Hi, I was wanting to get some feedback on my main 7 hero team. I use it for general use in hard mode. Is there anything I need to change?
http://postimg.org/image/cb9abr5rj/
Lead: OwFAQ6P1gXFlZ+PHMNMie
DEF Spirits: OAOAMOTs5jz6FOhmFsWC
UA Heal: OwYAQXEdRNgbETfbaIDME
WoC Heal: OAhAQYbTOSTJgjTVVDTJX
OFF Spirits: OAmAMXzyZ1Ej54Ym7YBA
Panic: OQBAM0gpnpbIcByBZglP
PI: OQhkAoC6QJqTIMHoBMdZgegjzbC
RoJ Prot: OwUDIpzfO+MrP/w0hTDI1j7K
Thanks!
Team Build: Feedback on my Main 7H Team
Braxton619
Xenomortis
So I've not really played in the past couple of years, but I doubt anything has changed in that time.
So here goes:
Your player bar looks odd (and like it's from 2007 or something).
The typical chain (when I last played) is Jagged Strike, Fox Fangs and Death Blossom - you don't really need Moebius Strike since that chain repeats quick enough (there's one auto attack with an IAS, or something like that).
You don't need to worry about being blocked if you take Asuran Scan.
FGJ is unnecessary; you should hit fast enough to charge SY almost within its duration.
Heroes:
I would drop Remove Hex and Mighty Was Vorizun from the ST Rit, and take a couple of attacking spirits (Pain and Shadowsong/Disenchant Spirit). Unless you can micro Remove Hex very well, it tends to be a token effort against hexes.
Patient Spirit is bad.
Or rather, it's bad with heroes and other healers in general.
Honestly, I tend to stick Gift of Health on a UA hero as the only Healing Prayers skill (with something like 8 in HP), stick Shield of Absorption on it, Deny Hexes, and a couple of mesmer skills that give energy (Power Drain/Leech signet).
Glyph of Lesser Energy is bad if it's not used on skills that cost 10 energy or more.
Dismiss Condition is bad compared to Mend Body and Soul, so get rid of it and let Rits do the heavy lifting on conditions.
N/Rt guy feels pointless. With an ST Rit, the UA monk, and the defense coming from the rest of your team (interrupts, spirit spam, etc), you shouldn't need it.
I'd be tempted to replace it with a Curses Necro with Mark of Pain and Pain of Disenchantment (if you're up to it, you can micro these skills) along with some Channeling support (AR + Splinter Weapon) (or Restoration spells if you really want the healing). If you feel vulnerable without the healer, run a MM instead.
SoS Rit looks reasonable, I would try to put Ancestor's Rage on him (maybe get rid of Spirit Rift if energy suffers). I also favour hard resses, but Res Sig is "ok".
Panic build looks ok. Mesmers (and midline casters in general) are where I try to fit miscellaneous support skills (odd heals, removals and resses), so if you wanted to swap resses around this guy is a good person to put one one - take out Power Spike for one if you do so.
I would change Psychic Instability for ESurge and get rid of Empathy. I would also not take the Channeling Skills, but I'm not sure what to replace them with.
Actually, I think I'd change the entire ESurge mesmer for an Dual Attune Fire Ele with MBAS and Spirit Light.
A smiter build without Strength of Honor is a poor smiter build.
So here goes:
Your player bar looks odd (and like it's from 2007 or something).
The typical chain (when I last played) is Jagged Strike, Fox Fangs and Death Blossom - you don't really need Moebius Strike since that chain repeats quick enough (there's one auto attack with an IAS, or something like that).
You don't need to worry about being blocked if you take Asuran Scan.
FGJ is unnecessary; you should hit fast enough to charge SY almost within its duration.
Heroes:
I would drop Remove Hex and Mighty Was Vorizun from the ST Rit, and take a couple of attacking spirits (Pain and Shadowsong/Disenchant Spirit). Unless you can micro Remove Hex very well, it tends to be a token effort against hexes.
Patient Spirit is bad.
Or rather, it's bad with heroes and other healers in general.
Honestly, I tend to stick Gift of Health on a UA hero as the only Healing Prayers skill (with something like 8 in HP), stick Shield of Absorption on it, Deny Hexes, and a couple of mesmer skills that give energy (Power Drain/Leech signet).
Glyph of Lesser Energy is bad if it's not used on skills that cost 10 energy or more.
Dismiss Condition is bad compared to Mend Body and Soul, so get rid of it and let Rits do the heavy lifting on conditions.
N/Rt guy feels pointless. With an ST Rit, the UA monk, and the defense coming from the rest of your team (interrupts, spirit spam, etc), you shouldn't need it.
I'd be tempted to replace it with a Curses Necro with Mark of Pain and Pain of Disenchantment (if you're up to it, you can micro these skills) along with some Channeling support (AR + Splinter Weapon) (or Restoration spells if you really want the healing). If you feel vulnerable without the healer, run a MM instead.
SoS Rit looks reasonable, I would try to put Ancestor's Rage on him (maybe get rid of Spirit Rift if energy suffers). I also favour hard resses, but Res Sig is "ok".
Panic build looks ok. Mesmers (and midline casters in general) are where I try to fit miscellaneous support skills (odd heals, removals and resses), so if you wanted to swap resses around this guy is a good person to put one one - take out Power Spike for one if you do so.
I would change Psychic Instability for ESurge and get rid of Empathy. I would also not take the Channeling Skills, but I'm not sure what to replace them with.
Actually, I think I'd change the entire ESurge mesmer for an Dual Attune Fire Ele with MBAS and Spirit Light.
A smiter build without Strength of Honor is a poor smiter build.