Quote:
Originally Posted by The Mr Crow
pretty sure i'm speaking English, but you're not understanding what I am saying, so I wil try to say it in more detail.
no I do not want it opened up for free because then we will have endless bots running around.
PvP would be given an Instant action update. what this update would do is...
When there are not enough human players for ANY pvp game to start NPCs are added in equipped with everything human players use, skills, runes, ensignias, weapon mods. their skills/builds would be ones we use in those areas. and if a player leaves an NPC is added to your team, this NPC would act like a henchmen would.
that is a better way to revive PvP than just fighting bots and 2nd accounts that are only active to boost the main account through HA
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Initially I thought you mean NPC by just making skills set for 8 bots vs 8 bots, then put them all in a map and let them fight, see which team of bots skill set win, etc, that is a new type of game,
anyhow, yours could be a good suggestion too, to use bot to fill in the gaps of the maps, so map skipping do not occur in HA, but for other kind of "pvp map" such as AB/JQ/FA, using bot with such wide on-point movement decision, do the bot require additional programming, so that they don't just running in circles with predicted movement?...
your argument identify some of the reasons why pvp players don't like to be around with bot in a pvp environment, cause it doesn't have that feeling of competitiveness with players vs bot, or high standard of consistency, if bots is programmed in a way that random errors do not occur like human do.
real proper PVP human do not have those, either they will just not play, or playing the game properly with "MISTAKE", and never playing like a perfectly programmed bot, for whom they can be find if the PVP side is opened for FREE.
furthermore, how many real players to start a team say for example in HA 1 and 7 henchman/heroes, and who set those skills, if a player left? <---I think this is one of the problems keep coming up about farming fame/title or syncing for points.
if players can see this, a lot of scrubs/newbie being farm by high elite rank players, it just like bots being farmed by normal pvp players...so, the ultimate problem doesn't lie on syncing or farming, at the end of the day, most of the "scrubs/newbie" do act like a bad bot, and a high elite rank player may just be acting similar to a perfect Mesmer interrupt bot, though it is questionable bot will increase in knowledge or keep improving/alter skill level/weaken within a match or a battle.
anyhow, real players do have great variance in skill level, and their level of playing will also vary in match, it just about managing human or managing bots.
human require more server resources, programming bots, require programming resource, but can bots be programmed acting like every different person on Earth?