Team Build: Balanced 7H Team Build

Eyonn Vespera

Pre-Searing Cadet

Join Date: Sep 2014

Helsinki

P/W

Yo people! This is something I came up with earlier today. Been looking for a stable 7H Team Build for a while, then I decided to tailor one myself. There is obviously lots of general Meta and Casterway here with some fine-tuning. What do you think? Thanks in advance!

Oo D A W N

Oo D A W N

Lion's Arch Merchant

Join Date: Mar 2014

somewhere

me,myselfe and I

Mo/R

nice Mickey-mouse screen^^ give us a real screenshot + some more details like attribute points etc,

Eyonn Vespera

Pre-Searing Cadet

Join Date: Sep 2014

Helsinki

P/W

Quote:
Originally Posted by Oo D A W N View Post
nice Mickey-mouse screen^^ give us a real screenshot + some more details like attribute points etc, Haha, will do.

Eyonn Vespera

Pre-Searing Cadet

Join Date: Sep 2014

Helsinki

P/W

Okay let's give it another shot.

As you can see, I've used superior runes for each hero's primary attribute - this is NOT necessary. For free slots I'm using Runes of Vitae. Survivor Insignias all the way excluding 1x Bloodstained Insignia on MM. I'll list all the skills used below to make things extra clear:

Player: "Save Yourselves!", "Go for the Eyes!", Anthem of Weariness, Spear of Fury, "There's Nothing to Fear!", "For Great Justice!", Focused Anger, Aggressive Refrain.

UA Smiter: Unyielding Aura, Smiter's Boon, Reversal of Damage, Heaven's Delight, Divine Healing, Smite Hex, Smite Condition, Castigation Signet.

MM Prot: Aura of the Lich, Masochism, Death Nova, Animate Bone Minions, Putrid Bile, Shield of Absorption, Protective Spirit, Aegis.

Curses Support: Pain of Disenchantment, Enfeebling Blood, Mark of Pain, Barbs, Foul Feast, Signet of Lost Souls, Dwayna's Sorrow, Blood Ritual.

Esurge Mesmer: Energy Surge, Mistrust, Mirror of Disenchantment, Hex Eater Signet, Unnatural Signet, Cry of Frustration, Drain Enchantment, Blood Ritual.

Panic Mesmer: Panic, Mistrust, Spiritual Pain, Hex Eater Signet, Unnatural Signet, Cry of Frustration, Power Drain, Signet of Return.

Ineptitude Mesmer: Ineptitude, Wandering Eye, Clumsiness, Arcane Conundrum, Signet of Clumsiness, Waste Not, Want Not, Power Drain, Signet of Return.

SoS Resto: Signet of Spirits, Bloodsong, Painful Bond, Spirit Siphon, Protective Was Kaolai, Mend Body and Soul, Spirit Light, Life.

This 7H Team Build utilises heavy caster/melee shutdown by the three Mesmers, extra melee shutdown and melee support (for minions) by the Curses Necro, lots of Disenchants and Condition/Hex removal. My role is to keep +100 armor up at all times in addition to "There's Nothing to Fear!". MM Prot has anti-nuking skills whereas UA Monk and Sos Rit offer party-wide heals. This is basically how I roll. Now please leave a comment!

Eyonn Vespera

Pre-Searing Cadet

Join Date: Sep 2014

Helsinki

P/W

Still can't get the photo working! Sorry guys, I'll put the attributes here:

Player: Leadership - 12+1, Spear Mastery - 12+1+1, Command - 3+1.

UA Smiter: Divine Favor - 12+3+1, Smiting Prayers - 12+1.

MM Prot: Soul Reaping - 8+1, Death Magic - 12+3+1, Protection Prayers - 10.

Curses Support: Soul Reaping - 11+1, Curses - 12+3+1, Blood Magic - 4(+1), Healing Prayers - 5.

Esurge Mesmer: Fast Casting - 10+1, Domination Magic - 12+3+1, Inspiration Magic - 7+1, Blood Magic - 4.

Panic Mesmer: Fast Casting - 10+1, Domination Magic - 12+3+1, Inspiration Magic - 8+1.

Ineptitude Mesmer: Fast Casting - 10+1, Illusion Magic - 12+3+1, Inspiration Magic - 8+1.

SoS Resto: Spawning Power - 3+1, Restoration Magic - 12+1, Channeling Magic - 12+3+1.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Looks good, just some details I would have done differently ^_^

Eyonn Vespera

Pre-Searing Cadet

Join Date: Sep 2014

Helsinki

P/W

Hit me with some knowledge! Your opinion is important. ^^

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

But I don't like hitting people

Alright then..
Ineptitude Mesmer
Panic Mesmer
... Signet of Return with 0 Leadership will under most ideal circumstance only give 35% health and 7% energy. I would have considered Death Pact Signet, or Flesh of my Flesh, or a plain Res Signet. Flesh is maybe better while bringing Shelter to avoid 2 easy kills at 50% health. If your team doesn't die constantly then the 120 second drawback on Death Pact Signet should not be a problem.

Since you don't bring melee, Hex Eater Signet should be ok. Generally heroes are quite stupid with touch skills, happily running all the way to front line to use them. Good choice in caster teams in heavy hex areas.

Blood Ritual without any investment = 8 seconds of +3 energy regen. That equals exact 8 energy. Considering it cost 5 to cast, it's not much benefit except maybe redistributing energy. Perhaps a few more points in Blood Magic would be better?

I would consider Weaken Armor on your Curses Support, cracked armor can equal up to 41% more damage, a relative small cost topay for a significant damage boost.