Guild wars 3
shezbian
When come out
Darcy
Probably in 10 years.
cosyfiep
have they mentioned that they are making a gw3? if they have---guess 7-10 years, if not then add another 1-3 years to that estimate.
Though with almost none of the original creators of the original guildwars still working for anet it wouldnt really be much more than guildwars in name only.
Though with almost none of the original creators of the original guildwars still working for anet it wouldnt really be much more than guildwars in name only.
MaxBorken
Oh god.
Don't start them off.
Troll thread
Max
Don't start them off.
Troll thread
Max
Motoko
I'd be more interested in Guild Wars 1.5.
They could explain how the world of GW1 turned into a shitty game of GW2.
They could explain how the world of GW1 turned into a shitty game of GW2.
Age
It could be called just GW1 as it is just called Guild Wars no 1 in it.
cosyfiep
/signed
would love some of the improvements from 2 (graphics mostly--armor for a few) with the mechanics and such from 1 (secondaries, rits/sins/etc, use ANY weapon, etc).
we can dream can we not?
would love some of the improvements from 2 (graphics mostly--armor for a few) with the mechanics and such from 1 (secondaries, rits/sins/etc, use ANY weapon, etc).
we can dream can we not?
Ayuhmii Shanbwa
i dont care about graphics (too many people do that already.... some dont even care about the gameplay anymore), but would love to see a 2nd GW kind of game
even if its a new game with new stories and characters, without the old GW/GW2 lore
maybe a GW with no need of heroes/hench, yet still having exploreables in instances
like a GW easy enough to solo (teamwise) but becomes bigger with team members (more enemies and drops)
only 2 things i think would cleanup alot from gw2 would be:
1. auction house (or any kind of similar trade system option)
2. drop system (having same drops as possibility and auto pickup)
if needed give us heroes, but drop rates going up with human parties, some quests with heroes disabled maybe....
note: even with the nice ideas, i prefer GW being updated with nice new content and new smaller stuff..... no need for graphics updates, as the game is old but good
1 example for other games "GW is lower graphics, but a good game doesnt need higher graphics, especially not when its as old as GW is" (i mean, minecraft is popular.... :P )
even if its a new game with new stories and characters, without the old GW/GW2 lore
maybe a GW with no need of heroes/hench, yet still having exploreables in instances
like a GW easy enough to solo (teamwise) but becomes bigger with team members (more enemies and drops)
only 2 things i think would cleanup alot from gw2 would be:
1. auction house (or any kind of similar trade system option)
2. drop system (having same drops as possibility and auto pickup)
if needed give us heroes, but drop rates going up with human parties, some quests with heroes disabled maybe....
note: even with the nice ideas, i prefer GW being updated with nice new content and new smaller stuff..... no need for graphics updates, as the game is old but good
1 example for other games "GW is lower graphics, but a good game doesnt need higher graphics, especially not when its as old as GW is" (i mean, minecraft is popular.... :P )
jon comgree
i remember reading an article somewhere where they planned on gw2's release in 2008
so bristlebane is spot on
so bristlebane is spot on
Age
I would like to see some better graphics and they did this with Eve and i would really like mail system.
Estief Yu
GW3 will have everything you loved from GW1.
It will be an FPS.
It will be an FPS.
Ayuhmii Shanbwa
Quote:
GW3 will have everything you loved from GW1.
It will be an FPS. |
anyways, lets hope they will be able to do more for GW, so that they will see how good GW actually still is after many years
GW2 still gives more money cuz 1. its still kinda new, 2. stuff cost more (GW is much cheaper now) 3. gem store isnt in GW
but GW2 giving more money, doesnt mean GW doesnt giv them money at all, as i heard they still make alot of money from GW even with just the ingame store (or ncsoft store)
so not counting the new accounts i see join GW alot in guilds
and the fact that both require NO fees, makes them way more attractive to people who wont or cant pay every single month to just play 1 and the same game
anyway, a GW3 the way GW is except no big teams required is more of my thing
then as i said: 1. instances, 2. auction house 3. drop system from GW2
yea, my dream game would be complete with this
(even with that GW3 i'd hope for anet to ALSO go back to GW a bit and update it with new content now and then)
EDIT: idea!!!! what if GW3 would be normally instanced, but missions.... or just certain missions would be a little open world-ish
thedukesd
Hopefully they will hire some proper devs if they will ever want to do Gw3 (else gw3 will still be a dx9 game...). If they will do the same mistakes that they did with the gw2's 3d engine (no proper multithreading, rendering things that are under the floor (things that you will never see, so a lot of waste of resources...)) then at the launch of Gw3 you will have no more then 24 fps on the top hardware available at that date.
