Few green weapons

Pan Piela

Pan Piela

Frost Gate Guardian

Join Date: Apr 2014

Poland

Zakon Krzyża [ZK]

E/

Hi, i have few green weapons and no space in Xunlai Chest. Any of these weapons have any value ? And maybe this gold dagger ?

Zealous Golden Talons of Fortitude (+29hp) with inscription I have power +5 energy

Fendi's Rod
Cold damage: 11-22 (Requires 9 Death Magic)
Halves skill recharge of Death Magic spells (Chance: 20%)
Energy +15
Energy Regeneration -1

Kaya's Daggers
Slashing damage: 7-17 (Requires 9 Dagger Mastery)
Damage +15% (vs. Hexed foes)
Lengthens Crippled duration on foes by 33% (Stacking)
Health +30

Wingstorm
Chaos damage: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance: 20%)
Halves casting time of Domination Magic spells (Chance: 20%)

The Rockmolder
Energy +12 (Requires 9 Illusion Magic)
Illusion Magic +1 (20% chance while using skills)
Halves skill recharge of spells (Chance: 10%)

The Thundermaw
Energy +15
Lightning damage 11-22 (Requires 9 Air Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of Air Magic spells (Chance: 20%)
Enchantments last 20% longer

Chehbaba's Longbow
Piercing damage: 15-28 (Requires 9 Marksmanship)
Damage +15%
Armor -10 (while attacking)
Lengthens Crippled duration on foes by 33% (Stacking)
Armor +7 (vs. physical damage)

Wayward Wand
Cold damage: 11-22 (Requires 9 Water Magic)
Energy +5 (while Health is above 50%)
Halves skill recharge of Water Magic spells (Chance: 20%)

Zelnehlun's Longbow
Piercing damage: 15-28 (Requires 9 Marksmanship)
Damage +15%
Armor -10 (while attacking)
Armor penetration +20% (Chance: 20%)
Health +30

Murakai's Maul
Blunt damage: 19-35 (Requires 9 Hammer Mastery)
Damage +15% (while Health is above 50%)
Energy gain on hit: 1
Energy regeneration: -1
Health +30

Kerrsh's Staff
Energy +10
Fire damage: 11-22 (Requires 9 Divine Favor)
Fire damage: 11-22 (Requires 9 Fast Casting)
Fire damage: 11-22 (Requires 9 Soul Reaping)
Fire damage: 11-22 (Requires 9 Energy Storage)
Fire damage: 11-22 (Requires 9 Spawning Power)
Halves skill recharge of spells (Chance: 20%)
Energy +5 (while Health is above 50%)
Health +60

Woe Spreader
Energy +10
Dark damage: 11-22 (Requires 9 Death Magic)
Halves skill recharge of spells (Chance: 20%)
Halves casting time of Death Magic spells (Chance: 20%)
Health +30
Health +30