Quote:
Originally Posted by OS T
so,is monks comptletly useless now? I have played actively pro protting pve for many years before 09.
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I wouldn't say useless, there are many ways to make any proffession that has 4 energy pips a great all-round Caster, being either the damage dealer, protector, or healer if thats what you favor.
As i main monk, i felt somewhat obstructed at the way Smiting Prayers can provide, the entire tree felt to me somewhat more of a Utillity tree other then for example Fire Magic, so i'v transformed my playstyle towards being a "Mesmer", which for me works out the way if i think of Smiting Monks.
As for Protection, being a monk protter has great advantages like having a way higher skill level (16 Attri), the downside could be Energy Management if you take that role without support on yourself (i.e having no Soul Reaping, Inspiration Magic, or under the effect of Blood Ritual / Blood is Power).
As for Healing, personally i think Unyielding Aura is the only solid way to pump extreme amounts of health on you're party (@16 Divine = +69% Healing), however being a Healers Boon has its benefits too if you have an UA Hero in you're party, with a mesmer secondairy and with the skill "Arcane Mimicry" used on your hero allows you to hold Unyielding Aura with Healers Boon toghether.(+119% Healing).
As i'd like too be objective, i do recommend that if you like to play a Healer type of playstyle that maybe Z-Way is something you could like.
It does not require any merc-heroes, but fills the damage gap a player would do seemlessly with great controll.
http://www.guildwarsguru.com/forum/z...t10534718.html
However, but as nature said, the most important factor is that you play the way you want to play, and never feel obligated too be forced into playing a role you would not enjoy, that also applies on what kind heroes you take along with you.
Any proffession player with any of the hero combinations ingame is able to get you anywhere in the game regardless of going in NM or HM.
Hero skills and setups will mainly be the only thing that you can adapt to the enviroment you will be in, in order to make things work out better for the situations you get yourself into.
(Fire against Water, Holy against Undead, etc)
Z.