Melee Hero Challenge
Mandragora Screamer
Hello folks,
A contest.
I'm a 5+ yr GW1 player and an ex-GW2 WvW Guardian Commander (ex cuz I got bored within 2yrs no matter how many PC xpacs they make!). Anyways, to the point. I've struggled mightily into devising an all (HERO) melee team. A task which I've long wanted to do and tried many variations. While each melee prof has a moderate decent self-heal, it's not quite enough at least combos I've tried. I've tried Rangers, Dervs (whom I though might), including transforming Raza into my 4th Derv hero), Warriors (who I also thought might make it) and Sins. Did Anet honestly screw the melee class into second place forever? Perhaps.
Here's my offer. Come up with a hero melee only team that has made it through let's say...Rilohn Refuge. A typical but representative zone. Oh, my only stipulation in HM...heck I've made it far in normal...lol. If you come up with the winning builds, 100k platinum and one armbrace--as a token of my appreciation of your contribution to a fascinating game. Also, I will make a youtube vid with builds, give you credit, and broadcast. Any challengers? Please no theoretics...you must have made it with a minimum (no more than 5) rez's--pref zero.
**I wanted to give an honest ty shout out to Marty Silverblade, who has kept these forums strong...forever. Great job man!
Mandragora Screamer
**Update to questions asked:
1 - Meant The Floodplain of Mahnkelon/Map zone, not Rilohn mission. Reason being is all the varied bosses who will provide a unique challenge. This is not the hardest zone in HM, but representative due to varied bosses. The team should be capable of vanq.
2 - Merc heroes from my perspective are allowed.
3 - Cons, no cons/candy. I have several teams that can vanq/master missions w/o these. The goal is to see the strongest stand alone melee.
4 - Heros/mercs each must participate in melee combat action; i.e., you can use a combat Mes, Rit, etc.
5 - Any combat enhancing spells/chants are acceptable such as Spirit's Strength
What I'm looking for is the team than can optimise dps and healing, those birds in that zone seem to have an infinite supply of mana and spam glimmer of hope for days, so your DSP much reach a certain breakpoint.
Contest will run through 20 Sep when winning build will be posted. It will take me some time to try each team.
A contest.
I'm a 5+ yr GW1 player and an ex-GW2 WvW Guardian Commander (ex cuz I got bored within 2yrs no matter how many PC xpacs they make!). Anyways, to the point. I've struggled mightily into devising an all (HERO) melee team. A task which I've long wanted to do and tried many variations. While each melee prof has a moderate decent self-heal, it's not quite enough at least combos I've tried. I've tried Rangers, Dervs (whom I though might), including transforming Raza into my 4th Derv hero), Warriors (who I also thought might make it) and Sins. Did Anet honestly screw the melee class into second place forever? Perhaps.
Here's my offer. Come up with a hero melee only team that has made it through let's say...Rilohn Refuge. A typical but representative zone. Oh, my only stipulation in HM...heck I've made it far in normal...lol. If you come up with the winning builds, 100k platinum and one armbrace--as a token of my appreciation of your contribution to a fascinating game. Also, I will make a youtube vid with builds, give you credit, and broadcast. Any challengers? Please no theoretics...you must have made it with a minimum (no more than 5) rez's--pref zero.
**I wanted to give an honest ty shout out to Marty Silverblade, who has kept these forums strong...forever. Great job man!
Mandragora Screamer
**Update to questions asked:
1 - Meant The Floodplain of Mahnkelon/Map zone, not Rilohn mission. Reason being is all the varied bosses who will provide a unique challenge. This is not the hardest zone in HM, but representative due to varied bosses. The team should be capable of vanq.
2 - Merc heroes from my perspective are allowed.
3 - Cons, no cons/candy. I have several teams that can vanq/master missions w/o these. The goal is to see the strongest stand alone melee.
4 - Heros/mercs each must participate in melee combat action; i.e., you can use a combat Mes, Rit, etc.