If at release date a game is unable to keep 30+fps in any situation on top hardware available at that date then the devs suck big time.
Also why on earth is called Guild Wars 2 because I don't see the guild wars part implemented in it (in gw1 you have gvg that is guild wars, in gw2 you have nothing like this, but well when there was no ingame lfg tool for ~1 year...).
If you ask me there will be no Guild Wars 3 because the mistakes they did with gw2 and they are still doing will make gw3 economicaly not viable for them.
Before they should think at working on Gw3 they should first get Gw2 out of beta stage, because atm Gw2 is still in beta stage, at release it was in alpha stage (something somehow normal based on the lack of testing...). I don't need the devs to tell me when a game is out of alpha/beta phase, I can judge that, and based on the number of bugs at "release date" gw2 was in alpha stage, and based on the number of bugs now in gw2 it's still in beta stage (and when they don't do any regresions tests gw2 won't get out of beta stage soon). Not the first and not the last game in this situation, lately more and more games are in this situation something that is extremely bad because it only shows how devs don't care about customers and care only about money...
If at release date a game is unable to keep 30+fps in any situation on top hardware available at that date then the devs suck big time.
Also why on earth is called Guild Wars 2 because I don't see the guild wars part implemented in it (in gw1 you have gvg that is guild wars, in gw2 you have nothing like this, but well when there was no ingame lfg tool for ~1 year...).
If you ask me there will be no Guild Wars 3 because the mistakes they did with gw2 and they are still doing will make gw3 economicaly not viable for them.
Before they should think at working on Gw3 they should first get Gw2 out of beta stage, because atm Gw2 is still in beta stage, at release it was in alpha stage (something somehow normal based on the lack of testing...). I don't need the devs to tell me when a game is out of alpha/beta phase, I can judge that, and based on the number of bugs at "release date" gw2 was in alpha stage, and based on the number of bugs now in gw2 it's still in beta stage (and when they don't do any regresions tests gw2 won't get out of beta stage soon). Not the first and not the last game in this situation, lately more and more games are in this situation something that is extremely bad because it only shows how devs don't care about customers and care only about money...
ruk1a
GW2 was released too soon, and they still to this day refuse to release a PTR.
When todays ANet can't even handle putting in a particle effect slider for well over a year after release I have no faith in a GW3 nor would I want one.
That's just one a billion problems with that korean grinder.
GW1.5 /signed
When todays ANet can't even handle putting in a particle effect slider for well over a year after release I have no faith in a GW3 nor would I want one.
That's just one a billion problems with that korean grinder.
GW1.5 /signed
Age
What is a PTR?
ruk1a
Player test realm
symeonreturns
There are probably a fair number of current and/or ex-ArenaNet employees who still prefer the original game. When the servers inevitably shut down, I wouldn't be surprised if a few of the above got together with nostalgic fans for a Kickstarter campaign to fill the void. A new game set in a different world and with updated visuals, but very similar core mechanics. Sort of like Path of Exile vs the Diablo series (not the best analogy but hopefully you get my point). If that happened, it would definitely get my support.
cosyfiep
if some (most?) of the original gw devs worked on it...I would spend a few of my hubby's hard earned dollars on it....(will put it in my wishful thinking column)
fadekill
I don't see it coming in the near future (10 years down the line). And if they did it, it would probably be even worse than GW2, taking into account that they turned GW2 into a much bigger pile of shit over time than it was at release.
GW looks pretty. That said, with current techniques it would be really easy to up the graphics a bit and would be natural for them to do so. What they should do is to remove all the shitty things they added to GW1 over time, like completly OP gimmicky PvE skills...
