Help an oldish player sort his vault

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

I played bought the trilogy back on 2010 played through prophecies and did some of the other campaigns but not all and then stopped playing, cant remember why though..lol Anyways I found The box I had from back then for Eye of the North and reinstalled the game after managing to get my account back via support, which was very helpful I must add. I would like to work on getting more HOM points, standing at 8 right now, and I have indeed found advice on that via googling.

That said I'm a little lost as I wasn't ever an expert at the game in the first place and need some help sorting my vault as I am sure there are some stuff in there that isn't worth the space so I will list some of my junk here and hopefully some of you knowledgeable people will let me know what to npc and what is worth keeping!

CRAFTING/UPGRADING

Bows

grip of fort, +20 health
grip of charslaying, +15%dmg vs char

poisonous string, +33% duration of poison-stacking
icy string, cold dmg (have 2)
fiery string, fire dmg
ebon string, earth dmg

Sword

pommel of fort, +25 health
pommel of shelter, +5 armor vs phy dmg
pommel of def, +4 armor

shocking hilt, lightning dmg
barbed hilt, +33% to bleed duration-stacking
furious hilt, double adrenaline gain, 6% and have on 10%

Axe

grip of fort, +25 health and on +26 health
fiery haft, fire dmg
crippling haft, +33% to durstion of crippled-stacking
furious haft, double adrenaline gain 10% chance

Hammer

grip of enchanting, enchants last 10% longer
grip of mastery, +1 13% chance while using skills

shocking haft, lightning dmg
furious haft,double adrenaline gain 8% chance

Staff

wrapping of enchant, enchants last 12% longer
wrapping of dragonslaying, +17% dmg vs dragons
wrapping of shelter, +5 armor vs phy dmg
wrapping of fort, +24 health and one +25 health

insightful head, +3 energy
hale head, +12 health

Daggers

handle of warding, +7 armor vs ele dmg
crippling dagger targ, +33% crippling duration

Runes etc

minor beast mastery, +1 non stacking- have 2-ranger (have 2)
minor protection prayers, +1 non stacking-monk
minor dagger mastery, +1 non stacking-assassin
minor critical strikes, +1 non stacking-assassin
minor earth, earth magic +1 non stacking
major absorption, reduce phy dmg by 2-warrior (have 2)
rune of attunement, +2 energy
rube of vitae, health +10 (have 2)
paragon rune of major leadership, leadership +2 non stacking, health -35

beastmaster insignia, +10 armor while pet is alive
survivor insignia, health +15 chest, +10 legs, +5 other (have 5)
stalwart insignia, +10 armor vs phy dmg
sentinels insignia, +20 armor vsele dmg req 13 str-warrior
knight insignia, -3 phy dmg (have 3)-warrior
hydromancer insignia, armor +10 vs ele dmg, +10 vs cold dmg- ele
bonelace insignia, +15 armor vs piercing dmg-necro
tormentors insignia, dmg received increased by 6 chest, 4 legsm 2 other-necro
blighters insignia, +20 armor while hexed-necro

Inscription "Dance with Death", dmg +13% while in stance

Misc

Bag of holding, 5 items
Bag of Holding 10 items
rune of holding, increase size 5 bag to 10

Dyes

black x2
silver x2
purple x2
red x2
orange x2
yellow x2
blue x1
brown x5
green x6

peppermint shield, armor +8
gingerbread focus, energy +5
43 slices pumpkin pie
35 hard apple cider

Scrolls

Hero's insight, double XP from combat- 10 mins
berserkers insight, double XP- ends if you fail to kill foe after 30secs
hunters insight, +175% XP- ends if you fail to kill a boss after 5 mins
adventurers insight, +50% XP from combat- 10mins
rampager's insight, double XP from combat- fails if no kills after 30 secs


Items

divine symbol, energy+3, +12 energy and +10 armor when health below 33%
deldrimor tactics shield req 9 tactics, +30 health, phy dmg -5 -chance 20% (green)
barbed feathered longbow req 11 marksmanship, +15% bleed duration +33% (gold)
sundering flatbow of sheltering req 10 marksmanship, +14% dmg, armor penetration +20%-19% chance, armor +7 vs phy dmg (gold)
barbed hornbow of defense req 13 marksmanship, armor +5, increase bleed duration 33% stacking (purple)

crippling plagueborn daggers of defense req 9 dagger mastery, increase cripple duration 33% stacking (gold)

poisoning falchion of fort req 12 swordsmanship, increase poison duration 33% stacking, "Don't Think Twice" halve cast time of spells 8% chance, health +24 (purple)


My storage is full so please advise on what I can sell to npc as junk loot and what i should keep if there anything worth keeping as of now!

Thanks

Edit: I also have a complete Krytan armor set in there, think maybe I had that pre searing and kept it for some reason not sure why

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

This should be on price check section---***mod edit--no it should not, he is asking for help with what to do with what he has, too much discussion ---mod edit***

anyway id sell all mods to merchant

all dyes and runes and scrolls to their traders

The gold weapons use on ur heros or merch

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

What profession are your various characters? Use the Runes on them if prof related. Or on a hero. Use Survivor and Vitae and Attunement on you or a hero too.

Any other runes that you don't need check with the rune traders and if cheap to sell then sell them. That means they are cheap to buy if you ever need them.

Place bag of holding with rune expanding it to 10 slots on your character if you haven't already along with the other already expanded bag. Or save for another character you plan to create.

Save your black dyes. If you want to dye your max armor that color it is way too expensive for you to buy in game at this point for you I'd guess. Otherwise they are like a savings account you can cash in later if needed. And always always ALWAYS sell all dyes to the dye trader and NOT NOT NOT the merchant. Black is way expensive but you only get one gold at a merchant, thousands at the dye trader.

Sorry but your weapon mods are very poor. I'd sell all unless you have nothing on your current weapon and something is better than nothing on it for now.

Save some of your weapons if your heroes need an upgrade and always keep either a longbow or flatbow on your own character for drawing mobs. They don't have to deal damage. Just pull a mob.

Also if you need to hold more items in the future and don't want to buy extra slots for your storage vault then use an empty character slot and create a PvP character as a "storage unit". Or even a PvE character but I'd suggest a Nightfall one so they can get to Kamadan and your storage vault asap. Also a Nightfall character can get your a nice free rune early on in the quests on Kamadan. Good for you or your heroes to use. And you get some tokens to turn in for expert salvage packs etc in the process.

Anyway give that character the extra holding bags (double click your rune of holding on the holding bag that isn't expanded yet) and store stuff in it. Buy ID and salvage kits and hammer down some of the stuff you get off killed baddies for the raw materials which can be worth more than just merching them but more important you can learn to make "con sets" (see wiki for info) from or buy armor sets with them.

Most MOST important though is join a guild so you can get info in the moment from people. Equally important is consult wiki. Wiki is your friend.

And wiki will give you an idea of where your mods say stand. Like an insightful head for a staff at +3 like you have is not worth anything since you want the +5 one. If you are a caster with a modable staff then sure use the +3 until you can find a +5 mod instead. Or give it to a hero like Vekk until you can find him a better one. But +3 insightful head is really worth nothing to any other player in the game I'm afraid.

Also in your guild hall or in a city check the dye trader, common and rare material traders and rune trader before going to a merchant. The merchant gives you the cheapest prices so only merch to him if the item doesn't apply to the other traders.

Glad you returned. Tons of playing time for years to come for you and all free. Enjoy yourself and learn (or re-learn) a little at a time. Make sure you use your heroes in Nightfall and Eye of the North areas as you get more skills for them and rune them out more and check out sights that will give you good party builds so you can play alone with an awesome party to help you. Start with the tried and true maybe like Heroway and Spiritway etc and experiment with what you want off of them say. Having 7 heroes in your party these days makes the game totally doable on your own for everything in NM and most things in HM.

Good luck to you and remember (1) join a guild asap and if that doesn't work out, just quit and find another. Kamadan in Nightfall (American Dist) is where you will find people the most. And, again, (2) wiki is your friend.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Thanks for the replies guys!

Pleikki I thought of posting in the PC board but felt it might appear I was trying to peddle off old junk so decided to post here.


