ill keep it short this time...tho i could write so much more about this...
When i play gw2 i see a ton of players running around doing their own thing but they rarely stop and say hi or do any sort of socialization at all...
in gw1 even tho the players are scattered across 3 continents,dungeons, missions and pvp you still see players having waay more interactions with one another than in gw2
specially during festival events.
example:
People organize pugs within minutes in ToA for skeleton farming, where 7 players give 5-10k to a single party leader and work together to achieve a common goal (farming them skelly gems)
you'd think people would abuse this honor/trust system and run away with 70k every once in a while...but in the dozen of pugs i had this hasn't happen once.
Ive been playing gw2 for a while, been trough countless events, festivals and living stories.....the only "organised" community I've seen (and it happens in almost all cases) is to ball up in a single massive blob, buff up,run around and spam skills that can hit the most targets simply to tag them and get loot from mobs that don't do much except attack someone every 3 seconds and use a special attack ever 5 seconds...
soo something like this
https://www.youtube.com/watch?v=0_As592BYWU
note the low lvl noob in the end that tries to follow the blob in order to lvl up faster
you'd think doing dungeons in gw2 is more organised?
nope... The game has a LFG system that's full of " LF 2x and 1Y class no noobs instant kick" again, ball up in a corner and kill the boss before it kills you (while skipping parts of the dungeon or simply abusing game mechanic)
In the end, after playing gw1 for 3 years, having a break for 2 years,playing gw2 for 1.5 years i think ill keep playing gw1.
I made a new char and just to keep things more interesting i gave my self a set of rules and challenges.
What are your thoughts about the community between the 2 games?
PS: Happy Halloween
community between gw1 and gw2
Wolftail
cosyfiep
gw2 is a single player game which allows you to group in areas, gw1 was intended to be a group play game which became a single player game after heroes were introduced--though many folks still group since that was how it was intended unlike gw2 which is (imo) meant to be single player.
I still play with a few friends and always get a few whispers every time I log in.
I still play with a few friends and always get a few whispers every time I log in.
Motoko
PS: GW2 sucks.
Nekodesu
GW2's LFG system I believe is made(together with how parties work) to not allow for people to organise or pick. For example, there's no "wanting to join your party", you just hot join so you don't know what you're getting if you make a party. You can't pick classes either, and you as technically the leader of a team can't kick anyone unless the whole party agrees. As much as I think this is good, it's also seriously bad. That's why you see a lot of players write that they only want 5k+ AP + berserker players because even if this isn't reliable it's the best way to up your chances of playing with decent people.
Anyway, you talk about socialisation and I very much agree with this. I'm used to be very active on the GW2G forum where I also highlighted that specific issue. The game is incredibly anti social because NOTHING requires team work or speaking to each other. I'm serious, I used to play for a very good PvE SC guild and I barely spoke. I knew everything I needed to do and nobody needed to talk, because everything's straight forward. Nobody needs to wait, split up, go for quests, and due to no healers/support(Guardian is not support, don't kid yourself) there's no having to wait for healers to be ready, bonding, tanking, etc. Nobody tanks, and nobody heals, you kill faster than the enemy can kill you, and that's how you win EVERYTHING in GW2. Also, no ally.
So that really explains why being social is not important in a game where talking isn't required to even do high end stuff.
People do chat sometimes in Lions Arch but it's definitely true that it is not on the same level as for example gtob(although one can argue that that's a good thing because the thing's coming out of those 12 year olds is only entertaining).
Also, every day one of the top posts is "Is GW2 dead now or is it just the forums?".
Anyway, you talk about socialisation and I very much agree with this. I'm used to be very active on the GW2G forum where I also highlighted that specific issue. The game is incredibly anti social because NOTHING requires team work or speaking to each other. I'm serious, I used to play for a very good PvE SC guild and I barely spoke. I knew everything I needed to do and nobody needed to talk, because everything's straight forward. Nobody needs to wait, split up, go for quests, and due to no healers/support(Guardian is not support, don't kid yourself) there's no having to wait for healers to be ready, bonding, tanking, etc. Nobody tanks, and nobody heals, you kill faster than the enemy can kill you, and that's how you win EVERYTHING in GW2. Also, no ally.
