Remove /resign Restriction

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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As of several months ago the /resign feature can only be used after a set duration. This was put in to place to deter/slow multi-client synching and other forms of match manipulation. These are genuine problems but they are not the problems of the general player base and this 'workaround' affects the average player in very irksome manner.

The player has to wait an extended period of time to begin playing again if:

- a team member (or more) doesn't load/disconnects and the match cannot be feasibly be won by any reasonable standards,
- another team is synching (team players in a random format, or synching a party in a 3-way map.)
- the match is blatantly lost for any reason.

You can't even go and make a cup of tea whilst the timer goes down without being reprimanded by the dishonor system because the game impels you to move your character so as to not been viewed as a bot. It's Orwellian control of a damned game.

Suggestion: Deal with the problems with badly behaved players/exploiters by addressing them and remove the unreasonable limitations that were blanket imposed on everybody.

lorenna

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Its annoying but needed tbh...now that you can have henchies in codex.. whats to stop people doing something like red resign day again.
Just gotta deal with it

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by lorenna View Post
Its annoying but needed tbh...now that you can have henchies in codex.. whats to stop people doing something like red resign day again.
Just gotta deal with it
I understand what you mean but it wouldn't be needed if there was a grievance handler to address the abuse and exploitation. It's profoundly disrespectful.

Then again have you ever tried submitting a grievance to support, with screenshots times and dates? They are terrible - denying evidence of exploitation or abuse in the face of concrete evidence. There's observer mode too where anybody can witness deliberate synch teams putting trash in to HoH for easy wins. The staff behind the game are far too complacent to actually deal with this and, instead, they impose this disruptively inconvenient and unfair limitations on everybody.

Flippant, conceited and pompous decision making.

Zahr Dalsk

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Quote:
Originally Posted by makosi View Post
You can't even go and make a cup of tea whilst the timer goes down without being reprimanded by the dishonor system because the game impels you to move your character so as to not been viewed as a bot. It's Orwellian control of a damned game.
Did they seriously implement that? If so, ArenaNet has reached a new level of braindead stupidity. Anyone who's sync botting and wants to hide it WILL JUST HAVE THEIR BOT MAKE RANDOM MOVEMENTS WHILE INGAME.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Zahr Dalsk View Post
Did they seriously implement that? If so, ArenaNet has reached a new level of braindead stupidity. Anyone who's sync botting and wants to hide it WILL JUST HAVE THEIR BOT MAKE RANDOM MOVEMENTS WHILE INGAME.
It's arrogance of the highest order. If they are bothered about the botting, synching and cheating then they need to deal with it directly. I know players are but Anet has such contempt for its customers that it makes such terrible choices (see Codex Arena, HoH win conditions, Guild Wars 2).

Coast

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They can't even properly handle tickets for hacked accounts anymore, what makes u believe they are capable of anything else?
Also, this garbage should have been handled years ago so it wouldn't come the pile of .. people are left with.

cantalus

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yeah, in a world where anet had some sorta competence, but they don't

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Still awaiting something to be done. It's mind-boggling stupidity and flagrant laziness to have this in place.

Nayru Forever

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Mo/

Can't tell if this is a serious thread or if it's purely trolling/stupidity.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Nayru Forever View Post
Can't tell if this is a serious thread or if it's purely trolling/stupidity.
If you're playing PvP you would understand. There is nothing unreasonable about the suggestion. Please pick it apart if need be.

lemming

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I think the timer could do with a bit of shortening for RA. Not being able to resign out of a 16v8 in Halls is definitely annoying as hell, too.

At least it's fine as is in GvG.

Smoke Nightvogue

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I don't think this code has got distinctions between types of PvP, so adjusting it for something specifically might be a bit tricky, especially in the light that its implementation served as a measure to prevent extensive match manipulation at both HA & Codex. As for 16 vs 8, this is quite a known issue and has a potential of being addressed in the future.

Surge goes pre

Surge goes pre

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Is this thread for serious? lol. The only people that would benefit more than 5 minutes of their life are the syncers that would just resign out of matches instead of having to wait til the timer ends. Just get over it. PvP is basically dead anyways.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Surge goes pre View Post
Is this thread for serious? lol. The only people that would benefit more than 5 minutes of their life are the syncers that would just resign out of matches instead of having to wait til the timer ends. Just get over it. PvP is basically dead anyways.
Read the OP again. The suggestions is to send in Dhuum to the synchers. It's not like they're hard to spot.