Gadd Fan that was exactly the kind of reply I was looking for to help me off on my way! I am in the process right now of getting more heroes and getting skills for them. Noticed my heroes/skill composition is pretty bad so do some googling and will try something like this

2x Discord: OAhjUoGYITxMHVSTTODTRTVVbhA
1x ProtNecro: OANDUrpvSxM1NaRBE3V1DVVbhA
1x PanicMe: OQNEArsz11QDup5gpnpLDs8RjA
1x Paragon: OQCjUmmMaO84d8I2HXjtwBZcMA
1x SoS Rit: OACjEOiMJTlTdiXTVTYMYgMTJXA
1x MM Rit: OASjUwHIpOOzm5StKgG+E2hkLA

Haha noticed I was sitting on 44 skill points, tbh I think plat will be my main problem right now as the 15p I have is fast shrinking LOL.

Thanks again for the advice!




EDIT: I just noticed this was moved to the price check board which I think it shouldn't be in. I am not asking for any prices on any of the items but was looking for more general information like Gadd Fan has very kindly provided. Also due to the thread move I now appear to be in violation of the rules for ventari forums. :/

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

moved back to q&a....OP last post edit says it all.

OP...dont worry, you are not violating any rules.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

I feel like most of your questions were answered but feel free to inquire about anything else that you're curious about.

And if you want some help or donations, in order to increase your HoM points, then give me your IGN and I'll gladly help you out My IGN is Schmerdro Ravissen

But, about those builds you posted... I wouldn't bother with the Paragon hero nor the Rit MM. Instead I'd use a Necro MM with some Paragon shouts (like this OAljUwGpZSHVTBoBKgxM1Y7YybA ) and a Curses Necro with some Mesmer interrupts (such as OAVDIjxHP5AgaNb39JsDsBBA ). Jagged Bones can be especially annoying when used by heroes since it makes them very likely to stay behind, spamming that particular enchantment, which means that the minions will regularly stay in the back, instead of in front of the party where they can absorb damage and distract the enemy. Also, I find that Rit MM's don't have enough energy management and are too reliant on enchantments, which can be stripped during battle.

But those are just a few suggestions. Obviously you can play and experiment with anything you want

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

Quote:
Originally Posted by Asm0deus View Post
Thanks for the replies guys!

Pleikki I thought of posting in the PC board but felt it might appear I was trying to peddle off old junk so decided to post here.


Gadd Fan that was exactly the kind of reply I was looking for to help me off on my way! I am in the process right now of getting more heroes and getting skills for them. Noticed my heroes/skill composition is pretty bad so do some googling and will try something like this

2x Discord: OAhjUoGYITxMHVSTTODTRTVVbhA
1x ProtNecro: OANDUrpvSxM1NaRBE3V1DVVbhA
1x PanicMe: OQNEArsz11QDup5gpnpLDs8RjA
1x Paragon: OQCjUmmMaO84d8I2HXjtwBZcMA
1x SoS Rit: OACjEOiMJTlTdiXTVTYMYgMTJXA
1x MM Rit: OASjUwHIpOOzm5StKgG+E2hkLA

Haha noticed I was sitting on 44 skill points, tbh I think plat will be my main problem right now as the 15p I have is fast shrinking LOL.

Thanks again for the advice!




EDIT: I just noticed this was moved to the price check board which I think it shouldn't be in. I am not asking for any prices on any of the items but was looking for more general information like Gadd Fan has very kindly provided. Also due to the thread move I now appear to be in violation of the rules for ventari forums. :/
Yeah you can get skill points pretty quickly as you kill more stuff and lots of missions give a skill point to you for doing them each and every time. Some quests too. Think EotN does that a lot. As for XP points causing your number of skill points to rise. There are tons of mini quests in Factions in the main city of KC that offer 5000 or 10,000 pts a pop.

And don't forget the daily missions at Embark Beach. Don't know if you were around when it was created or had already left before then so forgive me if you already know all this. But the daily Z missions/bounties/vqs there are a good place to hook up with people too. Wiki has the schedule of these daily and a chart of what is coming up weeks in advance. Like NEXT week you get double points for the 4 title tracks turning in any Z bounties or missions in EoTN.

Example: This Friday you can pick up "Curse of the Nornbear" (the easiest of the EotN missions) and run it in a few minutes then wait to turn it in to the guy there in front of the ship until next Monday afternoon after 3 PM eastern I think. That way you get 3,000 Norn pts instead of 1,500 pts. (You can queue up to 3 things under each of missions/bounties/VQs and turn them in whenever so plenty of room to pick up other missions in the meantime). Small stuff like that adds up especially if you aren't too advanced in those four ranks. And each time you move up one level in those ranks the skill giver of that school gives you a free skill "for your heroes" which you can use too.

Same with Sunspear ranks in NF. And the special skills getting Faction ranks. And side quests in Proph will give free skills too at times.

Cheap way to build up basic skills for heroes without burning up skill points? Create a new character in a new profession in Nightfall and you can get free skills for them. And secondary skills for another profession too at level 5 I think. All your heroes on all characters can then use them. Delete that character then and create another.

Factions is easy to do that in too but NF is quicker as no quests to acquire them are needed. Just do the tutorial mission (Chebek Village) in about 5 minutes and the guy afterwards tells you to run off and get free skills in the nearby compound. There are 3 skill givers for each profession so don't stop with the first skill giver. Scan around and find all the skill givers. Maybe 9 to 12 of the basic skills free that way. They are now unlocked for all your heroes to use. Rinse and repeat in NF for all the professions except Rit and Sin which you will have to do in Factions.

As for parties I have the 8 hero pack so one of the mes and one of the rits in Heroway can be covered by my own characters as heroes since you have to go halfway thru NF to get your second Mes in the game (thank goodness for EotN's quick Mes) and all the way through to get your second rit and I recall you said you hadn't gotten through NF. But someone like an ele like Vekk with their huge energy reserves could run a decent enough rit or mes build too. I use SOS on my own main Ele a lot in small teams of 4 etc and Eles run SOS perfectly fine.

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

That flatbow...... +14% damage but you mention no condition with it... Can you clarify by writing down here exactly what it says or posting a screen shot of it please?

Max

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by MaxBorken View Post
That flatbow...... +14% damage but you mention no condition with it... Can you clarify by writing down here exactly what it says or posting a screen shot of it please?

Max
Here's some pics of the few things I kept I mostly merched/traded most of what I had barring dyes and some runes like advised.








I have a few other weapons but they are the bonus stuff from /bonus


@ Schmedro

Thanks for the tip on jagged bones, right now I am more focusing on the heroes I have and want to get while trying to make proper builds for the ones I do have as I feel they are not working that well together. Will experiment once I feel I got them set up better and keep your advice in mind.

As to HOM points I have some points but haven't much decided how many I really want to get I would like to definitely get to10/15 points but it will depend how difficult/time consuming it becomes. Also I am kind of enjoying the game right now so...I am in no hurry to run off to GW2 at all.

I only have two tapestries and have unlocked the "Devotion" Monument and "Fellowship".

As of now I think I would like to get more minis dedicated, I have 5 so far which are:

necrid horseman
siege turtle
kveldulf
cave spider
Elf (purple)

I will try to get more for this.

In the fellowship monument I have the animal companion and MOX up there only, I need to work on hero armor for my other companions. I should probably work on unlocking other monuments as well!

The Honor monument I think doesn't need a tapestry or I have one for it too as I have Eternal Hero of Tyria statue up there.

This has me at 8 point so far.

One thing I am trying to figure out is how to get the title Protector of Tyria, right now it show me at 24/25 but I am not sure how to "look" and see what I am missing..doesn't it have to do with the shield and two swords you see on map at outposts?

I think maybe it could be because I haven't gone past the "Last Day Dawns" quest?

Did the run the other night and used some "tips" to bring a full party in there and had 4/5 Armageddon groups done when I accidentally arggoed the King Adelbern, panicked and party wiped to shrine far south of the map and the king died before I could make it back to him...which is why I looked into setting up my heroes better! LOL

My IGN is Beldin Feldegast.

@ Gadd Fan

Most those 44 points I had I think was mostly from before when I played through prophecies and some of eye of the north. I believe I have quite a bit left two do in Factions and Nightfall most of the maps there don't have much unlocked.

In my log I have:

PRIMARY QUESTS
Against the Destroyers
Hunted!
The War in Kryta

PRIMARY EBON VANGUARD QUESTS
The missing vanguard

PRIMARY KRYTA QUESTS
Asuran Allies
Ebon vanguard allies

PRIMARY NORN QUESTS
Northern allies
Vision of the raven spirit

At least that's what I got to do for primary stuff there some other quest under specific headings like ascalon, crystal desert etc etc.

