Can I just ask which class is the best for DPS and I mean fast burst. Thanks to anyone that answers !
***mod edit--merged posts--no need to post same thread in 2 forums!!!---mod edit***
Newcomer - best dps class?
Troko99
Pleikki
think wars and assas can do higest dps? someone else can confirm tho who knows more about these
Marty Silverblade
Assassin is what you're looking for, though if melee isn't your thing you can create spike builds for casters with Assassin's Promise.
Ayuhmii Shanbwa
for newcomers i say elementalist, easy to use if you are new
dont make newcomers use pvx, people, new ones have to learn the game mechanics
but yeah, ele is easy to use as long as you read what the skills do, and make combinations of skills to make them even better
they are straightforward damage dealers
air magic and fire magic both do well, as fire magic has burning (strong health degeneration) and air magic has armor penetration (ignores some armor rating)
use http://wiki.guildwars.com/wiki/Main_Page to find out where to get skills, and to learn the basics
assassins can be great, but require you to learn about lead attack+offhand attack+dual attack, as you need to use chainattacks, some might find it hard
if you have all campaigns, you have 8 character slots, use 1 for elementalist and first get a nice helpful guild, that way you can slowly get better at the game, and learn about whats important, like heroes, which are npc's you can take in your team when human players are too busy doing their own stuff
make an assassin in case you do well with it, so you can see for yourself which you like
learn about the basics first, see more of the game, and try stuff out to see how skills work with other skills
people always say "use this and that build" but 1. you are new, so have no idea and 2. its boring using the same builds over and over, and use anything others use
warning with assassin: if you use offhand attack or dual attacks, without having hit with the attack before that (it goes lead attack, then offhand attack, then dual attack), you fail to hit and lose energy
i still use my own builds, and became way better than i was years ago, so its not that hard, as long as you try stuff out, nd get the right heroes (the npc's you can take with you and give skills and such)
also, dont use more than 1 major attribute rune,a dn dont use any superior, as they take away health, and since you are new, it may be important to keep health until you know what you're doing
i always use 1 major and the rest minor attribute runes, then always use 1 major vigor rune for health back
try to do stuff, and ask help from people in helpful guilds, but dont join speedclear and farming guilds, they barely help, from what i have seen, as they do speedclears and farming mostly
if you have nightfall, go to kamadan american district 1, and look for such helpful guild
good luck
dont make newcomers use pvx, people, new ones have to learn the game mechanics
but yeah, ele is easy to use as long as you read what the skills do, and make combinations of skills to make them even better
they are straightforward damage dealers
air magic and fire magic both do well, as fire magic has burning (strong health degeneration) and air magic has armor penetration (ignores some armor rating)
use http://wiki.guildwars.com/wiki/Main_Page to find out where to get skills, and to learn the basics
assassins can be great, but require you to learn about lead attack+offhand attack+dual attack, as you need to use chainattacks, some might find it hard
if you have all campaigns, you have 8 character slots, use 1 for elementalist and first get a nice helpful guild, that way you can slowly get better at the game, and learn about whats important, like heroes, which are npc's you can take in your team when human players are too busy doing their own stuff
make an assassin in case you do well with it, so you can see for yourself which you like
learn about the basics first, see more of the game, and try stuff out to see how skills work with other skills
people always say "use this and that build" but 1. you are new, so have no idea and 2. its boring using the same builds over and over, and use anything others use
warning with assassin: if you use offhand attack or dual attacks, without having hit with the attack before that (it goes lead attack, then offhand attack, then dual attack), you fail to hit and lose energy
i still use my own builds, and became way better than i was years ago, so its not that hard, as long as you try stuff out, nd get the right heroes (the npc's you can take with you and give skills and such)
also, dont use more than 1 major attribute rune,a dn dont use any superior, as they take away health, and since you are new, it may be important to keep health until you know what you're doing
i always use 1 major and the rest minor attribute runes, then always use 1 major vigor rune for health back
try to do stuff, and ask help from people in helpful guilds, but dont join speedclear and farming guilds, they barely help, from what i have seen, as they do speedclears and farming mostly
if you have nightfall, go to kamadan american district 1, and look for such helpful guild
good luck
Rushin Roulette
Im surprised, that no one has named the Necro yet. With the right combination of teammates and/or Henchies/Heroes they are absolutely unbeatable in terms of DPS (also not taking Hex removal into consideraton). In addition, a lot of the damage is non elemental (direct damage and life stealing) which means it is not effected by the changes from NM to HM.
Frontline DPS
Assassins (harder to learn due to damage chain necessity)
Dervish (also hard to learn due to Enchant upkeep and attack combinations)
Warrior (Easyest melee class for a new player)
Midline DPS
Necro (see above)
Ritualist (Spiritspamming is one of the easier skills, but this is mainly single target and sometimes seems to be plagued by spirits random targeting issues)
Mesmer (Nice DPS, nice mob control, but needs a lot of experience to play well, especially if you want to make the most of many of the skills secondary effects or primary requirements, harder to do in HM due to increased casting speeds of mobs)
Elementalist (Great in NM, but severely lacking in HM due to increased AR vs. Elements)
Frontline DPS
Assassins (harder to learn due to damage chain necessity)
Dervish (also hard to learn due to Enchant upkeep and attack combinations)
Warrior (Easyest melee class for a new player)
Midline DPS
Necro (see above)
Ritualist (Spiritspamming is one of the easier skills, but this is mainly single target and sometimes seems to be plagued by spirits random targeting issues)
Mesmer (Nice DPS, nice mob control, but needs a lot of experience to play well, especially if you want to make the most of many of the skills secondary effects or primary requirements, harder to do in HM due to increased casting speeds of mobs)
Elementalist (Great in NM, but severely lacking in HM due to increased AR vs. Elements)
Marty Silverblade
Quote:
Im surprised, that no one has named the Necro yet. With the right combination of teammates and/or Henchies/Heroes they are absolutely unbeatable in terms of DPS (also not taking Hex removal into consideraton).
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Quote:
Elementalist ... severely lacking in HM due to increased AR vs. Elements
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Also, I'm not sure why people think Assassin chains are difficult to manage. "Must follow a lead attack" and such is hardly rocket science. If there's a reason Assassins are hard to pick up for a beginner it's because of Factions itself (namely, afflicted exploding in your face and double damage from bosses), not the skills.
Ayuhmii Shanbwa
people see that cuz many people found assassin chains hard to use when factiosn came out, and newbies are also new to factions
you play for years, so you know how to use skills well (i think)
GW is also a new kind of MMORPG, so you gotat get used to it
anyway, elementalist is way easier, as it has straightforward skills, mostly
if you fail(like miss or blocked) with lead or offhand attack, then next chain attack skill will fail if you wanna chain right away, and you lose energy
most people are used to use skills in games where you dont need another being used first
its also easier to do with no chain skills, and a newcomer needs to start easier, right?
would make sense to me
you play for years, so you know how to use skills well (i think)
GW is also a new kind of MMORPG, so you gotat get used to it
anyway, elementalist is way easier, as it has straightforward skills, mostly
if you fail(like miss or blocked) with lead or offhand attack, then next chain attack skill will fail if you wanna chain right away, and you lose energy
most people are used to use skills in games where you dont need another being used first
its also easier to do with no chain skills, and a newcomer needs to start easier, right?
would make sense to me