No, just no. The AH causes so many problems in GW2 and other games. AH's can only work properly if they are regional and controlled by players through trading routes, economy management etc. which ist only possible in an open sandbox but not in a GW1 style game. For drops: GW2 spams you with crap. I'm all for less loot but more "valueable" one. What do you mean with "having same drops as possibility"?
Quote:
Yes, I'm all for a GW 1.5 -> Take all the best from GW1, nothing from GW2, revamp the graphics a bit and there you go!
|
No, just no. The AH causes so many problems in GW2 and other games. AH's can only work properly if they are regional and controlled by players through trading routes, economy management etc. which ist only possible in an open sandbox but not in a GW1 style game. For drops: GW2 spams you with crap. I'm all for less loot but more "valueable" one. What do you mean with "having same drops as possibility"?
Why?
if they added heroes for gw2 for dungeons and stuff you cannot do solo I would be fine with it as it is. No it is not perfect, but nothing is.
I think everyone agrees they should not have just dropped gw1 like they did. Totally absurd in all ways.
I think everyone agrees they should not have just dropped gw1 like they did. Totally absurd in all ways.
Ayuhmii Shanbwa
Quote:
I don't see it coming in the near future (10 years down the line). And if they did it, it would probably be even worse than GW2, taking into account that they turned GW2 into a much bigger pile of shit over time than it was at release.
GW looks pretty. That said, with current techniques it would be really easy to up the graphics a bit and would be natural for them to do so. What they should do is to remove all the shitty things they added to GW1 over time, like completly OP gimmicky PvE skills... No, just no. The AH causes so many problems in GW2 and other games. AH's can only work properly if they are regional and controlled by players through trading routes, economy management etc. which ist only possible in an open sandbox but not in a GW1 style game. For drops: GW2 spams you with crap. I'm all for less loot but more "valueable" one. What do you mean with "having same drops as possibility"? |
who says i wanted an exact same AH as GW2 has.... maybe a fixed one?
i've seen perfect world's (game) AH, and it works fine... could be lil more advanced yet lil less messy, but it works
and players having same drop rate
here from GW2wiki:
Quote:
The loot dropped is unique to the player, and loot received by one player does not affect what another player receives. One monster may drop the same rare item for multiple players. |
WarcryOfTruth
I can't find the article that it was quoted in. But I did read around a year or so ago, that during an interview, one of the ArenaNet employees mentioned that with their model of the Living World, they hoped that over the years of Guild Wars 2, that the world would change so much that eventually Guild Wars 2 may become a Guild Wars 3 and beyond. So, I don't think a new game will come out, based on that.
cosyfiep
If that is the case, I will NOT purchase it (if its more like 2 than the original).
Would rather something much closer to the orignal just updated.
Would rather something much closer to the orignal just updated.
Nekodesu
There's many things the second game does better;
Better walking, casting and combat animations.
Male characters actually look good.
The dye and wardrobe system is absolutely amazing.
The graphics, although you can't really compare the two games graphic wise, they came out as different times.
Things that suck in GW2 compared to GW1:
Everything that has to do with combat except for animation, so skills, the way skills work, the interrupt system, the defiant system, fear, the core combat system.
Lore & story telling(jebuz christ it's terrible).
Anti-social gameplay.
5 player teams.
PvP is literally death matches, no skill needed.
Either way, I would buy GW3 or 1.5 but I don't have any hopes what so ever that it would be good. ARENA NET is NOT the same group of people with the same ideas and goals that they used to have, they are a completely different company now. Which means whatever they make is going to sucks now.
Better walking, casting and combat animations.
Male characters actually look good.
The dye and wardrobe system is absolutely amazing.
The graphics, although you can't really compare the two games graphic wise, they came out as different times.
Things that suck in GW2 compared to GW1:
Everything that has to do with combat except for animation, so skills, the way skills work, the interrupt system, the defiant system, fear, the core combat system.
Lore & story telling(jebuz christ it's terrible).
Anti-social gameplay.
5 player teams.
PvP is literally death matches, no skill needed.
