be handy against any really tough foes/areas apart from tht summon ice imp for extra snare, LoD for hiddens in dungeons, Wisdom for spell casting, Evas FH or YMLaD for extra damage (doubt ull need it due to wastrels spam on everything with no energy run out).
Feel free to critique etc etc
SongOf
In my opinion, Necro for this
Hands down the most important thing about Soul Reaping it requires no skill slots AND barely any attribute points to be good = godly profession for multiclassing.
On a side note, besides the super popular NRt for heals or NMo for MM+Prot, I also recommend NMe, specifically for Illusion (convert Razah). Illusion doesn't benefit much going past 12 attribute and the casts are 2secs or less anyway, like many necro spells). The line is better on a necro because all the important spells cost 10e and you save a lot of space not fitting PowerDrain/DrainEnchantment/WNWN on the bar like a mesmer would.
Also, I'm currently experimenting with a NRt SoGM hero. SoGM on an Rt is okay, but the offensive spirits have crazy high costs without Soul Twisting (three 15e, one 25e). Boon of Creation somewhat mitigates this, but again I'm looking for max energy recovery and bar compression
Hands down the most important thing about Soul Reaping it requires no skill slots AND barely any attribute points to be good = godly profession for multiclassing.
On a side note, besides the super popular NRt for heals or NMo for MM+Prot, I also recommend NMe, specifically for Illusion (convert Razah). Illusion doesn't benefit much going past 12 attribute and the casts are 2secs or less anyway, like many necro spells). The line is better on a necro because all the important spells cost 10e and you save a lot of space not fitting PowerDrain/DrainEnchantment/WNWN on the bar like a mesmer would.
Also, I'm currently experimenting with a NRt SoGM hero. SoGM on an Rt is okay, but the offensive spirits have crazy high costs without Soul Twisting (three 15e, one 25e). Boon of Creation somewhat mitigates this, but again I'm looking for max energy recovery and bar compression
bLeda
Krydiok
put this together in ~3 minutes
should work fine if the player takes good care of melees
should work fine if the player takes good care of melees
WarcryOfTruth
Cuilan
Yes, but read the first post of this thread and the title. And I don't invest much in Spawning Power unless I have one SoS and the other SoGM, but even then I might not.
WarcryOfTruth
Oh, yeah. Oops :x Good point