I think I will have to look up on the embark beach stuff as I don't remember any of that stuff, I think it might have just been added before I stopped playing or something. Will have to look into those daily mission and the like! Is funny you mention curse fo the norn bear as I just did this quest a day or so ago..lol

Never though of unlocking skill via creating a new character.. don't think I new you could do that when I played before. I have my main character Beldin as W/R and a lvl 6 assassin, the rest of my character slots are free. I will definitely try out that trick to save on the plat! I was changing my second prof on Beldin so I could then pay 1p to unlock each skill...lol

I have like 20 norm skill I want to unlock and some elite ones I need to hunt down and learn so I can try out the build I previously mentioned. One thing I am unsure of is which heroes are best suited for which builds, right now I have been looking at their main professions and going along with that.

For example I was planing on making giving Livia this build Discord: OAhjUoGYITxMHVSTTODTRTVVbhA

and just running other content to unlock more heroes like Master of Whispers which I don't have yet. Also I don't have the merc hero pack thing and not sure I will get it.



Last but not least thank you Cosyfiep for the reply about that, is good to know I don't have a forum spanking incoming! LOL

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by Asm0deus View Post
how to get the title Protector of Tyria [...] doesn't it have to do with the shield and two swords you see on map?
Yep. You get 2 swords once you finish both the mission and the bonus. So look on your map to find which mission you are missing. Last Day Dawns has nothing to do with the Protector title.

I looked on your HoM online and there are a few things I can do for you, if you want:
1. I could donate a variety of minipets that are just taking up my inventory space.
2. I can help you do a few quests in the Underworld so you can charm the Black Widow Spider pet.
3. We could do the Fissure of Woe and/or Domain of Anguish.
4. If you're short on cash, I don't mind giving you the plat and materials to craft an elite armor that you can dedicate to the HoM, but it has to cost less than 100k, including the materials.
5. I can also give you one Destroyer and one Oppressor weapon of your choice. You can look them up on the wiki to see which one you like.

And I suggest you think of the HoM as an organized list of things to do, and not as an excuse to quit GW and move to GW 2. That's how I've always looked at it
Oh, and if you're wondering why I'm willing to give you all of this stuff, it's because I tend to get a lot more things than I use... so it just adds up over time. And you seem like a thoughtful player so I want to kick-start your re-introduction to GW

Edit: That build you posted for Livia seems fine. It's not something I would use but I know it's a popular one. I would definitely recommend you unlock all 3 Necromancer heroes (Livia, Olias, and Master of Whispers) and then I suggest you finish Nightfall and unlock the hero Razah, who is initially a Ritualist but can change his primary profession to... say a 4th Necromancer or whatever you desire.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by Schmerdro View Post
Yep. You get 2 swords once you finish both the mission and the bonus. So look on your map to find which mission you are missing. Last Day Dawns has nothing to do with the Protector title.

I looked on your HoM online and there are a few things I can do for you, if you want:
1. I could donate a variety of minipets that are just taking up my inventory space.
2. I can help you do a few quests in the Underworld so you can charm the Black Widow Spider pet.
3. We could do the Fissure of Woe and/or Domain of Anguish.
4. If you're short on cash, I don't mind giving you the plat and materials to craft an elite armor that you can dedicate to the HoM, but it has to cost less than 100k, including the materials.
5. I can also give you one Destroyer and one Oppressor weapon of your choice. You can look them up on the wiki to see which one you like.

And I suggest you think of the HoM as an organized list of things to do, and not as an excuse to quit GW and move to GW 2. That's how I've always looked at it
Oh, and if you're wondering why I'm willing to give you all of this stuff, it's because I tend to get a lot more things than I use... so it just adds up over time. And you seem like a thoughtful player so I want to kick-start your re-introduction to GW
Yeah I was pretty much looking at HOM as a kind of overall goal I can keep an eye on as I play through the game and stuff I haven done yet.

I would be interested in any minipets I could get to dedicate! The other things I think I need to play the game more and maybe get some tapestries as I think they are locked till I use one on them.

For numbers 2 and 3 I don't think I am ready for that yet, I think I haven't even played enough to have access to those areas?

For number 4 and 5 that's a really generous offer but I need to work my way to a tapestry I think before I can dedicate to HOM.

Right now I am using "deldrimor" stuff? I have to admit I'm a little confused on the armor sets and what not right now. Don't all sets have the same "max stats" and the like but just use different skins.




I have dreadnought armor and gauntlets, templar helm and legging with sentinel boots.

I think I might have to do some research to see which sets are easier/cheap to farm buy mats for to craft so I can do that after getting that monument unlocked.

I wouldn't say no to a little starter amount of plat but I am not looking to clean out anyone here or abuse people generosity or looking for a "free ride" so to speak like I see some looking for in many mmo's! I'm assuming I wont be so plat poor as I play through faction and nightfall and complete those. lol

Any help you send my way is much appreciated.

Also I appreciate the replies you all have taken the time to make!


EDIT: OH on off the wall question here but I play in fullscreen 1080p and have noticed I get really bad lagg/ping times if I alt tab and open FF and have a few tabs open when looking up info and the like. I am ofc playing the game on a high setting but my pc should be able to handle it so just wondering if it's the game client not liking firefox and the like?

I ask as I don't have this problem with other newer games I play.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

It was nice talking to you today. So I said I'd buy you an elite armor and the cheapest Warrior armors are the Norn, Asuran, and Monument armors (all of which are from the Eye of the North) and the Ancient armor (from Nighfall). The most expensive is the Obsidian armor, crafted in the Fissure of Woe elite area, followed by Kurzick and Luxon (from Factions), and Vabbian armor (from Nightfall), so maybe stay away from those for now. All the other armors are somewhere in between, in terms of price.
And, yes, all those elite armors have exactly the same stats but different skins.

You do have access to Underworld and Fissure of Woe actually. All you have to do is go to Embark Beach and use a Passage Scroll, which I have many since they drop from bosses in Hard Mode. But you can only got to the Domain of Anguish after you've completed the Nightfall campaign.

Now, in terms of weapons, I'll try to give you a summary of what mods people tend to use.

For a build that relies on dealing damage with a martial weapon like swords, axes, hammers, daggers, spears etc. you have to think about 3 types of mods: a prefix, a suffix, and an inscription (see this wiki page).

1) For the prefix, people generally use a sundering mod (if they are lazy like me) or a vampiric mod (if they want to pump out as much damage-per-second as possible). If you're using a build that consumes a lot of energy (let's say you have the elite skill Warrior's Endurance and you're using only skills that cost energy) then you'll want a zealous mod.

2) For the suffix, pretty much everybody uses Fortitude (+30 health) unless their build has one or more enchantment skills, in which case they use an Enchanting weapon for +20% Enchantment length.

3) For the inscription, almost everybody uses "Strength of Honor" for +15% damage while health is above 50% and I suggest you do the same :P

Now, for a caster profession, you have 3 options:

A) Use a staff, in which case you have to choose a prefix, suffix, and an inscription. This weapon will give you 10 energy and a 20% chance to halve the recharge time of ANY spell you use. If you do not meet the requirement of the staff then you will deal less damage with that weapon, which is negligible anyway.

1) For the prefix, most people either choose Insightful (+5 energy) or Hale (+30 health). It's just a matter of personal preference.

2) For the suffix, most people either use Fortitude (+30 health) or Enchanting (+20% enchantment length). So it depends on your build.

3) For the inscription, most people use Hale and Hearty (+5 energy while health above 50%) or Have Faith (+5 energy while enchanted). Again, it depends on the build.

B) Use a wand and focus which generally means that person wants a 40/40 set which will have a 36% chance of greatly reducing the recharge and casting time of a spell from only one attribute. So this would be a poor choice in a build with many non-spell skills or many spells from 2 or more attributes.

The wand has no inherent bonus but the focus gives +12 energy as long as you meet its attribute requirement.

C) Use a spear and a focus. In this situation, the spear generally has a prefix that increases the length of a condition (or no prefix at all), a suffix of Fortitude (+30 health) or Enchanting (+20% enchantment length), and an inscription of I have the Power (+5 energy) or Let the Memory Live Again (10% chance to halve the skill recharge of any spell).

And, for the focus, one could use a suffix of Aptitude (20% chance to halve the casting time of a spell from one attribute) or Fortitude (+30 heath), and an inscription of Forget Me Not (20% chance to halve the recharge of a spell from one attribute).

Like in option B, you need to make sure that you meet the requirement of the focus, if you're going to use this.
But the most interesting thing about option C is that the enemy AI will never cast Backfire or Chaos Storm on you, simply because that's how it was programmed.

