So I was wondering which items would drop from what source. Simply said. After I figured the items unid value to be of importance concerning this question I tracked the uni values for any item I got as drop - for few years (ye farming was far less effective due to this obsession...)
So for now my results very briefly (will add details when I got time - just want you to notice already and help on open questions):
- mobs of same level always drop items in same unid value range
- same as previous accounts to the amount of goldcoins dropped
- normal mobs do drop 1 item or goldcoins [I´d like to call this 1 drop], Bosses can drop more than one drop (observed up to 3 drops, but could definitely be more) - this means if a boss drops 3 drops and all are cash it bulks up and yields those exceptionally high gold drops
- the unid value of an item determines it´s stats (no Isomorphy here, just a correlation): the damage/armor/energy/HSR on the one hand, the req on the other hand
- white and blue items are considered same by those mechanics
- purple and gold drops are considered same by those mechanics - except STAVES! - purples here are different from golds, whereas the golds are treated like other gold/purple items
- req and dmg of item are calculated independently from oneanother but depending on the unid value
- identifying an item does the following: if the unid value is x there will be any number between 0 and x added to get a raw ident value of y simultaineously that raw value is multiplied by a rarity factor, which is 1 for blue/white items, 2 for purples and 4 for goldies
- chests do have a level and are treated exactly as mobs except they will only drop the purple/gold items in their range (and tomes in HM - but who cares?)
- anything lvl 24 and above is just the same, highest unid value can only be obtained from lvl 22 or 23 (it is 60g and can generate unique white staves at 18%HSR - I got one 60g item drop in 4 years of excessively farming lvl 22-23 Gargoyles plus 2 59g items, one from gargoyle, one from chest near them)
- Locked chest =/= locked chest: asc/shing/istan are lvl 22 whereas all others are lvl 24
I hope these are the most important results for now. I guess some were known already, some only to those who took the effort themselves, some seem very new.
So one of THE most interesting questions that came up were: What about those max q8 drops: where do I most likely get them? considering this aspect I´d need your help now in order to find out what happened with the nerf - the biggest dropchanging updates. By the above formula we could tell a range for the unid value of an item (e.g. a 228g bow has a raw id value of 57g which yields possible unid values of 29g to 56g) Now assuming we observe a high enough number of identified items we´d assume that the highest identvalue of any max q8 bow was generated by the random summand in the identifying equation was max, which would be x-1, such that the raw ident value of said bow must be x+x-1 which let´s us easily calculate x. So let´s say we see we look at cosyfieps mursaat bow at 532g. It yields raw ident value of 133g which results in x=67g. So we know that q8 could be dropped at up to 67g (at least) Same way we could assume the lowest value max q8 bow was generated with raw ident value of x+1 such that a q8 max gold bow of 136g would yield a lower limit of x=33g to q8 max bows. So now we´d know max q8 bows dropped in the range of 33-67g.
However that´d be too simple In proph there were unlocked chests - which presumably worked different on unid values, just like nf treasures - at least maybe - so we need to exclude ANY Proph items. Furthermore I said that the unid value determines the range of the req. So across all skins there will be the same upper limit for a certain req. The lower limit will be specific to the skin however. So an example to make my point clear again: at the moment I know q8 purple/gold items can drop at up to 35g unid value, and foci with 12e can drop at 32-57g - this yields an intersecting set at 32-35g which means that if we farmed any mobs that drop items in this unid value range we´d have a chance to get a max q8 gold focus as desired. For axes I didn´t find any max dmg gold/purple one at 35g or lower unid which explains why there are no max q8 axes dropping at the moment.
So now we are at the point where I nee your help:
weapon | Axe | Bow | Dagger | Focus | Hammer | Shield | Staff | Sword | Wand |
lowest unid value | 35 | 38 | 45 | 32 | 37 | 33 | 38 | 33 | 37 |
And now highest unid values for q7 and q8 items from the thread here (for gold items calculate idvalue/8+0,5 and round the result):
q7 | 35 |
q8 | 67 |
I checked with coseyfiep - it was a regular drop none from keyless chest
This is my quest for now before gwguru shuts down - thanks a lot at this point for a great community throughout all the years!
