Hello all,
The time has come for me to release the teambuild which is able to do Domain of Anguish in HM with ease. This build is made to finish all 4 areas in DoA within 1-1.5h and if your highly experienced even BELOW 1h.
Disclaimer:
Build has been made by myself, Guardian of Ectos - therefore I reserve the rights to this teambuild.
Disclaimer:
You do need some EXP in TANKING and/or playing EMO before attempting this. (For explanations on tanking I suggest wiki or youtube for more explanation)
Disclaimer:
Thread will be updated regularly for more information and tips. This only scratches the surface of the build and the arguments why these builds are ran.
Disclaimer:
This screenshot is BEFORE the build got tweaked to a even better one. Also I used a mercenary hero instead of a necromancer on this run to quiken it a little bit up, I changed the teambuild now so that everyone can do this instead of a requirement to get these mercenaries.
Also Pain Inverter was used to kill tendrils quicker, this again requires more exp in EmoĆng and controlling the heroes
IMPORTANT TO READ:
When playing with heroes it is important to know how to flag heroes. You will HAVE to do this throughout the complete run. The reason for this is that heroes often will wander around to places that you don't want to. For example running to foes to deal damage or run around certain routes in order to get to a enemy because the line of sight is blocked.
Always flag the heroes in AGGRO bubble range in order for the heroes to use their attacks. Without doing this you will not do any damage at all and most likely will wipe because of too long no damage and aggro.
Teambuild - You & Tank:
Tank
- Template code: OwFSU5PT0kHQ6M4OIQ4k1ZdO
Armor (all parts):
- Headpiece: +3 Shadow Arts + 1 Shadow Arts
- Chestpiece: +50 HP rune
- Insignia's: Blessed
- Runes: Attunement + 1 reduce cripple 20%
Weapon:
- Spear: +5 energy +20% enchantment
- Shield: +10vs demons + 30 HP (Aegis of Aaargghh)
Usage: Use swap to remove spirits that are in range of the heroes.
Emo
- Template code: OgNCw8zzNTLSSqFJj4xBReA
Armor (all parts):
- Headpiece: +3 Energy Storage + 1 Energy Storage
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 20% +15 energy staff
Usage: Control the heroes by flagging + bond all.
Teambuild - Heroes:
Hero 1
- Template code: OQNDA8MNP80fgpLPXPt+pERC
Armor (all parts):
- Headpiece: +3 fast casting
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 Fast Casting 20/20 offhand
- NO main weapon
Usage: Use Mending on the whole group. When bonds are removed check which person lost it and renew it. Be sure Mending is the 2nd bond on the players
Hero 2
- Template code: OwUSIYIPMET3NdD0FvIpk/B
Armor (all parts):
- Headpiece: +3 Divine Favor
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 20/20 offhand Domination
- NO main weapon
Usage: Use Watchful Spirit on the whole group. When bonds are removed check which person lost it and renew it. Be sure Watchful spirit is the 3th bond on the players.
Hero 3
- Template code: OAZEQodJv4sNKE3BUR6Q1BLqqA
Armor (all parts):
- Headpiece: +3 Blood Magic
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 20% +15 energy staff
Usage: Disable skill 4-5-6-7 at city to prevent energy loss. Enable it after City again. At Foundry send Olias to the Black Beast of Aaargh spawn to act like a tank. Remember to wait until the beast TOUCHED. Afterwards use spirit bond on him and infuse.
Hero 4
- Template code: OQJTI4xY55EY6yBcNc6FICAdAA
Armor (all parts):
- Headpiece: +3 Domination Magic
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 40/40 Domination set
Usage: Use Edge of Extinction BEFORE every spike.
Hero 5
- Template code: OQljIwDjJP0ATXOAneBiAUYcMA
Armor (all parts):
- Headpiece: +3 Domination Magic
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 40/40 Domination set
Usage: At the Fury group micromanage Panic as 1st skill to use.
Hero 6
- Template code: OAVDIslXOnATngbDYHmq40IA
Armor (all parts):
- Headpiece: +3 Domination Magic
- Chestpiece: +50 HP rune
- Insignia's: Radiant
- Runes: Attunement
Weapon:
- Q9 40/40 Domination set
Usage: None.
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Explanations on each area:
(This explanation is for the emo and his heroes)
City of Torqua:
- Bonding -
Step 1: Bond yourself with Protective Bond and Balthazar's Spirit
Step 2: Bond all heroes with Protective Bond
Step 3: Bond the tank with Life Bond > Protective Bond > Balthazar's Spirit
Step 4: Let Hero 1 use Mending on all except for the tank
Step 5: Let Hero 2 use Watchful Spirit on all except for the tank
Step 6+: Keep watching all bonds, if some are lost be sure the bond order on all heroes is: Protective bond > Mending > Watchful Spirit
- Route: Part 1-
Step 1: After bonding all heroes start flagging your heroes up the corner as suggested on this picture below: (PS do NOT flag heroes near spirits, else they will kill them and get aggro)
Step 2: Once flagged let Hero 4 use Edge of Extinction
Step 3: Start spiking the 1st ball in city
- Route: Part 2 -
Step 1: Start killing the enemies on the wall, be sure to NOT flag heroes near a spirit
Step 2: Once all enemies on the wall are killed put Edge of Extinction near the ball of enemies infront of the city wall
Step 3: Kill all enemies infront of the city wall and enter the door and walk to the left side.