Hope that helps, I tried to keep it as simple as I could. Let us know if you have any other questions

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

Sorry you are missing one of the Proph missions but there are only 24 so you must have missed a bonus on one. Need BOTH swords showing on the shield. One is for completing the mission and the other is for doing the bonus that comes with the mission. Look for the missing sword on one or more of them on your map. Having just one sword on only one mission shield prevents you from receiving your Protector title.

Schmerdo looks to be your guardian angel which is really great to have. A couple of people helped me out in my first guild like that with a few gold weapons to start with and lots of good advice and tips and even ran me to Lion's Arch with my first character so I could hop ship to Cantha and get max armor right off. Also good advice on the mods.

You probably know this site already but just in case this can give you ideas for yourself and your heroes. The Heroway I use is called "7 Hero Player Support" there under General --> Meta. I don't see the full 7 hero Discordway or Sabway there right now (must be blind) but they do show the three necro discord builds on the same page.

http://gwpvx.gamepedia.com/PvX_wiki

Also I don't know how melee characters pull it off since I've only done it with casters but you can get a free Rit hero by playing the game at Gunnar's in EotN called The Norn Fighting Tournament. You also get an Assassin (Kahmu) too playing it though his appearance is random so you might have to play more that once. But the Rit (Xandra) should appear as the second or third character you face in the game which is located nearest the storage vault in the outpost on the second level.

Anyway you "win" the Rit (and Sin if he appears) even if you fail to win all the opponents to the end. And a Rit hero you can get right away is easier than going all the way through Nightfall for the only other one in the game. Though having both is awesome.

Trouble with a melee character playing the game is you are alone for the challenge and need spirits or major heals mixed with your sword play. A caster can just use a SOS build and hide behind a wall of spirits that deal both offense and heal you. In fact if anyone has a good build to get melee characters through the bison tournament please post a build would you. Wiki has tips on it too but I suck at healing my melee chars alone.

Also if you win the challenge you get a great focus item -- The Bison Cup -- for one of your caster heroes to use or for yourself if you are a caster. It works with any caster profession and is a great addition and totally free.

http://wiki.guildwars.com/wiki/Guide...ing_Tournament

Also at Gunnar's at ground level is Kilroy who allows you to run with him endlessly with brass knuckles he gives you to wreck revenge. When you win the upgraded brass knuckles at the end of the second quest hang on to it and NEVER merch it. It won't re-appear even if it is no longer in your possession. Only the lousy beginner's one will.

After you get the cool brass knuckles you can then run Kilroy's endlessly (the FIRST quest only) to get tons of XP points which adds to your skill point level. And expert salvaging the armor off of the enemies in that run can get you tons of useful runes. I've gotten the motherlode -- Superior Vigor -- there quite a few times. Also Major Vigor for my heroes to use and Survivor and expensive profession runes. All in normal mode. A lot of people take their characters there to max them up to level 20 running Kilroy's. And if you start another character at level 10 you can head north and quickly get to level 20 on Kilroy runs. Many people use it to go after the Survivor title. You just have to leave and return to Gunnar's (or switch districts) to re-set the quest again. Until level 8 you gain 250 Dwarf points a run as well in normal mode.

(Tip: If you have Assassin unlocked as one of your secondaries make a Kilroy build with all 12 points put into Dagger Mastery cause the brass knuckles you receive (and never merch - the ones after the second quest, not the beginners ones you start out with) act like daggers. (Well the beginners too but you aren''t saving those, Kilroy gives them out free every time you run the thing). Anyway you can rune them out with Sundering and Strength and Honor and +5 Armor (or +7 vs Physical Attack) mods and it makes the runs super easy).

Just thought I'd mention it for the XP points alone to build up your skill points.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by Gadd Fan View Post

As for parties I have the 8 hero pack so one of the mes and one of the rits in Heroway can be covered by my own characters as heroes since you have to go halfway thru NF to get your second Mes in the game (thank goodness for EotN's quick Mes) and all the way through to get your second rit and I recall you said you hadn't gotten through NF. But someone like an ele like Vekk with their huge energy reserves could run a decent enough rit or mes build too. I use SOS on my own main Ele a lot in small teams of 4 etc and Eles run SOS perfectly fine.
Before I got my merc pack I found the ranger hero at the beginning of NF made a pretty good rit also. Since rit spirits are considered skills I bump up expertise, so energy isn't an issue, equip her with a +5 energy and +30 ( if you can get one) longbow to encourage staying in the back line. Plus ranger are slightly more durable that rits.

Jin got me through some pretty tough missions.

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

^ Good point. You also get a ranger early on in EoTN in the Vanguard/Charr storyline too. Just mentioning cause if you want the ele over the ranger in NF (or already selected the ele) you still have a ranger in hand in the North. And certainly take Master of Whispers over the second NF ranger offered.

But yeah rangers can pop-up those spirits very well with little energy cost with Expertise though maybe not sustain them as well as an ele. But heroes are better at popping up the spirits then sustaining them any way. Mesmers are good at popping them too with Fast Casting replenishing energy quickly but of course getting that second mes requires making your way through a lot of NF first. Only advantage a rit has in running it's own line is that it can produce more damage per spirit with it's points and runes. But eles, mesmers and rangers as you mention (and the extra armor a Ranger has especially if you can't rune out a hero too well at the beginning) are good at SOS too.

And you can give a ranger a staff to use instead of a bow. That staff won't "wand" as much damage as the bow gives but I don't care about that small difference myself. With mods, +15 energy and +30 health is better for me. If you have Kerrsh's Staff the health goes way up to +60 allowing more attunement and radiant runes on the armor for extra energy instead of survivor and vitae for health. My ranger I play myself often uses SOS and uses Kerrsh's Staff and I find it the best build to survive anything. But my characters rarely stand around and "wand" anyway. I like to play a kind of aggressive and overly active SOS shall we say, heh. Not for everyone.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

All good advice guys. I wanted to post which heroes I had earlier but it slipped my mind as I wrote some of the previous posts so here it is:

W20Jora
Mo20Dunkoro
Mo20Ogden Stonehealer
N/rt2- Livia
Me20 Gwen
E20Acolyte Souske
E20Vekk
D17Melonni
D/Mo20MOX
W20Koss (he has been kidnapped and current unavailable till I save him)

I also I am up to 19 minipets due to Schmerdro being so helpful! Also thanks for those weapons they are making a noticable difference.

I have also found that I need to get the Thirsty River mission bonus done (for the protector of tyria title) but think I will go back to it once my heroes are sorted out more. Tried it for awhile last night and kept failing the bonus. Think with my heroes sorted and killing a tad faster I will be able to do it.

I have followed your advice Gadd Fann and made some NF characters to learn some new skill and I am working on one last throwaway character but from Factions who is a rt/m and have worked my way to seitung harbor...just need a little more done to unlock the marketplace, once the marketplace is unlocked I thinks it's possible to run from there to kaineng where I can learn all the skill I want for rt and Mo. I will then be able to get back on Beldin and go play through factions, sorry Koss but you can stay a prisoner for awhile...lol

I really want to work my way to master of whispers and unlock discord, think there a couple more thing I want in that area but can't recall off the bat right now

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

lol koss (let him stay a prisoner for life).

for the thirsty river bonus...when you get to the last group flag your healer on top of the king so he stays alive (and then I usually take out the groups starting at my right and work my way around). Dont agro all the groups at once (and put your healer on guard or avoid so he wont agro either).

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

@OP: If you're looking for Warrior specific advice, check out my guide. I rewrote it earlier this year so it's up to date and should cover anything you could possibly want to know.

Also, I'll avoid unnecessary nitpicking over other bits of advice in this thread, but for completeness' sake:

Quote:
Originally Posted by Gadd Fan
Also I don't know how melee characters pull it off since I've only done it with casters but you can get a free Rit hero by playing the game at Gunnar's in EotN called The Norn Fighting Tournament. You also get an Assassin (Kahmu) too playing it...
Kahmu is actually a Dervish.

Also, SoS bars will get melee chars through the tournament perfectly well.

Quote:
Originally Posted by Gadd Fan
And a Rit hero you can get right away is easier than going all the way through Nightfall for the only other one in the game. Though having both is awesome.
There's also Zei Ri, who you get after completing the Winds of Change quest chain (twice, in fact; once in normal mode and again in hard mode). This does make him immensely annoying to get though - WoC HM contains some of the hardest content in the game and you won't get him until after you've completed it...

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

^ Thanks. Totally forgot Kahmu was a derv. Shows how little I use Sin or Derv heroes other than Meloni for her quests in NF.