5 - Any combat enhancing spells/chants are acceptable such as Spirit's Strength
What I'm looking for is the team than can optimise dps and healing, those birds in that zone seem to have an infinite supply of mana and spam glimmer of hope for days, so your DSP much reach a certain breakpoint.
Contest will run through 20 Sep when winning build will be posted. It will take me some time to try each team.
Marty Silverblade
Won't be able to try this until tomorrow. Some clarifications I'd like to see in the meantime:
-Must all of the team members be capable of being melee combatants or is your requirement merely being Warrior/Assassin/Derv/Ranger with a melee build? Dervs are psuedo-casters so giving them a staff and having them run more of the traditional mid/backliner stuff would be a starting point for me. Conversely, would a Spirit's Strength Rit or similar be acceptable?
-Is masters completion necessary or is standard ok?
-Are mercenary heroes allowed? I'd vote no; though I'm probably biased.
-What about consumables? I'd really prefer to not use them, though I have no idea exactly how much effect they'd have until I give this a go.
**Thanks.**
-Must all of the team members be capable of being melee combatants or is your requirement merely being Warrior/Assassin/Derv/Ranger with a melee build? Dervs are psuedo-casters so giving them a staff and having them run more of the traditional mid/backliner stuff would be a starting point for me. Conversely, would a Spirit's Strength Rit or similar be acceptable?
-Is masters completion necessary or is standard ok?
-Are mercenary heroes allowed? I'd vote no; though I'm probably biased.
-What about consumables? I'd really prefer to not use them, though I have no idea exactly how much effect they'd have until I give this a go.
**Thanks.**
Tyran Hellcaster
Nice challenge.
A useful note is that you need master of whispers to even be able to enter the mission. He was equipped like a touch ranger.
The Drought just died, mission complete ^
It was in HM including the bonus.
The key to a successful melee heavy team lies in interrupts, dwayna, and especially one melandru to keep your guys clean.
Just so you know my heroes had some runes but were far from properly runed up. Also their weapons were whatever was lying around.
Should you regard touchers as non melee, in that they use touch skills rather than melee attack skills like a warrior does, then you could replace the touchers with warriors.
If you do, I am sure it will be even easier as they can bring yet more interrupts.
A useful note is that you need master of whispers to even be able to enter the mission. He was equipped like a touch ranger.
The Drought just died, mission complete ^
It was in HM including the bonus.
The key to a successful melee heavy team lies in interrupts, dwayna, and especially one melandru to keep your guys clean.
Just so you know my heroes had some runes but were far from properly runed up. Also their weapons were whatever was lying around.
Should you regard touchers as non melee, in that they use touch skills rather than melee attack skills like a warrior does, then you could replace the touchers with warriors.
If you do, I am sure it will be even easier as they can bring yet more interrupts.
Tyran Hellcaster
You changed the terms of the contest midway lol!
So I dont get 100k + armbrace already???
I must say you certainly lowered by the bar by changing the map and allowing mercs. This is just easy now.
And melee combat action??? Please define this clearly.
Also, you say winning build will be posted? You mean we should not even post our builds???
The fact that it is not first past the post, as in fastest clear or something, but is judged based on what you like the most, is an unfair contest and will put people off.
So I dont get 100k + armbrace already???
I must say you certainly lowered by the bar by changing the map and allowing mercs. This is just easy now.
And melee combat action??? Please define this clearly.
Also, you say winning build will be posted? You mean we should not even post our builds???
The fact that it is not first past the post, as in fastest clear or something, but is judged based on what you like the most, is an unfair contest and will put people off.
Marty Silverblade
What the OP means/is looking for is a team of people charging around bashing, smashing and stabbing their way to victory. Your touch rangers, while a nice idea, isn't what he wants. I was thinking about this last night and I figured you could put some hard guidelines on it, like requiring each person to have at least 10 points (before runes) in a melee attribute and to have that weapon type equipped at all times. To use my prior examples, it allows Spirit's Strength Rits but not caster Dervs. Only grey area that comes to mind is Illusionary Weaponry (initial thoughts are to not allow it to prevent potential abuse).