Especially I´d like to thank certain ppl at this point who already helped me a lot at my researches: first I guess LicensedLuny even tho inactive: it´s where I got inspiration data and discussions and that other research thread I´m moderating atm, trademeimfamous for data on unlocked chests in SF, dreaming in digital for data on some low req drops, ofcourse our Guild Lord Pleikki for countless data on the strange purple staves and the desired q8 drops and I guess Yawgmoth for the idea to actually care for unid values, which was key here. Also thanks to all others, who I forgot to mention (I´m sure I did... - my brain compares to that of a gold fish on those tasks).
Also I´m very interested in GhostKairi to post some of his findings as he tackled the problem of q8 drops in a different way: we´ve been talking ingame quite some already and could relate our results in means that my data proves his findings and vice versa.
So for you sneaky guys who just want the q8 drops: quick and dirty thread edition:
What have I done?
I have been farming many levels and gathered ideas for other spots to farm other areas, but the most extensely farmed were the ones marked with * If you have ideas on where to fill the gaps (esp. lvl 9, 13, 14) or better alternatives to the locations I proposed: we need spots where large groups of just one level of mobs is present and can be balled - different level mobs in between make goldcoin drops research impossible - as happened to me at Gargoyles in Diessa Lowlands, which are lvl 22 and 23 mixed (drops are possible to track back due to the names written in chat)
1 ???
2 ???
3 (many in Old Ascalon)
4 (many in Eastern Frontier)
5 ???
6 (Charr in Fort Ranik)
7 (Gargoyles in Diessa Lowlands)
8 (Maguuma in Deldrimor Bowl)
9 ???
10 (Minotaur in Anvil Rock)
11* (Ettins in Griffons Mouth)
12 (Tengu in Jaya Bluffs)
13 ???
14 (Mergoyle in Scoundrel`s Rise)
15* (Raptor Nestlings in Riven Earth, Snowmen in Secret Lair of Snowmen)
16 (Maguuma in Silverwood, Moss Scarab in Reed Bog)
17 (Thorn Stalker in Blood Stone Swamp Mission, Bog Scale Blighter in Black Curtain and others)
18* (Vermin in Xaquang Skyway)
19 (Minotaur in Black Curtain - but their drops happened rarely...)
20* (Canthan Chest, Minotaur in Elona Reach - but their drops happened rarely...)
21 (Sand Drake in Crystal Desert)
22* (Hydra in Crystal Desert, Resurrect Gargoyle in Diessa Lowlands HM, locked chests in starter areas)
23* (Flash and Shatter Gargoyles in Diessa Lowlands HM)
24* (locked chest in later regions)
So I will post my data on here as soon as possible: which level mob drops which range of unid values, which unid values yield which stats, which reqs are possible at which values, which chests are which level, how do nf treasures work, how do SF unlocked chests work... we´ll see if I find the time in time
Observations Table1: req versus value
listed in brackets are guesses about which might drop by trying to kind of extrapolate to a function with always positive or always negative second derivate (means the differences between values follow by oneanother will always get bigger or stay the same)
req | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
white/blue | low | 1 | 9 | 9 | 9 | 9 | 9 | 10 | 13 | 18 | 23 | 30 | 40 | 53 | - |
high | 11 | 11 | 16 | 21 | 26 | 37 | 52 | 50(55) | 56(60) | 58(60) | 59(60) | 58(60) | 60 | - | |
purple/gold | low | 5 | 6 | 6 | 6 | 6 | 6 | 7 | 10(9) | 12 | 15 | 21 | 27 | 35 | 46 |
high | 6 | 8 | 12 | 16 | 20 | 24 | 28 | 35 | 59(60) | 57(60) | 58(60) | 58(60) | 58(60) | ||
purple staves | low | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba |
high | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba |
Observations Table2: value versus level
listed in brackets are guesses about which might drop by trying to kind of extrapolate to a function with always positive or always negative second derivate (means the differences between values follow by oneanother will always get bigger or stay the same)