So that really explains why being social is not important in a game where talking isn't required to even do high end stuff.
People do chat sometimes in Lions Arch but it's definitely true that it is not on the same level as for example gtob(although one can argue that that's a good thing because the thing's coming out of those 12 year olds is only entertaining).
Also, every day one of the top posts is "Is GW2 dead now or is it just the forums?".
Wolftail
Quote:
Also, every day one of the top posts is "Is GW2 dead now or is it just the forums?".
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then i returned back to my "new" ele that i made after new years in gw1 and it just dragged me back into the game. Having extra plans/challenges/rules to follow that i made up for myself back then also helped me stay even longer.
after talking with my guildies in both games, and talking/reading about similar topics on gw2 forums i decided to make this topic just to be confirmed about my suspicions...
People in gw2 seem to realize more and more about the state of the game community, and the fact the whole game (even tho its huge) hasn't got the depth as gw1 has.
in the end you get 3 kinds of people:
1: people that constantly QQ on the forums and keep playing the game
2: people that quit the game...but come back after some time just to get disappointed and remember why they quit the game
3: people that keep saying " i miss gw1 so much...too bad its dead " without even bothering to check its own statement...
Its not as dead as it seems
Ayuhmii Shanbwa
so in GW we gotta join guilds(or have friends) to get nice teams after a period of..... 7-8 years, and GW2 has it already?
wow, am i glad i never paid 1 cent (literally) at GW2
a friend of mine also complains alot about GW2's community and system (the teamup ways and such), first i thought "oh well, i guess he'll get some teams once he joins a guild" but now i see so many who complain about it, in guilds or not
GW1 is more advanced in a way than a new game called GW2 is..... anet, you just made GW0.1, only with better graphics and such
anet learned from mistakes in GW1, but made the fixes in GW2 (a completely different game), and GW1 has many possibilities, which they removed in a game which is closer to the general MMO's..... how can you screw up so much???
that same friend tried to do dungeons alot, but got told off by people cuz they say necro's suck (there's only a few profs which people take in their team), while he stayed alive after all others died, and did much better than the team who told him he's bad
that was NOT in a dungeon i think (didnt ask, as we always change subject shortly after talking about GW2)
when we play GW1, he has fun and we do dungeons (which were hard to me years ago, and to him less years ago), when he's alone, he only uses GW2 as a play-time game, by making chars and see if they are any good...... and uses the chars he finds good, just to fight
his main char has done all those extra things (the ones in every area... i dont have GW2, so dunno names)
in GW1, he uses any prof and can do alot, in GW2 he gets bored in no time and switches to another game
if this new anet (which i trust less than the old one, tbh) doesnt change alot, we might see GW2 die before GW1 starts to die (i mean REALLY die, not being way less populated than years ago)
both games get more and more newbies, but GW1 keeps em mostly, and GW2 loses alot more of em, it seems
i dont go against GW2, cuz i heard about good sides too, i just say what i think about the situation
and community wise...... just warn newbies in GW2
extra info about me: GW1 was my very first MMO ever, and its the only MMO i still play almost everyday, others didnt keep me long enough, either cuz i was too slow and couldnt get to where veterans were, or it got me bored in no time.... usually both
i have 2 left i sometimes touch, which are lord of the rings online(fun to get achievements with now and then) and perfect world(met nice people there)
GW1's community is lower, MUCH lower, yet i can still see enough people teaming up for goals, fun and help
anyway, i guess i cant judge GW2 myself, but what i hear is real bad
wow, am i glad i never paid 1 cent (literally) at GW2
a friend of mine also complains alot about GW2's community and system (the teamup ways and such), first i thought "oh well, i guess he'll get some teams once he joins a guild" but now i see so many who complain about it, in guilds or not
GW1 is more advanced in a way than a new game called GW2 is..... anet, you just made GW0.1, only with better graphics and such
anet learned from mistakes in GW1, but made the fixes in GW2 (a completely different game), and GW1 has many possibilities, which they removed in a game which is closer to the general MMO's..... how can you screw up so much???
