W/E Build, DMG dealing

Daiken Beowulf

Ascalonian Squire

Join Date: Jan 2006

W/E

Hey everyone,this is my first post so dont flame me pls

Ive been trying to make a build using elementist as a second pro, mainly for the DMG...
Right now i have:
13 Str
11 swordsmanship
6 Fire
2 tactics

using the fallowing armor:
4 sets of Knights armor
+1 Str helmet (brutes?)

Trying to find this setup of skills:
Flourish {E} (OR frenzy or whatever fast hitting skill)
Conjure Flame
Griffon's Sweep
Power Attack
Galrath Slash
Hamstring
Glarath Slash
Hundred Blades

TRYING to put longest load time infront, so by the time i hut flourish, its actually usefull!

Now my goall:
1 Knight feet/arms
chest/leggings (dragon set)

Fallowed by:
1 major vigor
1 mjor absorb
1 major str
1 major swordsmanship

Wieling: fiery dragon sword.

Now you got all this data i need some advice from the pro's, because i encounterd some problems with this build!
I like the fact that i give allot of dmg, sometimes around the 100
but i dislike only having about 400 health, needing "endure pain" and healing signet to keep me standing like tanking warriors!
and i also dislike the fact that i dont really abosrb allot because of the Str/sword Runes...

My own idea was to lose the sword/str runes and add 2 aditionall absorbsion runes, and keep the knights armor cuz i "HEARD" that those things actually DO stack? (ideas anyone?)

anyway i hope you get this, and i really hope you can make me a bit wiser!

Yolanda Kai

Yolanda Kai

Academy Page

Join Date: Jan 2006

Edmonton, AB, Canada

R/

I've heard rather specifically that Absorption runes do NOT stack at all. Same as others. The only thing that stacks is the health penalty on any duplicated runes. You can get shields that get absorption obviously, your build doesn't say what shield it's using.

Most people put 1 Absorption rune on their armor somewhere, and keep the Knights boots. I think they look good, so I would tend to agree Like the runes, multiple Knights armors won't stack up the absorption.

Are you sure you're using all your 200 attribute points? It seems like I'm getting more out of my Ranger build with only minor runes... 2 Domination / 4 Inspiration / 11 Expertise (10+1) / 14 Wilderness Survival (12+1+1) / 8 Marksmapship (7+1).

Daiken Beowulf

Ascalonian Squire

Join Date: Jan 2006

W/E

no i havent, its a PvM(onster) build so im still earning my points

striderkaaru

striderkaaru

Desert Nomad

Join Date: Aug 2005

Scars Meadows [SMS], Retired Officer

W/

great first post, daiken. don't worry about being flamed.

on to the suggestions:
you need to first decide the backbone of your build. flourish and hundred blades are both elites, so this build isn't possible. there was another recent thread on these forums discussing these two skills. you might want to check it out here:
http://www.guildwarsguru.com/forum/s...d.php?t=102788

once you have picked your elite, you can decide on your other skills.

it's also a good idea to add in some type of defensive skill. going all-out offense in pve isn't always such a great idea. it's usually a good idea to build a balanced skill bar. also, rez sig might be a good idea to bring.

lastly, i would suggest against using 2 major runes, or any for that matter. if you want to get the most out of your points, use 1 minor and 1 superior rune. it's been proven before that there are always better options than using 2 major runes. switch those out when you get the chance.

well, that's a start.

Daiken Beowulf

Ascalonian Squire

Join Date: Jan 2006

W/E

SO i would be switching 2 runes.. Str superiour so i can lower is a few skills
1 minor to add swordsmanship
leaving me a few points to spare..
but should i keep like 7..8 fire elements??
Because the only fire skill im using is conjure flame...
adding the rest to tactics for my healing..

Skills:
looking at the advice ill end up with this skillbar setup.. (ideas still welcome)
Hundred blades
Conjure Flame
Healing sig
Endure Pain
Hamstring (PvP) rez sig (PvM)
Griffon's Sweep
Power Attack
Galrath Slash

(In this order!!)

armor setup:
I still need to get some advice about that, right now im wearing a full Knights armor, but i wonder if those stats stack up.. and i wonder if i then should add
2 superiour Reduce DMG (legs, legging)
1 superiour Vigor (torso)
1 Superious Str (arms)
1 minor Swordsman ship (helmet)

Then again i need to know if reduce dmg actually stack?!?!
some people say they do, some people say they dont!

Thnx

Lews

Desert Nomad

Join Date: Mar 2005

Seattle, Washington

R/E

For armor do:

1 helm of your choice
all gladiators armor
knights boots

1 Sup Vigor
1 Sup Absorb

Then my guess is a minor strengh and a sup sword.

Reduce damage doesn't stack.

Daiken Beowulf

Ascalonian Squire

Join Date: Jan 2006

W/E

Then for armor ill be having brutes helm, knights hands and feet, and rest dragon set with runes.. (dont like the glads)

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

Glads for energy!!

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

always bring res sig

also, i think air is better then fire in both pve as pvp..you can bring shock then
endure pain? nah

hundred blades + conjure is ok...

it's good to bring a snare/sprint

healing signet is gonna spread your attributes too much

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

If you insist on a sword elite, don't use 100 blades. Flourish is the place to be.

Consider using Seeking Blade + Pure Strike + Immolate as a bomb. [use Flourish to get energy back.

I'm not too into flourish except for sword use since swords use the most energy based attacks.