No idea on how his judging is going to work though. His post sounds like there's going to be some subjective element to it, which doesn't make for a good contest. Fastest to vanquish could work but would depend on factors like spawns, player skill and such. First past the post is also unfair as it depends on when you find out about the contest - I'd almost definitely have beaten you if I hadn't have had to leave my PC after posting. Tbh I'd have preferred if this wasn't a contest so that people could create builds just for the sake of it rather than have people get all worked up about judging and whatnot.
No idea on how his judging is going to work though. His post sounds like there's going to be some subjective element to it, which doesn't make for a good contest. Fastest to vanquish could work but would depend on factors like spawns, player skill and such. First past the post is also unfair as it depends on when you find out about the contest - I'd almost definitely have beaten you if I hadn't have had to leave my PC after posting. Tbh I'd have preferred if this wasn't a contest so that people could create builds just for the sake of it rather than have people get all worked up about judging and whatnot.
Tyran Hellcaster
Illusionary weaponry...haha. One strip and you are useless.
The OP's terms are not clear but what seems obvious is that they go against what GW is about.
His question is along the lines of whether an 8 man melee team can work or whether it is too weak to vanquish that map.
The problem is that a melee team needs support to be effective, in the same way that caster teams need it.
Paragons are obviously good for an all melee team, but the requirement does not allow them. (inb4 sword paragon, gtfo!)
This is not a fair comparison with casters to begin with.
The OP's terms are not clear but what seems obvious is that they go against what GW is about.
His question is along the lines of whether an 8 man melee team can work or whether it is too weak to vanquish that map.
The problem is that a melee team needs support to be effective, in the same way that caster teams need it.
Paragons are obviously good for an all melee team, but the requirement does not allow them. (inb4 sword paragon, gtfo!)
This is not a fair comparison with casters to begin with.
Mandragora Screamer
Hello again. I think most of you are making more of this than my original intent...think Occam's razor.
As someone mentioned, the goal of this team is a simple brawling group of heros/mercs that can all contribute/synergize nicely and complete the vanq. -- preferably with no death penalty or even a positive morale (which I can do easily in HM with a caster team). Has zero to do with time/speed, more I'd prefer how well the team survives initial blitz's while overcoming DPS needed for bosses/healing mobs. Each hero/merc must have/use a martial weapon. Illu. Weap is allowed but as someone pointed out, can get stripped easily. I was more inclined to include wars/dervs/sins/para/rangers, but other profs can be used.
I'm not a GW1 expert by any stretch and the intent of this contest was to simply generate some enthusiasm and interest from the community still playing. There are literally thousands upon thousands of combinations / permutations of skills. So my goal is to reach out to the community (at least I had thought in a fun way) to gain your knowledge on the subject. Surely there is a synergy that you may have had some success with that I did not. That said, here is an example of what I'm talking about and a team I tried:
Derv hero: OgCjwypoqOw3pb6t7Tu/+h37L
War hero: OQMTETaW5pvAX4K8l92Vhn8XB
What I saw here was NPC's blitzing a single hero/merc at a time (e.g. Koss got literally stomped in seconds even with full armor/shield/watch yourself). And yes my dervs had +1 on scythes.
Comments:
@Tyran:
-I have to respectfully disagree with your comment regarding mercs. They are a standing part of the game at this point and have been for a few years.
-With regards to changing map, my apologies I had originally meant to post the zone/vanq not the mission. But I disagree it's easier than the mission, just the opposite in my experience. The varied bosses of the zone will ensure that a melee has to be prepared for all types of damage...not just one or two. -I'm also not new to touch-rangers but not what I'm asking for...try them on Admiral Kaya or Buhon Icelord.