that same friend tried to do dungeons alot, but got told off by people cuz they say necro's suck (there's only a few profs which people take in their team), while he stayed alive after all others died, and did much better than the team who told him he's bad
that was NOT in a dungeon i think (didnt ask, as we always change subject shortly after talking about GW2)
when we play GW1, he has fun and we do dungeons (which were hard to me years ago, and to him less years ago), when he's alone, he only uses GW2 as a play-time game, by making chars and see if they are any good...... and uses the chars he finds good, just to fight
his main char has done all those extra things (the ones in every area... i dont have GW2, so dunno names)
in GW1, he uses any prof and can do alot, in GW2 he gets bored in no time and switches to another game
if this new anet (which i trust less than the old one, tbh) doesnt change alot, we might see GW2 die before GW1 starts to die (i mean REALLY die, not being way less populated than years ago)
both games get more and more newbies, but GW1 keeps em mostly, and GW2 loses alot more of em, it seems
i dont go against GW2, cuz i heard about good sides too, i just say what i think about the situation
and community wise...... just warn newbies in GW2
extra info about me: GW1 was my very first MMO ever, and its the only MMO i still play almost everyday, others didnt keep me long enough, either cuz i was too slow and couldnt get to where veterans were, or it got me bored in no time.... usually both
i have 2 left i sometimes touch, which are lord of the rings online(fun to get achievements with now and then) and perfect world(met nice people there)
GW1's community is lower, MUCH lower, yet i can still see enough people teaming up for goals, fun and help
anyway, i guess i cant judge GW2 myself, but what i hear is real bad
Wolftail
your friend is telling the truth.
as for him getting bored after a while i understand why.
each class has only a handful of skills that you can slightly enhance using traits.
now imagine coming from gw1 with thousand of skills, ,combo builds and full team builds that kept you playing for years...into gw2 where you have about 70 skills for your class which you cant change or combine with other classes on your character...
comparing that to gw its like making a new character, playing only your primary profession,learning all elite and non elite primary skills within a month and using only those skills for yeeeeeaaarrsss...(unless anet decides to introduce dual professions in gw2....seriously doubt it)
as for your friend, the paths you can take your char in gw2 are usually full dmg, condition dmg or support
condition dmg is super weak compared to normal full dmg, and not all classes can go full support...so most people go straight forward dmg builds/gear/stats (and really, the combat, as fun as it is its all about kill it before it kills you)
when your friend stayed alive in a dungeon while the rest died, its because everyone went full dmg builds and no hp/defence....so they can kill the boss/elite before he kills the party.
Because your friend wasnt going full attack builds he actually slowed down the entire party....as for necro classes, they are kinda ment for solo players. the fact that they dont have as much (only a few) ways to "interact" with other classes by giving them buffs,heals, combo fields isnt helping either...
thats why you dont see necros in dungeons...
as for him getting bored after a while i understand why.
each class has only a handful of skills that you can slightly enhance using traits.
now imagine coming from gw1 with thousand of skills, ,combo builds and full team builds that kept you playing for years...into gw2 where you have about 70 skills for your class which you cant change or combine with other classes on your character...
comparing that to gw its like making a new character, playing only your primary profession,learning all elite and non elite primary skills within a month and using only those skills for yeeeeeaaarrsss...(unless anet decides to introduce dual professions in gw2....seriously doubt it)
as for your friend, the paths you can take your char in gw2 are usually full dmg, condition dmg or support
condition dmg is super weak compared to normal full dmg, and not all classes can go full support...so most people go straight forward dmg builds/gear/stats (and really, the combat, as fun as it is its all about kill it before it kills you)
when your friend stayed alive in a dungeon while the rest died, its because everyone went full dmg builds and no hp/defence....so they can kill the boss/elite before he kills the party.