Either way, I would buy GW3 or 1.5 but I don't have any hopes what so ever that it would be good. ARENA NET is NOT the same group of people with the same ideas and goals that they used to have, they are a completely different company now. Which means whatever they make is going to sucks now.
ruk1a
Quote:
i've seen and heard about GW2 drops system, and heard you can select enemy trophies to sell or something (or to not even pick up, i am not sure about that)
who says i wanted an exact same AH as GW2 has.... maybe a fixed one? i've seen perfect world's (game) AH, and it works fine... could be lil more advanced yet lil less messy, but it works and players having same drop rate here from GW2wiki: |
GW2 has the worst AH and loot system I've ever seen, I could give reasons but I'm to the point where if I even mention the game I throw up a little in my mouth and my soul dies a bit.
fadekill
Quote:
Trophies are just 'trash' loot that is useless other than to sell.. and they are worth a pitiful amount, only reason people pick them up is because 1) autoloot and 2) there is a sell trash button on the merchant.
GW2 has the worst AH and loot system I've ever seen, I could give reasons but I'm to the point where if I even mention the game I throw up a little in my mouth and my soul dies a bit. |
- the economy crashes much faster on exploits, farming locations
- no bartering
- no social connection
- the economy crashes immediately with new patches that change something reagarding trading
- can be manipulated by single persons
- can be manipulated by bots
The only positive point is that it doesn't take much time to buy/sell stuff. I'm totally willing to sacrifice a little bit of my own convinience for the much greater good.
Ayuhmii Shanbwa
i repeat "FIXED AH"
and what IS the problem if GW would have an AH? (seeing as GW3 should be updated GW1, not just graphics.... or not even at all, cuz i dont care)
manipulated by humans, but what if you actually have to type in stuff you want to buy with all the info (like weapons with or without upgrades and/or inscribable spots), and when selling, you put it into that window
hmm, now that i think about it, GW3/GW1.5 could have something like perfect world (MMO) has, which are called "catshops" which you set in a town, and people can check your personal stuff and buy it right away
then let GW3/GW1.5 have the option to turn off showing other players in towns, and the option to how far you want to see, so that people with not so good graphics and/or connection wont see in a far distance, while people with good graphics and/or connection, will see those
and what about turning off allies and enemies in compass? that works great too
remember, not everyone is rich to buy the newest gaming devices, like myself
*or does anyone here think that people who dont have much money, dont deserve to play games?*
sry, but i have seen that too much, and that IS discrimination (not racism, in case someone thinks its the same.... which some people do think)
so a few fixed things and the GW3/GW1.5 i'm talking about would be born..... and if they overhype it s good as they did with GW2, its gonna be a real cash catcher (just made up that word, lol)
i imagine it to be GW with heroes, but maybe a little like GW2 (or other MMO's in general), which makes you able to play alone or maybe with 1 monk
but just like GW, it'd do for me, maybe some missions (side stuff, not primary, like storylines) where heroes are disabled, for extra stuff or money or such
zaishen quests should stay, then i'd love to see all fighting quests having a HM version (HM is a must, before people get bored), nicholas kind of npc is great to relax and farm stuff, and get an extra, then pvp splits for ALL skills, or pvp only skills, so that pvp has its own skills
(new line to avoid textwall)
i talked about instances, as they work great with GW, some people wont like it, but they have other games to play
anyway, i said enough for now, i'll come back if i have new ideas or comments
1 more: titles are great to work for, so they should also stay
its kind of perfect world+GW if i look at the good points of both games o_O
oh oh, most important: dual professions, like in GW
nvm, i forgot an important thing from GW2:
skin unlocks account wide (no need to get another celestial or tormented shield for another char, you just set its attribute, or copy the one you unlocked)
thats it so far
as for ingame store, that'd be great, so that we can farm our butts off to get a character slot, or just get our wallets (if possible) and buy stuff with reallife money
*please let paysafecard be an option, or ideal, as i cant afford creditcards and such, i dont live in america, as you need a higher income than what i have to be able to even get a creditcard.... and to be able to afford the costs
paysafecard = you pay 10 euro, you get a card worth 10 euro, ideal = MUCH safer than any other card we have here*
thts it, some ideas and some notes to make it good for everyone
and what IS the problem if GW would have an AH? (seeing as GW3 should be updated GW1, not just graphics.... or not even at all, cuz i dont care)