And when you say "SOS bars" for Norn Fighting Tournament for melee chars what exactly do you mean? SOS plus what other rit skills and how do you keep them up with low energy on melee characters? You can tell I play casters more than a warrior, heh. But I've been getting more into my warrior and derv of late so need some basics.

PS: Was glancing over your Warrior's Guide. Awesome stuff. Thanks.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

You can just use Spirit Siphon after you cast a spirit so, even if you have a maximum of 20 energy, you can still use spirits that cost 15 energy or less. It's very manageable.

By the way Asm0deus, I know you probably have a billion things that you want to do right now but I want to let you know about one more. You can easily get a green minipet called the Black Moa Chick as long as you have access to various outposts, check the link

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by cosyfiep View Post
lol koss (let him stay a prisoner for life).

for the thirsty river bonus...when you get to the last group flag your healer on top of the king so he stays alive (and then I usually take out the groups starting at my right and work my way around). Dont agro all the groups at once (and put your healer on guard or avoid so he wont agro either).
Poor, poor Koss is going to be tortured until I complete Factions.....lol

Quote:
Originally Posted by Marty Silverblade View Post
@OP: If you're looking for Warrior specific advice, check out my guide. I rewrote it earlier this year so it's up to date and should cover anything you could possibly want to know.

Also, I'll avoid unnecessary nitpicking over other bits of advice in this thread, but for completeness' sake:



Kahmu is actually a Dervish.

Also, SoS bars will get melee chars through the tournament perfectly well.



There's also Zei Ri, who you get after completing the Winds of Change quest chain (twice, in fact; once in normal mode and again in hard mode). This does make him immensely annoying to get though - WoC HM contains some of the hardest content in the game and you won't get him until after you've completed it...
Thanks for the link, my W/R which is how I ran prophecies wasn't very optimal. Your guide has been helpful, I am sticking to an Endurance/sword build though. I kind of like the looks of the W/E build.

Quote:
Originally Posted by Schmerdro View Post
You can just use Spirit Siphon after you cast a spirit so, even if you have a maximum of 20 energy, you can still use spirits that cost 15 energy or less. It's very manageable.

By the way Asm0deus, I know you probably have a billion things that you want to do right now but I want to let you know about one more. You can easily get a green minipet called the Black Moa Chick as long as you have access to various outposts, check the link
Will get to that soonish, just got done getting most of the skills I wanted to run the builds I want. I now just have to unlock more heroes and acquire some of the elite skills I am missing.

Going to get some elite skills first, Panic and Jagged Bones then going to play Factions so till I get to unlock Master of Whispers and learn Discord.

Will see what next once that is done.

Oh while I was making NF characters etc to learn some skill I noticed I had a second old character that had 4 birthdayboxes so got 4 more minipets!

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

fyi---when you go to collect Koss, he is dancing with his buddies there--so no worries about taking time to 'rescue' him.

and good job on the old minis!
(I also used to just make characters in factions and nightfall to unlock skills--you get a bunch when you make new characters, some are horrible while others can be useful until something better comes along---I would then delete those characters and make another new one of a different profession until I had done them all).

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

The free Koss quest is real easy to do and right away after you lose him basically so no worries. Glad you are doing so well getting back into the game.

As autumn starts, the festivals pop-up so plenty of free party items etc for the consumable titles will be coming up. Halloween has lots of drops. Thanksgiving has fewer but still some.

And the 2-week Wintersday in December is awesome. Especially at Eye of the North with a primary Ranger character (easiest of the professions by far to play this game and win constantly) with one of your necro heroes in tow. It can net you the Party Animal title in a few days with the tonics you can win alone in "Snowball Dominance." You can also easily earn the Vanguard title maxing it out this way too on him. (See wiki nearer the time for details, just get a Ranger created and to level 10 to take north before then). At the very least the price of buying those stacks of tonics goes way down then as lots of people have huge amounts to sell. You can also get enough canes for sweets title or close to it playing that game but canes are awesome to use on your characters as well.

So to re-cap, with a primary Ranger that can reach the North (level 10) with one necro hero and maybe a pet in tow for a shield ... 2 for sure titles there alone playing "Snowball Dominance" over a few days (Vanguard and Party Animal) plus possibly the sweets one as well. (Not to December, just a memo note for now to maybe get a Ranger character started a week or two before the event at least).

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Finally got my protector of tyria title, thirsty river was much easier with more dps, I had an elementalist so gave him a searing flames build which made a big difference. I didn't even have to put anyone in the middle to protect the second ghost.

I also managed to get another flag for the HOM and did Wayfarer's Reverie quest thinking I will get one of them once only reverie boxes alas the stinking event is over even though you can do and complete the quest you can't hand it in for a reward......

Well at least I can run to King Jalis Ironhammer in Battledepths to get the last tapestry I need for the HOM since I also finished Northern Allies.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Made way up to Tahnnakai Temple and have done 3 sword or mastered the previous missions after a couple tries, I am having trouble getting master (3 swords) for the temple though.

I managed to get expert (2 swords) but for the life of me can't seem to get it done under the 20 min time limit.

Any advice?

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Post your entire team build and we'll give you some build advice. To make it easier for you, feel free to show all your hero builds on your screen, take a screenshot, and upload that image to something like https://imgur.com .

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Been using this and have tried a couple different thing on my character. Note Livia doesn't have discord yet. Have to admit I haven't really done anything with the hereos gear so maybe I should rune them up or something too.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

In my opinion, you shouldn't need to rune up your heroes until you start doing Hard Mode or elite areas. So maybe wait until later so you can figure out which heroes you really like using.

Jora has a decent build but I wouldn't use a melee hero; especially since you're running a melee build yourself. I'd replace her with Xandra, who can bring spirits like Pain, Bloodsong, Shadowsong, Disenchantment, Anguish, and the Signet of Spirits elite (although she would be good without her elite too); and, if you don't have her yet, then maybe bring Pyre Fierceshot as a spirit spammer (as was suggested by Markaedw). Or you could bring Zhed as another Fire Ele but I'm not sure you got him yet. Alternatively, you could bring Olias with a Fire Magic build or an Energy Surge / Domination Magic build.

It's a shame to leave Livia's skill slot blank. You definitely need some kind of spirits in order to use "Mend Body and Soul" and "Spirit Light" to full effect so, if you still don't want to use a spirit spammer of some sort, then I'd bring "Recovery" or "Life" from Restoration Magic. However, if you do decide to use a spirit spammer, then you could just bring another minion skill, like Bone Horror or Bone Minions, since you'll probably have plenty of corpses available.

Your Fire Magic build is ok but I wouldn't split my attributes into Air and Earth Magic so maybe get Aura of Restoration and Resurrection Signet. In general, never split your attributes into 4 or more attributes. 3 should be the maximum and you already have Fire, Energy Storage, and Inspiration Magic.

Gwen looks good

Dunkoro already has a great resurrection skill through UA so take out Resurrection Chant and get any hex removal skill.

MOX has an interesting build but, like I said before, I wouldn't use melee heroes. They spend too much time running around, trying to find the correct path to their target, and not enough time actually attacking something.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by Schmerdro View Post
In my opinion, you shouldn't need to rune up your heroes until you start doing Hard Mode or elite areas. So maybe wait until later so you can figure out which heroes you really like using.

Jora has a decent build but I wouldn't use a melee hero; especially since you're running a melee build yourself. I'd replace her with Xandra, who can bring spirits like Pain, Bloodsong, Shadowsong, Disenchantment, Anguish, and the Signet of Spirits elite (although she would be good without her elite too); and, if you don't have her yet, then maybe bring Pyre Fierceshot as a spirit spammer (as was suggested by Markaedw). Or you could bring Zhed as another Fire Ele but I'm not sure you got him yet. Alternatively, you could bring Olias with a Fire Magic build or an Energy Surge / Domination Magic build.

It's a shame to leave Livia's skill slot blank. You definitely need some kind of spirits in order to use "Mend Body and Soul" and "Spirit Light" to full effect so, if you still don't want to use a spirit spammer of some sort, then I'd bring "Recovery" or "Life" from Restoration Magic. However, if you do decide to use a spirit spammer, then you could just bring another minion skill, like Bone Horror or Bone Minions, since you'll probably have plenty of corpses available.

Your Fire Magic build is ok but I wouldn't split my attributes into Air and Earth Magic so maybe get Aura of Restoration and Resurrection Signet. In general, never split your attributes into 4 or more attributes. 3 should be the maximum and you already have Fire, Energy Storage, and Inspiration Magic.