Rico Carridan

Krytan Explorer

Join Date: Aug 2005

Eternal Comrades

E/Mo

Quote:
Originally Posted by Daiken Beowulf
SO i would be switching 2 runes.. Str superiour so i can lower is a few skills
1 minor to add swordsmanship
leaving me a few points to spare..
but should i keep like 7..8 fire elements??
Because the only fire skill im using is conjure flame...
adding the rest to tactics for my healing..
Look for a breakpoint with conjure. Say at 6 fire it gives you 8 damage, at 7 it gives you 8, and at 8 it gives you 9. You should then take either 6 or 8 fire; don't take the intermediate value because it doesn't benefit you. Exactly how much to take, I can't say for sure, I wouldn't put it higher than 8 personally.

Quote: Originally Posted by Daiken Beowulf Skills:
looking at the advice ill end up with this skillbar setup.. (ideas still welcome)
Hundred blades
Conjure Flame
Healing sig
Endure Pain
Hamstring (PvP) rez sig (PvM)
Griffon's Sweep
Power Attack
Galrath Slash I'm not crazy about your skill setup to be honest. You're using a lot of energy skills, and are missing what are, in my opinion some of the best sword skills in your build. In PvP, as a warrior, you should always have a res sig for starters. I think you should always have it in PvE too, but that's just me.

I don't like endure pain. It has tactical uses in PvP, but for the most part, will probably just confuse your monks. This skill has killed me more than it has helped me. I would replace this skill.

If you haven't already, you might want to look at the combination of sever artery and gash. Bleeding + deep wound can be pretty substantial (in PvE this will depend on where you are; a lot of monsters are immune to these conditions).

Final thrust is probably the best sword skill (including 100 blades!) there is. Particularly since your build is more energy heavy, the adrenaline loss won't bother you too much. Hit your targets with Galrath, follow up with final thrust. Great damage combination.

Quote:
Originally Posted by Daiken Beowulf

armor setup:
I still need to get some advice about that, right now im wearing a full Knights armor, but i wonder if those stats stack up.. and i wonder if i then should add
2 superiour Reduce DMG (legs, legging)
1 superiour Vigor (torso)
1 Superious Str (arms)
1 minor Swordsman ship (helmet)

Then again i need to know if reduce dmg actually stack?!?!
some people say they do, some people say they dont!

Thnx Ok, here's the deal on knights armor and runes. The good news is the damage reduction from one piece of knight's armor will affect the entire body. The bad news is that your damage resistance does not improve if you have more than one piece of knight's armor. Similariy, the damage reduction from runes affects the entire body, but you cannot gain any effects from multiple runes of the same type. You cannot even mix, for example, a minor absorb rune with a superior absorb rune and get any increased resistance.

This has been tested and confirmed empirically many times.

A final thought. It is in your best interested to have your weapon skill as high as possible, preferably 12, but even higher is great too. Why? Well, the damage you do when you attack is scaled by your weapon skill. If you're using a 15-22 weapon, then you will only do that much damage at 12 skill; at 10 skill, for example, you do about 15% less damage than that. At 16 skill, you do about 15% more than the listed damage. Note that this has nothing to do with the Skill requirement on your weapon. That requirement only determines whether or not you can use the weapon, not how much damage you can do with it.

Rico

Knido

Knido

Wilds Pathfinder

Join Date: Jul 2005

in exile

W/

for your build, definetly go whatever helm, gladiators chest, legs, and gloves, and knights boots (or switch around gloves and boots)

not sure about griffons sweep though, since its pretty specific in only being usable against ranger or monk who have stances / enchants that make them evade.

ide go for final thrust or berserker stance since both can give you some nice damage

Grammar

Wilds Pathfinder

Join Date: Aug 2005

"Look for a breakpoint with conjure. Say at 6 fire it gives you 8 damage, at 7 it gives you 8, and at 8 it gives you 9. You should then take either 6 or 8 fire; don't take the intermediate value because it doesn't benefit you. Exactly how much to take, I can't say for sure, I wouldn't put it higher than 8 personally."

No thresholds with Conjures. I believe the damage done is always the attribute level +1.
So at 8 fire, the damage is 9.

But keep in mind that this damage takes AL into consideration, so at 8 fire, you're more likey to get 4-6 extra damage rather than the full 9.

Daiken Beowulf

Ascalonian Squire

Join Date: Jan 2006

W/E

Quote:
A final thought. It is in your best interested to have your weapon skill as high as possible, preferably 12, but even higher is great too. Why? Well, the damage you do when you attack is scaled by your weapon skill. If you're using a 15-22 weapon, then you will only do that much damage at 12 skill; at 10 skill, for example, you do about 15% less damage than that. At 16 skill, you do about 15% more than the listed damage. Note that this has nothing to do with the Skill requirement on your weapon. That requirement only determines whether or not you can use the weapon, not how much damage you can do with it.

Rico I have chosen for 12 weapons skill and 14 str.
my new setup contains 3 STR skills (so with my str skill i do more dmg as i got told) and behind that i got my flourish skill for now (havent gotton past the last mission yet)
So i do good dmg with flourish to get my energy back and do the same over and over.
BUT then i wonder.. right now i got fiery dragon sword, wich does fire dmg, does fire skill add any dmg?

I know glad's armor is good for my energy, but i find it looks horible! so when i get enough gold to actually buy good armor, we might even have better armor in part 2! hehe...

i put my fire skill on 8,and its staying there, i rather consentrate on self healing when im going to need it.