Step 4: Flag your heroes on this picture below:
Step 5: Watch the bonds of the tank!
Step 6: Place Edge of Extinction and kill them
- Route: Part 3 -
Step 1: Start walking up to the right and go onto the next groups of enemies.
Step 2: Place Edge Of Extinction on this picture below:
Step 3: Kill the group
- Route: Part 4 -
Step 1: Wait until the tank is in positition and grab the quest reward.
Step 2: Walk to the tank with just enough range to keep his bonds up
Step 3: Walk backwards and wait for the tank to ball everything up
Step 4: Place EoE and kill them
Step 5: Once the big group of enemies are dead flag the heroes just outside the gate to Stygian Veil in order to miss the energy drain effect
Step 6: Finish off Jadoth
--- PICTURES STILL HAVE TO BE ADDED
--- TO BE CONTINUED
DoA Heroway
The Eternal King
The Eternal King
Bump- Feel free to give your review on the build so far
darke of moine
More pics?
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T1Cybernetic
Very nice, I still have yet to play much in DoA, I have been there a few times but it never interested me being a solo kinda player By the time DoA was popular everyone I played with had drifted off into other games so I think I missed out
Might go and give this a blast with a friend of mine and see how it goes, Thanks for sharing.
Might go and give this a blast with a friend of mine and see how it goes, Thanks for sharing.
The Eternal King
BUMP! To give back something this year I will teach the ones who are interested this DoA tactic to them - (prove your own personal cons to join) - Out of the first 20 replies I will choose people to join me (PS: you will need to be able to play one of the builds and Teamspeak to hear the explanation of the tactic) - date and time of playtime will be anounced later (will be this upcoming week)
Leave the following the comments below:
- In-game name
- What of the roles your able to play
- Timezone
- Days when your available to play these upcoming days/week
Leave the following the comments below:
- In-game name
- What of the roles your able to play
- Timezone
- Days when your available to play these upcoming days/week
Arkon Necrocannibal
Hero 3 looks pretty much useless to me beside BIP.
Why do you need wards when you have a tank?
Why do you need wards when you have a tank?
The Eternal King
The Obsidian flame does 140 armor ignoring damage, therefore it is a strong singel target spammable skill. ALso dark pact is aswell pretty much armor ignoring damage (around 45dmg) with only less then 2s recast. You dont want any other damage skills because then the hero will only focus on doing damage instead of its supposed job: using bip. The enchantments are cover wide and used for certain spots where there is more pressure (certain places in foundry) for example dreamriders use mirror of disenchantment, which party wides removes a enchantment from the group. By having cover enchantments you mitigate that. Also the ward of stability is used if you need to spike the fury group (meteor shower) or tortureweb dryders use meteor. Also the other ward is used when enemies from veil break out to the party group and if the emo has no bonds on them. Its all extra survivability basicly.
[Nika]
This build looks very random to me. Like someone wanted to copy a doasc build and make it useable with heroes.
Now there is nothing wrong playing tank&spank with heroes but the concept/build seems meh here. It is smart to put all the defense onto the human player - but why when heroes can play defense much better than offense? Prot bond is not needed for doa tanks, and so having an emo isn't.
If you ask me I'd play this with a human dervish spiker. A rather normal herobuild offers enough to fight through weird parts like foundry rooms and cleanup damage with high utility.
Panic and the healing prayer seed skill make a 360 veil quite
But using strats like MENDING a whole party and so on can't make sense in this meta - esp when <1:30 is reachable with a pretty standard wota-support hero team setup 1 real player.
Or when 2 real players can duo the whole thing faster.
I might be wrong since I haven't tested this build in particular nor have I tried alot of tns heroplay but the theory checks out.
Now there is nothing wrong playing tank&spank with heroes but the concept/build seems meh here. It is smart to put all the defense onto the human player - but why when heroes can play defense much better than offense? Prot bond is not needed for doa tanks, and so having an emo isn't.
If you ask me I'd play this with a human dervish spiker. A rather normal herobuild offers enough to fight through weird parts like foundry rooms and cleanup damage with high utility.
Panic and the healing prayer seed skill make a 360 veil quite
But using strats like MENDING a whole party and so on can't make sense in this meta - esp when <1:30 is reachable with a pretty standard wota-support hero team setup 1 real player.
Or when 2 real players can duo the whole thing faster.
I might be wrong since I haven't tested this build in particular nor have I tried alot of tns heroplay but the theory checks out.