Gwen looks good

Dunkoro already has a great resurrection skill through UA so take out Resurrection Chant and get any hex removal skill.

MOX has an interesting build but, like I said before, I wouldn't use melee heroes. They spend too much time running around, trying to find the correct path to their target, and not enough time actually attacking something.
Thanks for the input. I will have to go unlock Olias and Xandra as I don't have either yet and just got Pierce Fyreshot so will have a look at that.

I have taken your advice on the Searing Flames ele builds but I am wondering how you all split your skill point tween 3 skill. I have tried different combos between fire, energy storage and inspiration but always end up with points I can't use? Seems like the best I can do is 10-10-11 with 1 point remaining.

I will remove res chant and add remove hex in it's place for Dunk.

For Livia tbh I am not sure what to use till I get discord unlocked. Wen you say if I use a spirit spammer you mean as in if I replace say mox or jora with xandra? I have "jagged bones elite" Livia could try but I was kind of warned away from it, what do you think?

You are very correct about the melees running around far too much, it is very very annoying especially MOX, he hits hard but sometimes he can't seem to get the message when I crtl left click on a critter to make them attack it.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by Asm0deus View Post
how you all split your skill point [between 3 attributes]
Since your most important attribute is definitely Fire Magic, I would put 12 in there and the rest can be whatever. I'd use 8 Energy storage and 10 Inspiration.
And yes, you will generally have just a few extra points that will go to waste. Don't worry about it since it's a very small number.
Quote:
Originally Posted by Asm0deus View Post
Wen you say if I use a spirit spammer you mean as in if I replace say mox or jora with xandra?
I would kick both MOX and Jora and add a spirit spammer (either Xandra or Pyre) and then Olias (with a Fire Magic or Domination build).
Quote:
Originally Posted by Asm0deus View Post
I have "jagged bones elite" Livia could try but I was kind of warned away from it, what do you think?
It's not a skill I would use but it's fine if that's the only Death Magic elite you have. I don't have any strong opinions about it.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

What I really hate about Tahnnakai Temple (Factions in general really, but this mission in particular) is that to get it done in time you need to be an idiot. You need to do stupid things like overaggro. Thankfully it's less necessary with the absurd amount of power creep that's happened since 2006 but it's still true. Having said that, some build advice in no particular order:

-Your big issue is a lack of damage mitigation. Get some prots in. Damage mitigation is a far far better means of staying alive than healing. Dropping the redundant rez and interrupts on Dunkoro will allow you to slot Prot Spirit, Aegis and Glyph of Lesser Energy.
-Switching Livia to a minion master or bomber will provide space for prots too, if needed. In any case, a minion wall will help keep damage off of your squishies. Discord isn't anything to get excited about. As far as elites go, there are a ton of options. The build isn't dependent on it. Something minion themed like Jagged Bones is the most common option, but something like Empathic Removal goes really well too. If you end up putting mesmer stuff into the spare slots that'll open up a few options.
-You really need a cancel stance for Frenzy. It doesn't matter if it's not ideal; just find something that'll break the double damage. Or just get Flail.
-If you want a spirit rit, just grab Chiyo. Henchman bars aren't shit like they used to be. Melee heroes don't perform very well generally speaking, so I'd look to fit something else in.
-Not that this really matters given I'd recommend dropping her, but Jora's bar is terrible. There's a point where adding more of the same doesn't improve the bar; where you're much better off finding something that will improve what you already have or adds flexibility. In Jora's case, you're better off with 3-4 attack skills and "For Great Justice" to fuel them. Also, get an IAS in. It's really not optional. Also also, Endure Pain isn't worth running. It doesn't actually heal you. Lion's Comfort is better.
-A smite monk is always a good option for a melee character, adding buffs (Strength of Honor, among others), damage (Ray of Judgment) and healing.
-Regarding runes, it's worth buying a minor rune of each hero's main attribute - fire for the eles, dom for the mesmers, etc.

So all up I'd probably go with this:

-You
-SF Ele
-SF Ele
-Panic Mes
-UA Monk
-Smite Monk
-Minion Master
-Chiyo

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by Schmerdro View Post
Since your most important attribute is definitely Fire Magic, I would put 12 in there and the rest can be whatever. I'd use 8 Energy storage and 10 Inspiration.
And yes, you will generally have just a few extra points that will go to waste. Don't worry about it since it's a very small number.

I would kick both MOX and Jora and add a spirit spammer (either Xandra or Pyre) and then Olias (with a Fire Magic or Domination build).

It's not a skill I would use but it's fine if that's the only Death Magic elite you have. I don't have any strong opinions about it.
Does going 11-10-10 instead of 12-8-10 nerf your fire damage much due to a single point? Asking as it seems like the loss of one point in fire to greatly increase the other two seems like it's worthwhile but maybe it's not?

I now have Xandra and will be working on getting Olias tonight, spent way too much time looking at gwpvx...



LOL


Quote:
Originally Posted by Marty Silverblade View Post
What I really hate about Tahnnakai Temple (Factions in general really, but this mission in particular) is that to get it done in time you need to be an idiot. You need to do stupid things like overaggro. Thankfully it's less necessary with the absurd amount of power creep that's happened since 2006 but it's still true. Having said that, some build advice in no particular order:

-Your big issue is a lack of damage mitigation. Get some prots in. Damage mitigation is a far far better means of staying alive than healing. Dropping the redundant rez and interrupts on Dunkoro will allow you to slot Prot Spirit, Aegis and Glyph of Lesser Energy.
-Switching Livia to a minion master or bomber will provide space for prots too, if needed. In any case, a minion wall will help keep damage off of your squishies. Discord isn't anything to get excited about. As far as elites go, there are a ton of options. The build isn't dependent on it. Something minion themed like Jagged Bones is the most common option, but something like Empathic Removal goes really well too. If you end up putting mesmer stuff into the spare slots that'll open up a few options.
-You really need a cancel stance for Frenzy. It doesn't matter if it's not ideal; just find something that'll break the double damage. Or just get Flail.
-If you want a spirit rit, just grab Chiyo. Henchman bars aren't shit like they used to be. Melee heroes don't perform very well generally speaking, so I'd look to fit something else in.
-Not that this really matters given I'd recommend dropping her, but Jora's bar is terrible. There's a point where adding more of the same doesn't improve the bar; where you're much better off finding something that will improve what you already have or adds flexibility. In Jora's case, you're better off with 3-4 attack skills and "For Great Justice" to fuel them. Also, get an IAS in. It's really not optional. Also also, Endure Pain isn't worth running. It doesn't actually heal you. Lion's Comfort is better.
-A smite monk is always a good option for a melee character, adding buffs (Strength of Honor, among others), damage (Ray of Judgment) and healing.
-Regarding runes, it's worth buying a minor rune of each hero's main attribute - fire for the eles, dom for the mesmers, etc.

So all up I'd probably go with this:

-You
-SF Ele
-SF Ele
-Panic Mes
-UA Monk
-Smite Monk
-Minion Master
-Chiyo
I agree about the how I dislike in faction the bonus swords are tied to completion times and I feel like I have too leeroy Jenkin missions all the time, much preferred the way it was worked in prophecies.

I haved dumped Jora, poor lass, lol and MOX as well and replace them with Xandra and Pyre. I think I will replace Pyre with Olias when I get him. I am also thinking of doing something different with my Character. Maybe an axe build? Not sure yet.


Eventually I would like to run this group for awhile and see how I like it: http://gwpvx.gamepedia.com/Build:Tea...ero_Discordway

To recap:

Vekk ~ Searing Flames fire 11, inspiration 10, energy store 10 for both
Sousuke ~ Searing Flames

Gwen ~ Panic Mesmer dom 12, fast casting 10, insp 8

Dunkoro ~ UA Healer divine 11, healing 10, insp 10

Xandra ~ SoSrit protection channeling 12, , spawning 3, protection 12


Livia ~ I basically took the Discord healer build and put in jagged bones instead death 12, restoration 12 soul reaping 8

Olias ~ Jagged MM death 12, soul reaping 8, protection 10 he lvl 15 right now but this is the plan

Schmerdro advised a spirit caller which is what I am trying to do with Pyre and Marty you saying I need more protection so should change dunkoro up some and dump the 10 point in healing prayer and put them in protection prayers? If so which 3 prayers should replace the healing ones?