Then again, this affirms how low the community's expectations of the developers are.

Coast

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I will have to agree with makosi, all this garbage system does is piss off genuine players exponentially decreasing the fun. We are forced to play completely retarded matches in ra for example that serve no purpose other than a WASTE of time for either side, that means your own team and the opponents. We can thank this garbage to the syncers who took it a few levels too far and the wrong approach by Anet 'fixing' this.

Another example is where u get ganked by the syncers in halls 16v8 and u gotta wait like 4minutes before u can even rage resign.
What idiot designed 3 way maps anyway, its a stupid and completely naive+ unbalanced approach to competitive gaming and definatly doesn't belong in a competitive setting.
It only works in a vacuum, in theory but in practise it's a broken concept that has been abused since 2005.

Thank god gvg is 1v1.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Coast View Post
I will have to agree with makosi, all this garbage system does is piss off genuine players exponentially decreasing the fun. We are forced to play completely retarded matches in ra for example that serve no purpose other than a WASTE of time for either side, that means your own team and the opponents. We can thank this garbage to the syncers who took it a few levels too far and the wrong approach by Anet 'fixing' this.

Another example is where u get ganked by the syncers in halls 16v8 and u gotta wait like 4minutes before u can even rage resign.
What idiot designed 3 way maps anyway, its a stupid and completely naive+ unbalanced approach to competitive gaming and definatly doesn't belong in a competitive setting.
It only works in a vacuum, in theory but in practise it's a broken concept that has been abused since 2005.

Speaking of Halls, people are so brazen about their synching. The synch ele's name often closely matches one of blue's team members and they are honest about it in local chat.

It would help if they reverted the map to old KotH and give periodic morale boosts to the team in control of the altar.

Ayuhmii Shanbwa

Ayuhmii Shanbwa

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Quote:
Originally Posted by Surge goes pre View Post
PvP is basically dead anyways.
then let em remove all limitations against syncers and such.... its dead right?

i'm no pvper, but still would like to see pvpers having FUN, so i defend an idea that goes agaisnt the limits to let people play pvp limited as hell
others are syncing and giving the NORMAL playing pvpers alot more limits cuz of that, thats bad

let anet have someone ban the bots (manually), instead of lazyness updates holding bots AND players back

i changed this post cuz i was tired and made mistakes

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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I hate to harp on but this is infuriating.

I've been through support and they are stating that support for GW1 is very limited (read: non-existent) and they will not address syncers or match-manipulators anymore.

Fair enough, what am I to do? At least remove the /resign restrictions or better yet, remove dishonor. Dishonor is completely futile now in that people in HA are syncing multiple alts to gimp the third party in 3-way maps.

Besides bans, for every attempt Anet has made to penalise cheating it has always backfired and had some adverse effect on the honest players who play as intended.

For what it's worth, Anet nor NCSoft will never see another dime of mine.

P.S. In my conversation with support they recommended using the /report function and use the most appropriate option from the menu to report match-manipulators. I've done this multiple times over the past couple of weeks for the same blatantly and unequivocally synch accounts which serve only to grief HoH and it appears like not a single account has been affected.

In other words it's a free-for-all to cheat and exploit as you see fit. The support team are clear liars. They had the decency to provide me with grovelling apologies toward the end. To be frank, I'd rather they'd spend 5 minutes looking at logs and IP banning.

Smoke Nightvogue

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Just please wait patiently until it gets addressed in one of the upcoming updates, the folks at ArenaNet are aware of the issue and are currently looking into how to fix it.

lemming

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Quote:
Originally Posted by Smoke Nightvogue View Post
Just please wait patiently until it gets addressed in one of the upcoming updates, the folks at ArenaNet are aware of the issue and are currently looking into how to fix it.
I'm glad that Anet has a self-appointed mouthpiece issuing statements instead of deigning to do it themselves!

All snark aside (although I hope you're self-aware enough to realize how you come across, both here and on the wiki), I don't see why you should reasonably expect people to comply by your request.