-Yes please do post your recommended builds (codes preferred as well just as a time saver for readers)
-I guess an all-para team meets the parameters...but could they meet this challenge?
@Marty:
In retrospect, I have to agree this probably would have been btr approached not as a contest but just a simple challenge. (note to self...do not post contest after a cpl drinks!). But I will honor my original statement. Perhaps I should have done a 1st/2nd/3rd.
As someone mentioned, the goal of this team is a simple brawling group of heros/mercs that can all contribute/synergize nicely and complete the vanq. -- preferably with no death penalty or even a positive morale (which I can do easily in HM with a caster team). Has zero to do with time/speed, more I'd prefer how well the team survives initial blitz's while overcoming DPS needed for bosses/healing mobs. Each hero/merc must have/use a martial weapon. Illu. Weap is allowed but as someone pointed out, can get stripped easily. I was more inclined to include wars/dervs/sins/para/rangers, but other profs can be used.
I'm not a GW1 expert by any stretch and the intent of this contest was to simply generate some enthusiasm and interest from the community still playing. There are literally thousands upon thousands of combinations / permutations of skills. So my goal is to reach out to the community (at least I had thought in a fun way) to gain your knowledge on the subject. Surely there is a synergy that you may have had some success with that I did not. That said, here is an example of what I'm talking about and a team I tried:
Derv hero: OgCjwypoqOw3pb6t7Tu/+h37L
War hero: OQMTETaW5pvAX4K8l92Vhn8XB
What I saw here was NPC's blitzing a single hero/merc at a time (e.g. Koss got literally stomped in seconds even with full armor/shield/watch yourself). And yes my dervs had +1 on scythes.
Comments:
@Tyran:
-I have to respectfully disagree with your comment regarding mercs. They are a standing part of the game at this point and have been for a few years.
-With regards to changing map, my apologies I had originally meant to post the zone/vanq not the mission. But I disagree it's easier than the mission, just the opposite in my experience. The varied bosses of the zone will ensure that a melee has to be prepared for all types of damage...not just one or two. -I'm also not new to touch-rangers but not what I'm asking for...try them on Admiral Kaya or Buhon Icelord.
-Yes please do post your recommended builds (codes preferred as well just as a time saver for readers)
-I guess an all-para team meets the parameters...but could they meet this challenge?
@Marty:
In retrospect, I have to agree this probably would have been btr approached not as a contest but just a simple challenge. (note to self...do not post contest after a cpl drinks!). But I will honor my original statement. Perhaps I should have done a 1st/2nd/3rd.
Pleikki
here claiming the bounty for zephyr
hes on screen
Mandragora Screamer
Quote:
Originally Posted by Pleikki
http://i57.tinypic.com/104lymo.jpg
here claiming the bounty for zephyr
hes on screen
http://i61.tinypic.com/2hguxci.jpg Sorry, even though this build is full Derv, you have no points in the primary martial weapon and instead rely upon Grenth's Aura, Whirling Charge, and Sand Shards...all enchants/spells--not weapon action. Also I see a...summons? Same as a con--not allowed.
Also, I'm looking for something more original than a build already posted 2-yrs ago on these forums. The contest is not about if you can cut and paste from PvX either or repost of old builds (e.g., some of Khomet's work). Please think outside the box.
here claiming the bounty for zephyr
hes on screen
http://i61.tinypic.com/2hguxci.jpg Sorry, even though this build is full Derv, you have no points in the primary martial weapon and instead rely upon Grenth's Aura, Whirling Charge, and Sand Shards...all enchants/spells--not weapon action. Also I see a...summons? Same as a con--not allowed.
Also, I'm looking for something more original than a build already posted 2-yrs ago on these forums. The contest is not about if you can cut and paste from PvX either or repost of old builds (e.g., some of Khomet's work). Please think outside the box.
Schmerdro
Quote:
Originally Posted by Mandragora Screamer
[...]
Also I see a...summons? Same as a con--not allowed.
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