lvl | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24+ | |
unid | low | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 5 | 6 | 8(7) | 8 | 10(9) | 12(11) | 13 | 16(15) | 17 | 20(19) | 22 | 25 | 28 | 32 | 36 | 40 | 45 | 50 |
high | 3 | 4 | 5 | 5 | 6 | 8 | 9 | 11 | 12 | 12(14) | 16 | 18 | 21 | 24 | 26(27) | 30 | 32(33) | 37 | 42 | 47 | 52 | 58 | 60 | 58 | 57 | |
goldcoins | low | 2 | 2 | 3 | 4 | 6 | 7 | 9 | 11 | 13 | 15 | 17 | 20 | 23 | 27 | 30 | 35 | 40 | 44 | 50 | 56 | 63 | 71 | 80 | 90 | 100 |
high | 6 | 7 | 9 | 11 | 13 | 15 | 18 | 19 | 25 | 27 | 32 | 37 | 42 | 47 | 51 | 59 | 61 | 76 | 87 | 96 | 106 | 111 | 112 | 117 | 114 |
Observations Table3: req versus level
listed in brackets are the predictions that can be done by the previous two tables. listed in brackets inside brackets are values predicted by extrapolating the values in above tables roughly to a curve indicating the dependency from one parameter to the other as a function with one curvature (means the function is just one giant turn assuming you´d sit in a car driving along the function)
lvl | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24+ | |
white/blue | low | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3(2) | 3(2) | 3 | 5(3) | 4 | 4 | 5 | 5 | 6(5) | 6 | 6 | 8 |
high | 0 | 0 | 0 | 0 | 0 | 0 | 0(5) | 0(6) | 6((7)) | -(6(7)) | 7 | 7(8) | 8 | 8(9) | 8(9) | 9(10) | 9(10) | 10 | 10(11) | 11 | 11((12)) | 11(12) | 12 | 12 | 12 | |
purple/gold | low | - | - | - | - | - | - | - | 6(0) | 2(0) | -(0) | 4(0) | 5(3) | 3 | 4 | -(4) | 5 | 10(5) | 5(6) | 7 | 7 | 8 | 9 | 9 | 9 | 9 |
high | - | - | - | - | - | - | - | 6(7) | 7(8) | -(8) | 7(9) | 8(9) | 9(10) | 8(10) | -(10(11)) | 11 | 10(11) | 11(12) | 12 | 12(13) | 13 | 12(13) | 13 | 13 | 13 | |
purple staves | low | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | |
high | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba | tba |
Observation Table4: value for chests (and assumed droplevel)
in brackets listed are limits that yet have to be confirmed for all chests in said category or are just assumed as taken from the value versus level table. The chests seem to work exactly as monsters considering drops, except that the rarity range is limited (blue white for hidden stash e.g. and purple gold for most others). I did several runs of SF nm and HM logging all drops with some friend so we can be sure there is no difference considering drops from keyless chests in there depending on NM or HM. The higher limits are extraordinarily rare - in order to get them I did up to 500 runs on some chests - still on lvl 20 and 22 chests the limits are insanely rare - just as on mobs. I guess there is statistically less than 1 54g item from lvl 20 source amongst 500 drops from said source (at least I did thousands of canthan chest runs and only got one 54g item - it is so rare that I doubted at some points the 54g really dropped)
Chest unid values -> | min | max | lvl |
Wreckage, Wrecked Catapult | - | - | - |
hidden Stash | 1 | 6 | ? |
Ascalonian, Shing Jea, Istani, unlocked in "The Deserters" | 5 | 11 | 7 |
Steel | 10 | 18 | 11 |
Kryta | 15 | 26 | 14 |
Maguuma | 22 | 36 | 17 |
Elona, Cantha, Kournan, Sorrows Furnace first keyless (NM and HM alike) | 32 | 53(54) | 20 |
locked Chest Ascalon/Shing Jea/Istan HM, Sorrows Furnace second keyless (NM and HM alike) | 40 | 58(60) | 22 |
all others | 50 | 57 | 24 |
No clue on following: HoH chest (but seeing what drops there I tell you it´s lvl 24), keyless chests in Dreadnought´s Drift and Ice Floe (were nerfed Oct 2006)
If anything said here can´t be understood by anyone: feel free to ask! And now let´s show gwguru community is the best! Also if you have any important information or flaws in my argumentations: post them - IMMEDIATELY! I´m just human and do mistakes... and forget things - maybe there was a strange source of drop in factions as well as there was unlocked chest in Proph...? Let me know! Let us know!