manipulated by humans, but what if you actually have to type in stuff you want to buy with all the info (like weapons with or without upgrades and/or inscribable spots), and when selling, you put it into that window
hmm, now that i think about it, GW3/GW1.5 could have something like perfect world (MMO) has, which are called "catshops" which you set in a town, and people can check your personal stuff and buy it right away
then let GW3/GW1.5 have the option to turn off showing other players in towns, and the option to how far you want to see, so that people with not so good graphics and/or connection wont see in a far distance, while people with good graphics and/or connection, will see those
and what about turning off allies and enemies in compass? that works great too
remember, not everyone is rich to buy the newest gaming devices, like myself
*or does anyone here think that people who dont have much money, dont deserve to play games?*
sry, but i have seen that too much, and that IS discrimination (not racism, in case someone thinks its the same.... which some people do think)
so a few fixed things and the GW3/GW1.5 i'm talking about would be born..... and if they overhype it s good as they did with GW2, its gonna be a real cash catcher (just made up that word, lol)
i imagine it to be GW with heroes, but maybe a little like GW2 (or other MMO's in general), which makes you able to play alone or maybe with 1 monk
but just like GW, it'd do for me, maybe some missions (side stuff, not primary, like storylines) where heroes are disabled, for extra stuff or money or such
zaishen quests should stay, then i'd love to see all fighting quests having a HM version (HM is a must, before people get bored), nicholas kind of npc is great to relax and farm stuff, and get an extra, then pvp splits for ALL skills, or pvp only skills, so that pvp has its own skills
(new line to avoid textwall)
i talked about instances, as they work great with GW, some people wont like it, but they have other games to play
anyway, i said enough for now, i'll come back if i have new ideas or comments
1 more: titles are great to work for, so they should also stay
its kind of perfect world+GW if i look at the good points of both games o_O
oh oh, most important: dual professions, like in GW
nvm, i forgot an important thing from GW2:
skin unlocks account wide (no need to get another celestial or tormented shield for another char, you just set its attribute, or copy the one you unlocked)
thats it so far
as for ingame store, that'd be great, so that we can farm our butts off to get a character slot, or just get our wallets (if possible) and buy stuff with reallife money
*please let paysafecard be an option, or ideal, as i cant afford creditcards and such, i dont live in america, as you need a higher income than what i have to be able to even get a creditcard.... and to be able to afford the costs
paysafecard = you pay 10 euro, you get a card worth 10 euro, ideal = MUCH safer than any other card we have here*
thts it, some ideas and some notes to make it good for everyone
fadekill
Quote:
i repeat "FIXED AH"
and what IS the problem if GW would have an AH? (seeing as GW3 should be updated GW1, not just graphics.... or not even at all, cuz i dont care) manipulated by humans, but what if you actually have to type in stuff you want to buy with all the info (like weapons with or without upgrades and/or inscribable spots), and when selling, you put it into that window |
In a sandbox environment, players actually have the ability to control these habbits by hunting down those players or deny trading routes etc.
I agree with most of your other points. The only other thing I don't agree with is the option to buy Shop item with ingame money. The shop should be completly seperated from the ingame rewards because the difference ingame should be distinguishable. Also, and probably way more important, anet already uses this option as an excuse to add really questionable items and also a huge amount of items to the shop - because you can buy it with ingame money, too, where is the problem? I'm all for a really tiny shop with very little in it, so I can support the dev's if I want to. But I hate the overflow of CASHCASHBLINGBLING in every game nowadays. When I start and play a game I don't want to be remembered every second that I have a credit card. And the option to buy shop items with ingame money will inevitable lead to a huge increase of the volume of the shop.
Ayuhmii Shanbwa
Quote:
You write FIXED AH like it is something special. Then you proceed with only one of my points and don't provide a solution that targets the problem at all. Manipulated by humans doesn't mean that the AH is manipulated but the econmy is. A single human being with enoguh money can easily control parts of the whole market by just buying a whole stock of a certain item and sell it for much more. Everytime a lower offer comes in he just buys it again. That happens a lot in GW2. Expensive items like precursors are often controlled by some people while mass items like Food etc. ist often times controlled by AH bots. The problem here is centrilisation. Without AH, a single person has only access to a small part of the market at a time, which holds him from monopolising a certain item.
