Like in subject - do you know / tried any valuable builds? I am working with it because I'm trying to replace clumsy BiP. For now it looks a bit like:
There will be 2 or 3 mesmers with arcane mimicry and Ritualist or Necro with Signet of Spirits (OAhkUoGaYIu01U10RFVAaAewW4FD) so we can have nice 9-12 spirits for some blue forests.
What you think? "Don't use MoM" or you want to see the rest of the team first? It will come soon - after some testing. (:
Master Of Magic
bLeda
Bristlebane
Looking at the pro's and cons of MoM, I would build around that:
Pros:
It's cheap, semi spammable, and raises all elemental attributes.
Plenty of free attribute points
Cons:
Worse energy regain than attunements (1/3/4/7en vs 2/4/6/8en)
Relying solely on MoM would make you useless if it's stripped (even though only 10re)
While I don't use any current MoM build, this is what I would do:
12+1+1 Energy Storage (14 in Elemental Attributes)
10 in Tactics/Command to let you use a shield at full armor.
8+1 in one elemental attribute line (rank 9 better than 0 if MoM stripped).
Prismatic Insignias (+20AL base armor)
1 Attunement in one elemental attribute
For example, Earth Magic to make a terra tank:
12+1+1 EStorage, 10 Command, 8+1 EarthM
Master of Magic, Earth Attunement, Stone Striker, Fall Back, Stand Your Ground, Aftershock, Grasping Earth, Stoneflesh Aura.
Shield: 16AL + 10vsEarth.
Damage Mitigation: (130AL = 70% reduction compared to 60AL), -29dmg.
Your hero team would then pref. bring AoE, Knockdowns, and maybe a ProtSpirit on you.
Pros:
It's cheap, semi spammable, and raises all elemental attributes.
Plenty of free attribute points
Cons:
Worse energy regain than attunements (1/3/4/7en vs 2/4/6/8en)
Relying solely on MoM would make you useless if it's stripped (even though only 10re)
While I don't use any current MoM build, this is what I would do:
12+1+1 Energy Storage (14 in Elemental Attributes)
10 in Tactics/Command to let you use a shield at full armor.
8+1 in one elemental attribute line (rank 9 better than 0 if MoM stripped).
Prismatic Insignias (+20AL base armor)
1 Attunement in one elemental attribute
For example, Earth Magic to make a terra tank:
12+1+1 EStorage, 10 Command, 8+1 EarthM
Master of Magic, Earth Attunement, Stone Striker, Fall Back, Stand Your Ground, Aftershock, Grasping Earth, Stoneflesh Aura.
Shield: 16AL + 10vsEarth.
Damage Mitigation: (130AL = 70% reduction compared to 60AL), -29dmg.
Your hero team would then pref. bring AoE, Knockdowns, and maybe a ProtSpirit on you.
Cuilan
I for sure agree on not passing up Prismatic Insignia, but I think you're over doing it on so-so defense. I haven't used Elemental Flame much, so does it burn multiple foes when you use an AoE hex? It's hard to say it's worth using it if you need elemental hexes. The hero will be too busy hexing instead of killing.
bLeda
Cuilan - yes, every hexed foe burns.
I'll post the full builds soon.
I'll post the full builds soon.