Because your friend wasnt going full attack builds he actually slowed down the entire party....as for necro classes, they are kinda ment for solo players. the fact that they dont have as much (only a few) ways to "interact" with other classes by giving them buffs,heals, combo fields isnt helping either...
thats why you dont see necros in dungeons...
Ayuhmii Shanbwa
as far as i know, his necro does make minions, life steal-ish stuff and some conditions
dunno under what kind of build that is, but if he weakens enemies and kill a few by himself, it says something about the rest, eh?
again, i dont play GW2 (and never will), so dunno how they play
anyway, in GW i learned how to balance myself alot
even damage dealers need some defense
i dunno if anyone knows "breath of fire 3" on PS1 (and psp), but there i have become way better than years ago when i last played it (was before GW) and i completed it slowly with lots of failures, now i train casters also under masters which make them get more defense (stat) for several levels, and i have become much better, as its way more effective
i'm doing the same in GW, but then with skills instead of masters and stats
GW taught me to concentrate on offense and defense at all time
anyway, so that team he was with didnt count on defense? thats bad
i mean if they have a full team, and they cant survive a necro who's assisting and dealing damage at the same time (plus surviving), then i guess they gotta change
ps. i bet that the gameplay depends on all people in GW2, like an ingame pvx with the "you must do it this way, so we make it, we wont try anything else" attitude
unlike GW, where you can make weaker builds on a few, yet still make it through
..... i wont talk about the way people play in GW1 either, cuz most always use consets and powerstones, and pvx kinda builds, instead of building their own
while i make own builds alot, i tweak em alot and use nearly no consumables at all (except my main, which i give honeycombs for DP removal and sweet points)
anyway, as for GW2, is necro's cant even do dungeons well (if that team died cuz he is a necro), thats 1 class they killed, same with others which would do that
oh well, this starts to become a "i hate GW2" thread if we dont watch it
i just was hoping for GW2 community to at least build around any possibility, like you can do in GW, even though i dont even play that game
dunno under what kind of build that is, but if he weakens enemies and kill a few by himself, it says something about the rest, eh?
again, i dont play GW2 (and never will), so dunno how they play
anyway, in GW i learned how to balance myself alot
even damage dealers need some defense
i dunno if anyone knows "breath of fire 3" on PS1 (and psp), but there i have become way better than years ago when i last played it (was before GW) and i completed it slowly with lots of failures, now i train casters also under masters which make them get more defense (stat) for several levels, and i have become much better, as its way more effective
i'm doing the same in GW, but then with skills instead of masters and stats
GW taught me to concentrate on offense and defense at all time
anyway, so that team he was with didnt count on defense? thats bad
i mean if they have a full team, and they cant survive a necro who's assisting and dealing damage at the same time (plus surviving), then i guess they gotta change
ps. i bet that the gameplay depends on all people in GW2, like an ingame pvx with the "you must do it this way, so we make it, we wont try anything else" attitude
unlike GW, where you can make weaker builds on a few, yet still make it through
..... i wont talk about the way people play in GW1 either, cuz most always use consets and powerstones, and pvx kinda builds, instead of building their own
while i make own builds alot, i tweak em alot and use nearly no consumables at all (except my main, which i give honeycombs for DP removal and sweet points)
anyway, as for GW2, is necro's cant even do dungeons well (if that team died cuz he is a necro), thats 1 class they killed, same with others which would do that
oh well, this starts to become a "i hate GW2" thread if we dont watch it
i just was hoping for GW2 community to at least build around any possibility, like you can do in GW, even though i dont even play that game
Wolftail
the problem in dungeons is that the mobs deal tons of dmg with their special atacks.
the point in almost all dungeons is to band up in 1 single corner ,pull the boss and throw everything you have on him before he starts using his special atacks
sometimes hes not able to do so because ...well..youre all standing in a single spot of a corner...and sometimes you just skip the elite to continue to the next part of the dungeon.