In a sandbox environment, players actually have the ability to control these habbits by hunting down those players or deny trading routes etc. I agree with most of your other points. The only other thing I don't agree with is the option to buy Shop item with ingame money. The shop should be completly seperated from the ingame rewards because the difference ingame should be distinguishable. Also, and probably way more important, anet already uses this option as an excuse to add really questionable items and also a huge amount of items to the shop - because you can buy it with ingame money, too, where is the problem? I'm all for a really tiny shop with very little in it, so I can support the dev's if I want to. But I hate the overflow of CASHCASHBLINGBLING in every game nowadays. When I start and play a game I don't want to be remembered every second that I have a credit card. And the option to buy shop items with ingame money will inevitable lead to a huge increase of the volume of the shop. |
you could also play the game and get ingame money to buy it
and whats the difference between 1 player controlling the market in games (GW2) or a bunch of em doing the same (GW) ?
and if i look at my ideas, which make the game we're talking about like GW, then we dont even need an ingame shop with ingame items, but for those who want to, they should add it in that GW3/GW1.5 so anet gets money from those richer people, and those people who buy stuff get it without being forced to play the game that much, making them feel better in that GW game, yet NOT forcing people to buy stuff
in PW i saw that you can buy materials in the ingame store.... which i never have done at all, as you can get it all by playing the game, but the lazy/richer people will buy it and be happy, while i (not much money at all) can play the game and get same results
if GW would have it right now, i'd never get it, as its easy to get in GW
AND the game we're talking about being mostly like GW, would have it just as easy.... its just more money for anet (and ncsoft)
dont tell me you cant stop yourself from buying ingame store stuff if a game has it o_O
and if so, why not let anyone use it, only cuz you're having a problem with it?
why do people always say they like it that GW has no such thing? are they all addicted at paying when they see symbols like $$$ or something?
if so, let them remove the problem by NOT buying stuff like that
i cant farm well in GW, and ecto's are way too high for me to get chaos gloves (the only thing with ecto's i really like), so i have to do it bit by bit, and even with ingame store having ecto's (example) i wouldnt use it for that
i write "FIXED AH" so that you can READ what i said in a previous post
quote:
"who says i wanted an exact same AH as GW2 has.... maybe a fixed one?"
and tell me how the heck someone can influence the market like that?
is that person too smart? or are others just dumb?
i dont get it since i dont play Gw2, but have seen AH's which work well
if you think about it, kamadan ae1 is kinda an AH, just in 1 major (overused) city in the game
also, how can you say it would be bad in a GW kinda game? we have no Gw kinda game with AH
actually, i dont even know 1 game like GW (otherwise i'd have at least 2 games i'd play alot)
also, i think i didnt say anything about WHAt exactly should be in the ingame store, maybe the GW stuff and some special stuff like event (wintersday, easter and halloween) related stuff, like packs with related stuff in them
and if you dont like to buy those, then dont, that simple
you dont want to be reminded that you have a creditcard in games? stop playing GW, at char selection screen, you see that too (unless you bought everything, i guess), and other MMO's have an ingame store too
fadekill
Ok, I won't go into the part "the rich and lazy can just buy it" because I would only become angry. I participated in discussions about that a lot in the past and I'm so damn sick of that topic. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO money. Let me buy the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game and then forget about money. Even a sub-fee is way better than an extensive shop because it goes in the backround. Ok stop, that's already too much.
And I don't care what other MMO's do in that regard. Only because others do it doesn't mean that it is good. MMO's actually tend to be terrible games with tons of filler content to draw money out of the player through sub-fees, microtransactions and what not.
