7h: Soul Twister vs Imbagon?

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Hi everyone

I'm planning on challenging myself with the various elite areas Guild Wars have to offer, but since I've played most characters already I'm torn between the last two I need to master - the ritualist and the paragon.

Which build do you find to be better/more beneficial when going 7h in the elite areas - ST or Imbagon?

I know I could go Imbagon and let a hero run ST, but that seems like serious overkill to me - am I wrong?

Thanks a lot in advance, hope someone will take some time to share their experience.


//Ash

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

If you're going to play a Rit I really wouldn't recommend running ST yourself. It's mind numbingly dull. It would be better to run something else yourself and delegate ST to a hero. An interesting idea might be build around Assassin's Promise rather than use ST itself but I doubt that'd end up working as well.

Anyway, to actually answer your question, I'd say context comes into it a little. Which areas and which difficulty? Areas with tons of anti-weapon stuff will favour the ST, for example. Context aside, I'd probably favour a permanent SY over the ST by nature of the SY bar putting out damage - something you certainly shouldn't neglect. Haven't really done any meaningful tests on the matter though.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

Area wise I think DoA HM would be the apex.

Also, would you say having a hero running ST would be a waste if being Imbagon myself?

Zephyr of Light

Zephyr of Light

Jungle Guide

Join Date: Sep 2013

In Z-Way We Trust.

[PhD]-[?????????]-[pupu]

Ritualist is something heroes can execute decently well.
Paragons heroes however dont as they lack the most vital PvE skills required to make them worth a slot in your team.

A player para with hero ST would sound the most viable.

But as playing a para would basicly mean your only a one build wonder, and thus not good for other means.
Its a fun factor that maybe wont last all that long as you expect it to.

A player rit preforms cause of human control, better then their hero counterpart.
As you have multiple roles to play, having two ST's dont sound bad either as u will maintain a perfect uptime of spirits (spirits cancel eachother out, but ST is just OP lets admit.)

This being said its what you like to play and setups used of
ouyour liking.