like i said, almost everyone is using warriors,guardians,eles in dungeons, tho most of the time its just warriors.
they dont like taking necros cause his pure dmg (not condition,cause you cant burst down a boss with conditions) isnt good enough.
using minions means there are friendly units OUTSIDE that corner where all players are hiding in and hiting the boss...meaning the boss might and will cast his special atack and wipe the entire team...
going "pure tanky/support" wont work either cause the game doesn't work with heal-tank-spank... even if you did somehow managed to keep the agro on yourself (not possible) you'd still be killed in a few hits by the boss no matter how tanky you are.
thieves are also not wanted in dungeons. tho they can do awesome spike dmg with their daggers.....they are squishy as hell and can only hit 1-2 targets at a time.
in short: dungeons are semi-broken, people found out the quickest and most easy way to finish them is to have groups like 4 warriors and 1 ele (not cause ele can heal and support...but cause he has that 1 utility skill that helps clear out one part of the dungeon much much faster)
but youre right, this is getting out of topic.
the point in almost all dungeons is to band up in 1 single corner ,pull the boss and throw everything you have on him before he starts using his special atacks
sometimes hes not able to do so because ...well..youre all standing in a single spot of a corner...and sometimes you just skip the elite to continue to the next part of the dungeon.
like i said, almost everyone is using warriors,guardians,eles in dungeons, tho most of the time its just warriors.
they dont like taking necros cause his pure dmg (not condition,cause you cant burst down a boss with conditions) isnt good enough.
using minions means there are friendly units OUTSIDE that corner where all players are hiding in and hiting the boss...meaning the boss might and will cast his special atack and wipe the entire team...
going "pure tanky/support" wont work either cause the game doesn't work with heal-tank-spank... even if you did somehow managed to keep the agro on yourself (not possible) you'd still be killed in a few hits by the boss no matter how tanky you are.
thieves are also not wanted in dungeons. tho they can do awesome spike dmg with their daggers.....they are squishy as hell and can only hit 1-2 targets at a time.
in short: dungeons are semi-broken, people found out the quickest and most easy way to finish them is to have groups like 4 warriors and 1 ele (not cause ele can heal and support...but cause he has that 1 utility skill that helps clear out one part of the dungeon much much faster)
but youre right, this is getting out of topic.
Zahr Dalsk
I wasn't happy with two big decisions in GW2: the decision to lock skills to active weapons (drastically cut down build variety and customization), and the decision to ditch the Monk. People say Guardian, I say a melee fighter with a bit of team support isn't a successor to the Monk, it's a successor to SY spamming Warriors. And the whole game is just attrition. I don't like that; I prefer GW1's (ideal, theoretical, not so much in practice anymore) system of trying to counter and overwhelm an enemy's renewing defense while trying to keep up your own. GW2 plays like Chess. GW1 plays like Go. I think we all know which of those games is immensely superior to the other
Community wise I find GW actually benefited greatly in terms of team play by dying, strange as it sounds, because everyone left generally knows how to play. Most of the time. So there's no more running into a group of seven retards with shitty builds who refuse to take any constructive input on how to play. Instead you can just join a team and be assured by default that it'll at least be somewhat competent.
Community wise I find GW actually benefited greatly in terms of team play by dying, strange as it sounds, because everyone left generally knows how to play. Most of the time. So there's no more running into a group of seven retards with shitty builds who refuse to take any constructive input on how to play. Instead you can just join a team and be assured by default that it'll at least be somewhat competent.
ruk1a
GW2 plays like checkers at best... chess is giving it far too much credit. The pve is beyond braindead and customization nigh zilch because lolzerk and insanely limited traits/skills. Don't even get me started on their 'esports' that shit was trash.
If you think it sucks that GW1 never gets any new content, well don't worry neither does GW2 lol.
If you think it sucks that GW1 never gets any new content, well don't worry neither does GW2 lol.