GvG for Beginners Teaching Project

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

There's no question that GvG is daunting to get into. Not only is it deep enough that even people who've been playing for years are still learning, but it also requires quite some knowledge to put up a fight, as well as seven other people who share the same interest. A few years ago, it would have been feasible to find a low-level guild and just play matches to get the hang of it, but there are no longer any opponents to play against on ladder, and learning to GvG by playing daily automated tournaments is unlikely to be productive, since the skill disparity is so large.

This is where this endeavor comes into play.

Twice a week, we've been hosting GvG scrimmage sessions open to all new players. After a segment reserved for discussion and questions about builds, players are divided for scrimmages with prearranged team builds and experienced players leading the team, with postmortem analysis between matches.

The benefits of this arrangement, as compared to going it alone, are multifold:
  • Matches actually happen
    -No fussing around for hours trying to dragoon enough people to form a team to play. While there might still be some downtime, since forming teams isn't instant and not everyone is always around for the entire time, you'll still be in the company of other players who are there to GvG.
  • Matches will be approximately even
    -Teams are balanced as much as possible based on both player experience and positions, so there generally aren't one-sided stomps because one team is full of people who still don't know what they're doing.
    -The team builds used in scrimmages are designed to expound on specific tactical concepts. There's no risk of losing because of being counterbuilt, or playing a build that simply doesn't work.
  • Networking is facilitated
    -Being able to interact with and play alongside experienced players is a good way of breaking the ice. It's always been a misconception that top PvP players are hostile and antisocial and toxic and whatever other rude thing - most of us are more than happy to help out if you send a PM.
    -Networking also happens among the newer players. Some of them might wind up being guildmates in the near future, and meeting people is important to that process.

Check the stickied thread at QQ forums for more information, including times, people to contact, and recordings of previous scrims.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Direct.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Added some more content to the opening post.

We've been doing these for about a month now, and we've had several dozen people show up for at least one session. The ones who've been attending regularly have made noticeable progress, with several of them having moved up to real GvG guilds as a result.

Feel free to PM me or anyone you see in the informational sticky if you have questions, or if you just want to shoot the shit.