Profession: N/(any 2nd Profession)
Name: Toughen Up
Type: Solo/Henchmen PvE
Category: Nuker
Attributes:
Blood Magic: 12+2 (3)+1
Soul Reaping: 6+1
Any remaining points on preferred attributes.
(For me, this is Death Magic)
Skills Set:
1) Vampiric Gaze (Blood Magic)
2) Vampiric Touch (Blood Magic)
3) Life Siphon (Blood Magic)
4) Rotting Flesh (Death Magic)
5) Well of Blood (Blood Magic)
6) Offering of Blood {Elite} (Blood Magic)
7) Demonic Flesh (Blood Magic)
8) Resurrection Signet/free slot.
After seeing a guide here showing some skills I'd never considered using (this was a Solo Build), I decided to integrate it into my current build. The result, so far, is an effective build, particularly in areas I farm, such as Witman's Folly, Talus Chute, and Snake Dance. I haven't been to the Underworld yet, so I can't say how it would perform. Anyway: To use this build, first activate Demonic Flesh, just before engaging enemies. At high Blood Magic, this will give you an extra 200 health to play with (This puts me onto 701). Once active, engage the enemy. Use Life Siphon to regen the sacrifice you made casting Demonic Flesh, and nuke with Vampiric Gaze, Vampiric Touch, or even Shadow Strike. If your Energy gets low from the nuking, use Offering of Blood to top you up by around 20 Energy. Well of Blood is there for obvious reasons; it's an incredibly useful spell.
One problem I have had with this build is running dry of Energy quite fast, hence me throwing in Offering of Blood. Life Transfer would work well in the build I think, but at more risk of running low. Also, since this build is maximising your Health, it's the opposite idea of a 55 health character, which could be a bad thing in some situations. The main idea is to make the Necro at least formidable to take down when soloing, since their armor lets them down a little.
Also, another problem is with Demonic Flesh. If it gets interrupted, it's 60 seconds before it's re-usable, which could result in a beating-down from enemies. That's happened a few times, and has been a close escape every time. Anyway, this is my first build submission, it's what I use, hopefully someone will get some use from it.
So, any possible improvements you can recommend? Thanks for looking.
Solo/Henchmen Build (1st Attempt)
UrikoBB3
nunix
First: What are you farming in those areas? Everything? Nearly every Necromancer farm build relies on Curses instead of Blood, so I'm wondering what your take is, what you're targetting, and all that; how successful, essentially.
Second: You've got all your damage in Necromancer, so you'd want to look to your secondary for defense and/or energy management.
For pure solo, I might do.. hmm.. /Ranger; put all points in Beast Mastery; swap out Well of Blood for Death Nova, then slot Symbiosis + Edge of Extinction. Symbiosis will give you another ~250 Health with both those enchantments on.
Or use /Mesmer for energy gain, probably Inspiration.
I guess the best question is: what problems are you having? Only energy management? When this happens, can you run away and take a breather, or do you generally die when that happens?
Second: You've got all your damage in Necromancer, so you'd want to look to your secondary for defense and/or energy management.
For pure solo, I might do.. hmm.. /Ranger; put all points in Beast Mastery; swap out Well of Blood for Death Nova, then slot Symbiosis + Edge of Extinction. Symbiosis will give you another ~250 Health with both those enchantments on.
Or use /Mesmer for energy gain, probably Inspiration.
I guess the best question is: what problems are you having? Only energy management? When this happens, can you run away and take a breather, or do you generally die when that happens?
UrikoBB3
Quote:
Originally Posted by nunix
Quote: Second: You've got all your damage in Necromancer, so you'd want to look to your secondary for defense and/or energy management. My secondary class is Mesmer, although I kind of wish I hadn't chose it; the only Mesmer spell Ive ever really used much is Conjure Phantasm. Thanks for the advice though, I might change over when I get chance, and put the secondary classe's focus on Defense.
Quote:
For pure solo, I might do.. hmm.. /Ranger; put all points in Beast Mastery; swap out Well of Blood for Death Nova, then slot Symbiosis + Edge of Extinction. Symbiosis will give you another ~250 Health with both those enchantments on.
I'm a little new to the game- would Symbiosis add to my maximum health (in the same way Demonic Flesh does)? If so, that'd be a really nice addition to the build. Quote:
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