For the AH: It's easy for people with a lot of money. They don't have to be very smart, actually. Every AH I know has the option to put items in at a set buy out price. Some people have it a bit higher, some lower. As buyer you now get a list for every item with the same name in order of their price. If you have a lot of money, you can just buy every item in one swoop, clearing the market of that item. Now you have the monopol and you can sell it for the price you want. To make sure you keep the monopol and your price you will also buy every new item that gets posted for less than your price. That isn't possible in GW1. Do you look up the forums here? People need years for their collections because finding all items available on the market is nearly impossible. And when a person tries to monopolise a certain item he would never accomplish that because he would miss some of these (one-of-a-kind items don't count of course...). There aren't a few people "controlling" the market in GW1 as in actually controlling it. That's only possible for items of which only a handful exist. And the price of these items is usually based on bartering/bidding/agreement because they are special. It is more about semi rare and more common items. 2 examples:
1. BDS: Imagine a single player just buys every single protection magic BDS that is sold on the AH and resells them for double the price. This happened in GW2 with precursors for Legendary Weapons mutiple times.
2. unidentfied golds: Same thing, probably more work because of constant stream of new items. This would probably be a weak point for bots.
Kamadan wasn't the only channel. There were still people trading in GtoB or other cities for related stuff as well as tons of third party sites. That stretched the market out a lot.
And how is it that you can't farm well in GW? There are hundreds and thousands of possibilities to farm. Just pick a few you like and do it? The nice thing about GW is that you can trade just about everything. So you can farm whatever you want (that is kinda valuable), sell it and then buy the stuff you want.
And I don't care what other MMO's do in that regard. Only because others do it doesn't mean that it is good. MMO's actually tend to be terrible games with tons of filler content to draw money out of the player through sub-fees, microtransactions and what not.
For the AH: It's easy for people with a lot of money. They don't have to be very smart, actually. Every AH I know has the option to put items in at a set buy out price. Some people have it a bit higher, some lower. As buyer you now get a list for every item with the same name in order of their price. If you have a lot of money, you can just buy every item in one swoop, clearing the market of that item. Now you have the monopol and you can sell it for the price you want. To make sure you keep the monopol and your price you will also buy every new item that gets posted for less than your price. That isn't possible in GW1. Do you look up the forums here? People need years for their collections because finding all items available on the market is nearly impossible. And when a person tries to monopolise a certain item he would never accomplish that because he would miss some of these (one-of-a-kind items don't count of course...). There aren't a few people "controlling" the market in GW1 as in actually controlling it. That's only possible for items of which only a handful exist. And the price of these items is usually based on bartering/bidding/agreement because they are special. It is more about semi rare and more common items. 2 examples:
1. BDS: Imagine a single player just buys every single protection magic BDS that is sold on the AH and resells them for double the price. This happened in GW2 with precursors for Legendary Weapons mutiple times.
2. unidentfied golds: Same thing, probably more work because of constant stream of new items. This would probably be a weak point for bots.
Kamadan wasn't the only channel. There were still people trading in GtoB or other cities for related stuff as well as tons of third party sites. That stretched the market out a lot.
And how is it that you can't farm well in GW? There are hundreds and thousands of possibilities to farm. Just pick a few you like and do it? The nice thing about GW is that you can trade just about everything. So you can farm whatever you want (that is kinda valuable), sell it and then buy the stuff you want.
Ayuhmii Shanbwa
well, i still cant see a bad thing about an AH in a GW kinda game, cuz again: we havent seen such thing
as i said: i seen AH's doing it well for people in many MMO's (PW being one)
and bristle, you go even more offtopic
i was just asking what fadekill meant
and "the market" is changing no matter what, be it with or without AH
the part with "rich and/or lazy" is about people who buy anything they could use (materials in PW for example, which you can also get by playing the game), instead of actually playing the game
i'm tired now, its 1:59 AM here, so wont go on on this, but i still cant see bad things with an AH in a GW kind of game, which you already can get stuff easier in
as i said: i seen AH's doing it well for people in many MMO's (PW being one)
and bristle, you go even more offtopic
i was just asking what fadekill meant
and "the market" is changing no matter what, be it with or without AH
the part with "rich and/or lazy" is about people who buy anything they could use (materials in PW for example, which you can also get by playing the game), instead of actually playing the game
i'm tired now, its 1:59 AM here, so wont go on on this, but i still cant see bad things with an AH in a GW kind of game, which you already can get stuff easier in