04 Apr 2015 at 22:48 - 4
Imo letting the mesmers run heal is inefficiƫnt, especially since they have their own skill tree for energy management.
I always had a huge dislike for BiP, as heroes spam it alot and by losing suddenly 66% of its HP mid-combat demands the DPS to stop and perform Healing instead, or gets rekt.
Necro's are mostly the primairy choice to provide Healing as they have a great benefit, Soul Reaping (16/18x3 = 48/54 energy per 15 sec).
Imo switch up the Resto mesmer to the necro, and let that mesmer roll with 6 Blood Magic, so it can grab Blood Ritual, and leaves an optional slot on the mesmer(WnWN/Pdrain 6 Blood, 8 FC, 8 Inspi, 16 Domi), and a Elite for the Necro.
ST with minions is always ineffective as spirits also cover the weak minions, eats up all the spirits giving it a harder time to protect your team more efficiƫnt.
Vital Weapon increases the damage taken you if having high Health.
The reason for this is that the cap for -10% kicks in after u take the amount of damage equal to your health, its energy waste and saves up a slot, for example Flesh of my Flesh.
In a full Caster team, lacking blind will hit back right at you, as only the ST migitates melee in this setup. (Excluding minions).
Overal i see where u wanna go with this team, but the disadvantage is having it relying on Famine too much and QZ ruining a heavy Caster teams energy cost by 30%, aswell making the BiP overclock.