If the issue you allude to is that the resign limitation is detrimental, the solution should be self-evident - just remove it. It barely inconveniences the demographic it's targeted at, anyway. If it's the core problem of syncing, Anet's certainly been aware of it, since people who did it on obs mode back in 2010-2011 actually got banned for it sometimes. If there weren't any system changes involved in addressing it back then, why would we expect any now? And even if there were one, the last one caused more problems than it ever solved - why should we have faith that the next one won't just cause more damage?

Griping isn't likely to get the job done any quicker, but it has a higher chance of success than doing nothing, and it certainly feels good.

Smoke Nightvogue

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Quote:
Originally Posted by lemming View Post
If the issue you allude to is that the resign limitation is detrimental, the solution should be self-evident - just remove it. It barely inconveniences the demographic it's targeted at, anyway. If it's the core problem of syncing, Anet's certainly been aware of it, since people who did it on obs mode back in 2010-2011 actually got banned for it sometimes. If there weren't any system changes involved in addressing it back then, why would we expect any now? And even if there were one, the last one caused more problems than it ever solved - why should we have faith that the next one won't just cause more damage?

Griping isn't likely to get the job done any quicker, but it has a higher chance of success than doing nothing, and it certainly feels good.
What I exactly meant is the issue of 16 vs 8 at the last map of Heroes' Ascent, my last reply wasn't anyhow linked to the initial post & the suggestion proposed at it.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Smoke Nightvogue View Post
What I exactly meant is the issue of 16 vs 8 at the last map of Heroes' Ascent, my last reply wasn't anyhow linked to the initial post & the suggestion proposed at it.
You're saying you have knowledge that Anet are planning on doing something about it?

Smoke Nightvogue

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I cannot supply you with a guaranteed assurance on it, though this is the thing which has been extensively discussed with a programmer of the Guild Wars Live Team. In other words, they're aware of the issue and understand that the current structure of the last HA map is broken & requires a fix. As to when, that's not something anyone outside of the company could know, and since I'm not a part of their crew, naming a certain date or month would be absolutely out of clue.

lemming

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Quote:
Originally Posted by Smoke Nightvogue View Post
I cannot supply you with a guaranteed assurance on it, though this is the thing which has been extensively discussed with a programmer of the Guild Wars Live Team. In other words, they're aware of the issue and understand that the current structure of the last HA map is broken & requires a fix. As to when, that's not something anyone outside of the company could know, and since I'm not a part of their crew, naming a certain date or month would be absolutely out of clue.
So, you don't know anything besides what anyone can read on Joe Kimmes' talk page.

But we should be optimistic anyway because...

Smoke Nightvogue

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If someone is really interested about how exactly it goes, they could ask Mr. Lo Presti via Support Ticket, for example, though I'm not sure why would someone be so curious, since the problem has been already reported.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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I've just read Joe Kimmes' feedback page for the first time. Much of the community's complaints about this echo mine - it's a relief to know I'm not the only one pissed off.

I don't think mechanics changes are the solution (which Joe said is logistically unreasonable anyway) to the 16v8 HoH cheating but, instead, allocating a member of staff or two to fishing out the alt accounts and those exploiting would bring it to an end. There isn't a huge number of people doing it so allocating staff for a day or two to cherry-pick and send in Dhuum would not be a huge resource drain, or would it?

The latest perma-banning debacle was only January. It makes little sense for people to have the 'GW1 is a dead free-for-all wasteland' attitude whilst recent action was taken presumably to maintain the game's integrity.

It seems to be the same people who have this 'dead game, who cares?' attitude who are still enthusiastic enough to log on and farm fame for hours. We humans can be very good at fooling ourselves so as to justify gains at the expense of others. Too good.

Smoke Nightvogue

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I could write a lot in response to your reasoning, though I'll simply limit it to the statement that non-design decisions hardly produce any significant effect on the remaining cheaters. As to why, that would be a different story linked to the mentioned banwave & how it ended up for the most of hardcore ones (that is, unbanned). Therefore - no, I don't believe in "typically block them" approach when it comes to resolving such issues.

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Quote:
Originally Posted by Smoke Nightvogue View Post
I could write a lot in response to your reasoning, though I'll simply limit it to the statement that non-design decisions hardly produce any significant effect on the remaining cheaters.
I am grateful for being spared the effort of your laborious rebuttal even though it smacked of condescension.

