Quote:
Originally Posted by Tyax
Why should we only be able to remain at level 20, assuming that our charactors can be transfered.
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To balance the future quests and missions to be challenging for as many players as possible more easily. I think future missions may walk a much thinner line where tactics and skill is more important than ever, something that's only possible if they can make certain expectations about the character abilities.
Hmm, in your example, a level 30 fighting a level 40 monster would be similar to a level 20 fighting a level 28 in the current game. Why not keep it at 20, and let players fight a level 35?
I think the goal they intend to have for the characters is to unlock new skills, item pieces, and complete more parts of the game.
One may think of level 20 characters as experts in their professions, with their training complete.

However, just because they're trained doesn't mean there aren't a world of challenges awaiting them.
Also, increasing a cap to, say, 30 is just a quite short term "goal", with a goal to e.g. dominate the ladder or master end-game PvE challenges with a profession much tougher and rewarding awards to me.