O.K for the 99% of the time playing t doesn't bother me, but the 1% of the tme this bothers me, Hero AI, you have "stand your ground up" and heroes stll run the second they are targeted(caster heroes), to scared to even take one hit, not only do they kite(making "SYG" pointless), but they tend to kite directly into the enemies and further behind them, sometimes luring more, BUT when something like Chaos storm is casted, they stand there in it only slightly moving but still n AoE, then you have melee heroes, who you can get to tank, UNTIL, they get blasted by AoE, then they kite and brng enemy groups back on to your caster(rarely use melee heroes, but NF required missions, makes it so u have to use them for some parts).
All's suggest is a simple fix, because not even enemy castes run and kite as bad when targeted by melee.
Also I wouldnt mind being allowed 12 heroes in Urgoz and Deep, and it's be nice since the gam is so dead, if heroes could use PvE skills, with a "limiter" I.E no more then 2 heroes can use the same PvE only skill, so people don't go n with P.I based builds on heroes.
I know anet has no intent to do majore updates to gw1, since their trying to still fix gw2/keep L.A.S updated, but I mean come on, it wouldnt take many to update.
F

---and even flagging him will not keep him from running around.