Quote:
Originally Posted by Smoke Nightvogue View Post
As to why, that would be a different story linked to the mentioned banwave & how it ended up for the most of hardcore ones (that is, unbanned). Therefore - no, I don't believe in "typically block them" approach when it comes to resolving such issues.
We aren't to know Anet's full reasoning behind the unbannings in the recent ban wave but it doesn't negate the effects of properly evidenced account for cheaters as a concept.

Smoke Nightvogue

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Try to look at it from commercial standpoint and ask yourself a question: can permanently-banned customers extend your company's income? The reason becomes more than clear upon the answer. And what's no less important: you can't be absolutely sure that you actually banned a severe cheater if you automate the whole process.

lemming

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Quote:
Originally Posted by Smoke Nightvogue View Post
If someone is really interested about how exactly it goes, they could ask Mr. Lo Presti via Support Ticket, for example, though I'm not sure why would someone be so curious, since the problem has been already reported.
This can't be a serious suggestion.

Quote:
Originally Posted by Smoke Nightvogue View Post
I could write a lot in response to your reasoning, though I'll simply limit it to the statement that non-design decisions hardly produce any significant effect on the remaining cheaters. As to why, that would be a different story linked to the mentioned banwave & how it ended up for the most of hardcore ones (that is, unbanned). Therefore - no, I don't believe in "typically block them" approach when it comes to resolving such issues.
There are only two reasons to sync HA or GvG - for the title or for the boxes (and chest drops in HA). The former is definitely more important in HA, and while the latter probably goes on undercover in GvG, the synced ladder matches that show up on obs mode are on champ range guilds for a reason. Actual punishment would eliminate that half of the incentive in a hurry.

This is all beyond the scope of the thread topic anyway. Joe has already stated that there won't be any mechanic changes to the Hall of Heroes, so outside of a change to that situation, I don't know what kind of fix your purported insider access says is under consideration.

Smoke Nightvogue

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I suppose you misunderstood him a bit, as alteration of HoH's mechanics would mean you're significantly redacting the map's environment, the existing sequence of where the matches are played or introduce new victory conditions.

Removing one of the 3 teams is not something difficult for them to employ, the question is how accurate it'll actually be done (you can read my concerns on the wiki from which it is quite clear that disabling the yellow's spawning point is not the best option for competitions involving only 2 teams, as the blue one could bodyblock the red's base the way the red team will never get the chance to).

makosi

makosi

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"Pre-nerf" is incorrect. It's pre-buff.

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Me/

Quote:
Originally Posted by Smoke Nightvogue View Post
I suppose you misunderstood him a bit, as alteration of HoH's mechanics would mean you're significantly redacting the map's environment, the existing sequence of where the matches are played or introduce new victory conditions.

Removing one of the 3 teams is not something difficult for them to employ, the question is how accurate it'll actually be done (you can read my concerns on the wiki from which it is quite clear that disabling the yellow's spawning point is not the best option for competitions involving only 2 teams, as the blue one could bodyblock the red's base the way the red team will never get the chance to).
The number of people doing this is not great but they are hogging halls round the clock. I understand Anet don't have the resources to be changing map mechanics a I've been through all the concern-raising routes provided: customer support and using /report (neither of which are acted upon). This is why my OP suggestion is about the /resign feature and how it ought simply be removed - it's a simple change. In 16v8 why make the red team wait 7 mins or so to resign when the chances of winning are close to 0%?

So they want to restrict the /resign feature to stop people cheating their way to maxing titles? A noble cause, yes. So why permit the HA synchers to cheat their way to max titles by another means? Hypocrisy and Orwellian doublethink. The grief and frustration potential of knowingly permitting this is a marked gesture of disrespect and downright rudeness from a commercial business.

Coast

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Mo/

Quote:
Originally Posted by Smoke Nightvogue View Post
Removing one of the 3 teams is not something difficult for them to employ, the question is how accurate it'll actually be done (you can read my concerns on the wiki from which it is quite clear that disabling the yellow's spawning point is not the best option for competitions involving only 2 teams, as the blue one could bodyblock the red's base the way the red team will never get the chance to).
It doesn't take a genious that the correct solution would be to make the yellow spawning point the blue spawning point and blue spawning point yellow and then remove the old blue spawning point, that would be the yellow spawning point.
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