Edit: Took out Pyre as Olias was so very easy to acquire, though it he would be longer to get too...lol

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by Asm0deus View Post
Does going 11-10-10 instead of 12-8-10 nerf your fire damage much
Well, you could check for yourself. Most of the damage is going to come from SF and, without runes, you're doing:
11 Fire Magic = 76 damage and 5 seconds of Burning
12 Fire Magic = 82 damage and 6 seconds of Burning
That's an increase of 7.9%
If you would be using a rune of minor Fire Magic and a +1 headpiece then you'd have:
13 Fire Magic = 88 damage and 6 seconds of Burning
14 Fire Magic = 94 damage and 7 seconds of Burning
Which is an increase of 6.8%

It's your choice but I think most people would tell you to have 12 Fire Magic.
Quote:
Originally Posted by Asm0deus View Post
I am also thinking of doing something different with my Character. Maybe an axe build?
This is coming from a guy who said he doesn't like playing melee characters, so bear that in mind :P But one of my favorite Warrior builds is using Warrior's Endurance along with Power Attack, Counterattack, Cyclone Axe, Furious Axe, a stance (usually Drunken Master or Burst of Aggression) and then 2 utility skills (Pain Inverter, Save Yourselves, I Am The Strongest, Wild Blow, Distracting Blow etc).

And using some Protection Prayers is indeed a good idea but I would keep them on a character that has good energy management, like from Soul Reaping. The 3 Protection Prayers skills, that you already chose, are good and I think the last team build, that you posted, is fine.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Ah yes why didn't I think of doing that...lol I think I will change the searing ele to 12 fire plus from helm etc like you suggested.

Might give that axe build a spin since Jora is benched and I have that nice axe I can use!


It was suggested earlier that I do some Kilroy punchout extravaganza runs to acquire rune and whatnot which is what I have been doing since last night mostly but tbh I am not sure what I should be keeping that is worth expert salvage and what should just be identified and sold.

White stuff I have been merching, blue/purple/gold I have been identifying and then salvaging/expert salvaging but which is worth expert salvaging and which do you just salvage.

I know I should keep survivor insignia,blood stained insignia, vitae rune, blessed insignia. What else do you guys keep?

How do you guys make/farm cold hard plat?

Also what about those runes insignia that give say +2/3 fire but have a -health penalty, are they good or to be avoided?

Right now I have been putting stuff in my bank and figured I will do a price check but I don't want to keep bugging over and over with price checks with stuff I should know is just merch junk. I would like to use the price check boards only for the better stuff.

Btw I have had 3 or so lockpicks which I have been merching for 750gold...

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Asm0deus
Does going 11-10-10 instead of 12-8-10 nerf your fire damage much due to a single point? Asking as it seems like the loss of one point in fire to greatly increase the other two seems like it's worthwhile but maybe it's not?
It's a damage bar. Have only as much energy management and whatnot as you need to get by, then pump as much as you can into killing things. That's their job.

Quote:
Originally Posted by Asm0deus
spent way too much time looking at gwpvx...
I really wouldn't recommend you do this. When I play a new game I never look at any online resources until I've finished it. That way I have established a certain understanding of the game before someone comes along and tells me the 'correct' way to do it. What gwpvx doesn't do in the slightest is explain to you why the builds are the way they are. They might give you good bars, but they can't make you a good player. Focus on understanding the principles rather than finding some aspirational setup that will supposedly solve all of your problems. Your earlier builds (with the lack of key elements and empty slots) and that Discord setup you've linked tells me you have a long way to go. To be fair, I'm sure some of this comes down to heroes prompting you to make builds for professions you've never played. This is why I like to remind people picking up a henchie when you aren't sure what you're doing is a good idea. Rant aside, what you need to do is build around yourself. What the Warrior brings to the team, other than profession specific things, is the melee presence. It'll allow you to make better use of short range AoE's (due to good aggroing) and to use yourself as a platform to trigger things. For example, your Mesmer bar doesn't include Shatter Hex which, due to how grossly overpowered it is, is inexcusable for a melee character. If you want to pore over the wikis, you'd be better off looking at the skill lists and finding things that you think will fit your needs, not blindly copying meta builds. Other build criticisms:

-Don't run three single target heals on Livia. Like I said earlier, too much of the same thing ends up being useless. MBaS and SL are on three and four second recharges, meaning there'll be a single target heal available when she needs one. Adding a third just wastes a slot. You ought to do more with this bar.
-As far as Dunkoro goes, you don't need the insp skills. Look at your energy usage. There's next to none. You could remove PDrain and Leech Sig and there would be no difference in his effectiveness. Dropping them and one more (I'd say Remove Hex, given you should have Shatter Hex) allows room for Aegis, Prot Spirit and GoLE.
-If you're not going to run a dedicated smite bar, just try to have someone spec into it for Strength of Honor and ideally Smite Hex/Condition too. If you've gotten prots onto Dunkoro you'll have freed up room on one of Xandra or Olias.

Quote:
Originally Posted by Asm0deus
White stuff I have been merching, blue/purple/gold I have been identifying and then salvaging/expert salvaging but which is worth expert salvaging and which do you just salvage.
Check a rune trader, which can be found in most city areas. A lot of them will be listed at 100g; these are junk and not worth salvaging (unless of course you want to use the rune/insignia yourself - prices reflect popularity/demand, not usefulness). Personally I wouldn't bother salvaging unless the trader price is at 200g or so. You'll get an idea over time of what to keep and what not to.

Quote:
Originally Posted by Asm0deus
Also what about those runes insignia that give say +2/3 fire but have a -health penalty, are they good or to be avoided?
An age old debate. In a nutshell, pro-minor rune advocates say that the benefits of an additional rank or two aren't all that significant, especially when you consider the much more noticeable health drop. On the other hand, if you don't actually need the health you aren't giving up anything at all. For a new player I'd advise sticking to minors, though feel free to experiment. The only exception would be minion masters, for whom each additional rank of death magic provides a supralinear benefit. Bars with a lot of health sacrifice can benefit from lower max health too as it's usually done by percentage, but that isn't usually a concern for hero bars.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by Asm0deus View Post
spent way too much time looking at gwpvx
GWPvX is a decent starting point if you need a little inspiration but please don't think that it has the "best" builds. Because what is best will depend on what objective you're trying to finish and what capabilities you have as a player, meaning how you use your skills, not just having those certain skills and mods.
Quote:
Originally Posted by Asm0deus View Post
which is worth expert salvaging and which do you just salvage
Like Marty said, identify everything except the whites, check the Rune Trader and see which runes have a much higher price than the armor, to which it is initially attached.
For mods, check Weapon Mods & Inscriptions Price Guide.
For weapon skins, check Rare Inscription Skins Price Guide.
Some people would use a normal salvage kit on weapon and armor drops to get common (or sometimes rare) crafting materials but I wouldn't bother with that.
Quote:
Originally Posted by Asm0deus View Post
How do you guys make/farm cold hard plat?
I just do HM stuff and Zaishen quests. I'll let other people advise you on the their preferred farming methods.
Quote:
Originally Posted by Asm0deus View Post
what about those runes insignia that give say +2/3 fire but have a -health penalty
In my opinion, it simply depends on the build. For Elementalists, I would always give them a +3 rune along with the +1 headpiece for their main element. For a Death Magic or a Domination build, I would do the same because I believe those are very powerful builds that greatly benefit from the extra attribute points. For every other build, I stick to minor +1 runes.
Quote:
Originally Posted by Asm0deus View Post
I have had 3 or so lockpicks which I have been merching for 750gold
People tend to buy lockpicks from each other at 1.2k or 1.25k, but in large amounts. If you wanted to sell around 10 or less lockpicks, then you may have to reduce the price around 1.1k in order to find a buyer.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by Schmerdro View Post
GWPvX is a decent starting point if you need a little inspiration but please don't think that it has the "best" builds. Because what is best will depend on what objective you're trying to finish and what capabilities you have as a player, meaning how you use your skills, not just having those certain skills and mods.

Like Marty said, identify everything except the whites, check the Rune Trader and see which runes have a much higher price than the armor, to which it is initially attached.
For mods, check Weapon Mods & Inscriptions Price Guide.
For weapon skins, check Rare Inscription Skins Price Guide.
Some people would use a normal salvage kit on weapon and armor drops to get common (or sometimes rare) crafting materials but I wouldn't bother with that.

I just do HM stuff and Zaishen quests. I'll let other people advise you on the their preferred farming methods.

In my opinion, it simply depends on the build. For Elementalists, I would always give them a +3 rune along with the +1 headpiece for their main element. For a Death Magic or a Domination build, I would do the same because I believe those are very powerful builds that greatly benefit from the extra attribute points. For every other build, I stick to minor +1 runes.

