Famine- Teambuild

Ghen

Krytan Explorer

Join Date: Jan 2008



I made this a few years ago or so, i have not tested this and i can't find the motivation to play my ranger through campaigns(or play at all).
Thoughts? will it work, will it not?

bLeda

Ascalonian Squire

Join Date: Apr 2014

Me/

Ok, did you try it? Are we dealing damage with Famine or Esurge? If you want to trigger Famine why not use Singet Of Weariness for aoe effect? Or Fear Me warrior? If your heroes will target some martial class foe whole salvo of Esurges will deal 200-300 damage and you're left with nothing...

Zephyr of Light

Zephyr of Light

Jungle Guide

Join Date: Sep 2013

In Z-Way We Trust.

[PhD]-[?????????]-[pupu]

Imo letting the mesmers run heal is inefficiƫnt, especially since they have their own skill tree for energy management.
I always had a huge dislike for BiP, as heroes spam it alot and by losing suddenly 66% of its HP mid-combat demands the DPS to stop and perform Healing instead, or gets rekt.
Necro's are mostly the primairy choice to provide Healing as they have a great benefit, Soul Reaping (16/18x3 = 48/54 energy per 15 sec).
Imo switch up the Resto mesmer to the necro, and let that mesmer roll with 6 Blood Magic, so it can grab Blood Ritual, and leaves an optional slot on the mesmer(WnWN/Pdrain 6 Blood, 8 FC, 8 Inspi, 16 Domi), and a Elite for the Necro.

ST with minions is always ineffective as spirits also cover the weak minions, eats up all the spirits giving it a harder time to protect your team more efficiƫnt.
Vital Weapon increases the damage taken you if having high Health.
The reason for this is that the cap for -10% kicks in after u take the amount of damage equal to your health, its energy waste and saves up a slot, for example Flesh of my Flesh.
In a full Caster team, lacking blind will hit back right at you, as only the ST migitates melee in this setup. (Excluding minions).


Overal i see where u wanna go with this team, but the disadvantage is having it relying on Famine too much and QZ ruining a heavy Caster teams energy cost by 30%, aswell making the BiP overclock.