I imagine I'm probably overthinking this, but I'm trying to get a better understanding of weapons for heroes. I've read a few things here and elsewhere and it seems that for caster heroes it comes down to staves, 40/40 wand/focus, or a spear and a shield.
When I first starting setting up heroes, I admit all I really did was copy the builds from the GWPvX page on 7 Hero Player Support. Initially, I didn't understand why those builds worked. Since then I've also tried 7 Hero Dual Ele, and now I've tweaked my heroes' armor and skills to be more what I'd like to use.
But when it comes to their weapons I don't really know what I'm doing.
A little bit about my heroes: my AotL protter, IV resto, PoD resto, and SoS resto all use a spear and a shield. My domination and illusion mesmers, smiting monks, and fire eles all have 40/40s. Again, all of this was recommended when I looked up this builds.
Is there anything I should be improving here? Is there any consensus on what is optimal for heroes?
I admit I tend to prefer safe and consistent choices, which actually makes me question 40/40s, and whereas a spear and shield offers a nice defensive bonus or a staff can be setup to offer additional health or energy, I'm almost leaning towards those.
Is there a consensus on what is best or what is optimal? Or is there a set of rules I should follow to determine what weapons I should use on what hero?
T

My personal reason for not running many 40/40s is because the mods for them are pricey for setting up heroes for many characters, but you're right that they are inconsistent. You could try a 20/20 set which many don't seem to discuss. 20/20 for either recharge or casting or even 20 for casting and then 20 for recharge. Energy, health, armor, or whatever for rest.