People tend to buy lockpicks from each other at 1.2k or 1.25k, but in large amounts. If you wanted to sell around 10 or less lockpicks, then you may have to reduce the price around 1.1k in order to find a buyer.
Aye I use sites like gwpvx as a starting point like you say, I find it easier to learn how to play if you start off with viable build that are known to work then afterwards you can tweak and experiment otherwise I feel to much time is spent trying to relearn what others have already spent so much time and effort to figure out.

So far that latest build seem to be working out fine and I vanquished one area in prophecies, think I will do more of that!

I have been looking at the traders but was hoping someone out there had "list" or something with the recent prices, I assume the prices of traders do not move so much considering there are less people than back when I played and traders prices fluctuate according to supply and demand. I did see those guides after I posted this and will refer to them. I noticed that fds sword are not in those list, are they not worth much anymore? I seem to remember back when I first played they were selling for a nice sum of plat?

Ah makes sense about the +3 runes, give them to squishy heroes that tend to stay in the back and avoid on melees and the like. I thought I might be wasting those lockpicks by merching them, will hang on to them in the future.


I think I will make myself a nice trader pricing list so I know what is worth salvaging and not when in the field!

Have one last question about loot farming and how drops work, I seem to remember farming feathers or somesuch and doing this solo because henchies and heroes stole loot or something. That said I googled loot drop mechanics and read up on scaling but can't seem to find any recent talks on the subject. It talks about loot scaling but it not very clear to me. Do heroes steal your green/gold drops?

While vanquishing Talmark Wilderness area I got like one or two gold drop max and was wondering if that becuase H/H etc?

Thanks again for the advice both of you.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Asm0deus
I noticed that fds sword are not in those list, are they not worth much anymore? I seem to remember back when I first played they were selling for a nice sum of plat?
Two things:
-That thread is for rare inscribable skins. Generally this means items that only come out of the end chest of a specific dungeon or UW/FoW. The FDS drops inscribable all over the place.
-Generally speaking, insc items aren't worth much. Staves aside, the only aspect of them that cannot be changed is the requirement (and the damage range/energy/whatever, but that's only a concern if you're hunting max req 8 items or whatnot), meaning it's very easy to find ideal ones. Easy to find = high supply = low price. With a non-insc item you need to hope that the inherent mod is good and that it's max, in addition to the req. Some items, like shields, foci and staves, have multiple inherent mods and thus have a very small chance of having perfect stats. Hard to get = low supply = high price. Point is, inscribable FDS's probably won't get you more than a bit of pocket money, while a non-insc 15^50 version could be worth a handful of ecto.

Quote:
Originally Posted by Asm0deus
Have one last question about loot farming and how drops work, I seem to remember farming feathers or somesuch and doing this solo because henchies and heroes stole loot or something. That said I googled loot drop mechanics and read up on scaling but can't seem to find any recent talks on the subject. It talks about loot scaling but it not very clear to me. Do heroes steal your green/gold drops?

While vanquishing Talmark Wilderness area I got like one or two gold drop max and was wondering if that becuase H/H etc?
http://wiki.guildwars.com/wiki/Loot_scaling

-Loot is split evenly between all members of the party. This includes heroes and henchmen.
-When farming solo the total amount of drops is reduced. For example, if you cleared an eight man area solo you'd get more drops/cash than you would have with a full team, but not eight times as many. This is to prevent solo farming from being too lucrative.
-Items listed in the link above are exempt from the party size scaledown. You ought to get eight times as many rare items (or whatever else) by clearing an eight man area solo than with a group.

That's my understanding anyway.

Asm0deus

Asm0deus

Ascalonian Squire

Join Date: Nov 2010

W/R

Quote:
Originally Posted by Marty Silverblade View Post
Two things:
-That thread is for rare inscribable skins. Generally this means items that only come out of the end chest of a specific dungeon or UW/FoW. The FDS drops inscribable all over the place.
-Generally speaking, insc items aren't worth much. Staves aside, the only aspect of them that cannot be changed is the requirement (and the damage range/energy/whatever, but that's only a concern if you're hunting max req 8 items or whatnot), meaning it's very easy to find ideal ones. Easy to find = high supply = low price. With a non-insc item you need to hope that the inherent mod is good and that it's max, in addition to the req. Some items, like shields, foci and staves, have multiple inherent mods and thus have a very small chance of having perfect stats. Hard to get = low supply = high price. Point is, inscribable FDS's probably won't get you more than a bit of pocket money, while a non-insc 15^50 version could be worth a handful of ecto.



http://wiki.guildwars.com/wiki/Loot_scaling

-Loot is split evenly between all members of the party. This includes heroes and henchmen.
-When farming solo the total amount of drops is reduced. For example, if you cleared an eight man area solo you'd get more drops/cash than you would have with a full team, but not eight times as many. This is to prevent solo farming from being too lucrative.
-Items listed in the link above are exempt from the party size scaledown. You ought to get eight times as many rare items (or whatever else) by clearing an eight man area solo than with a group.

That's my understanding anyway.
Yeah I read that but it's not very clear and seems like old info from 2007, if you click the anti farm code link at the bottom there some player confirmed, disputed and speculative theories. I was hoping that some of the older players that didn't stop playing would have more concrete info or methods/theories.

Anyways I think I am good to go and at the end of my questions and just want to thank all of you here that posted for helping me back into the game!


Happy Hunting!

Gadd Fan

Frost Gate Guardian

Join Date: Feb 2014

Good luck. Glad to see you having fun and making progress.

About runes I always do minor runes for professions. In backliners. Cause then I can do Radiant for extra energy instead of Survivor on the chest and legs say. And some runes are very cheap so you can rune out some skills nicely through the rune trader. Obviously some are really expensive.

But you can get runes of Minor Vigor (+30 to your health) for free with about 15 to 20 minutes work. Endlessly. Great for all your heroes to have.

1. Create a new character in NF and you take a first quest of "Armored Transport" given by armorer Mehinu in Kamadan right after tutorial mission. That's where you escort the guy over to the Sunspear Hall easy peesey.

2. After you collect reward for same that opens up "Stolen Shipment" quest from Kailona the rune trader in Kamadan (she is kind of near the front gate). Map to Sunspear Hall and run around the back and pick up the stolen shipment and she will give you a free Minor Vigor rune just like that.

That Minor Vigor rune cannot be sold to anyone including in game rune traders (prevents using it as a cash farm) but works the same as a Minor Vigor you would buy otherwise. Anet is fine with you farming it for use on your characters in other words. Also if you score a Minor Vigor rune at Kilroy's or whatever you can sell that one for a decent profit to the Rune Trader.

Like I say, Minor Vigor is great for heroes instantly giving them +30 health points and even new characters (you) until you can afford Superior Vigor or even Major Vigor. (BTW Superior Vigor is the best rune going in my opinion).

Rune out your heroes as much as possible. You just need an expert -- not perfect -- salvage kit to remove a rune from one of them and move to another since their armor (unlike yours) isn't breakable. And the tokens you get in NF for the 2 quests above can help pay for expert salvage kits. Win-win.

Also salvage all items in higher end areas like the North for iron, dust and even bone I'd say. Feathers absolutely. Even stone and wood have their uses. 50 wood + 50 iron = perfect salvage kits. Grail of might = 50 iron + 50 dust for example. The AI characters to trade with for these can be found in the middle of Embark Beach.

Look up feather farm on wiki. Feathers are usually the most expensive item of the lot. (Used for Essence of Celerity with dust). It's right on the island where Shing Jea monastery is. You want money? These materials go into making con sets (also read wiki).

You can also sell the raw materials for cash even to the common raw material trader or people in Kamadan looking for the materials to build their own con sets if you only have material of one kind say. And you just use regular salvage kits to salvage them too so it costs next to nothing and you make nice money from it.

You have that storage pane you can open up for 50 gold is it to store the materials in too. Though I usually have a storage character just to carry around the extra stacks I make. I pretty much have always salvaged stuff from 8-party areas in all campaigns. That's how I made money to start with since I'm not a farmer other then some feather farming and Kilroy's rune farming so that is how I made my money in the game.

Other money maker I used was with Z missions, Z bounties, Z VQs. You can sell Z Silver Coins in Kamadan too if you get a surplus but I use them for lockpicks and tomes more. And the big 15 slot equipment pack all my toons use cause I like weapons and different armors for them.

And I usually merch higher priced items if I don't think the salvage is greater for them. Never really looked to make money. Money just gets made as you play along in the game I find. It just adds up over time.