I'm responsible for the DW Healer template and a few skeptics seem not to understand the point, and ArenaNet's summary of our explanations could have been better, so I'll just quickly explain it here. For ones who don't know, the build is the following:
Divine Favor 12 Healing Prayers 12 + 1 (+ rune) Protection Prayers 3 Orison of Healing Word of Healing Healing Touch Healing Seed Mend Ailment Smite Hex Vengeance Restore Life
The reason for this is that a good 80% of the players using premades, afaik, use them for arenas. And in 4v4 arenas, this build can work very very nicely. Most teams won't spam hexes too much, so the 1s cast time instead of 2s on Remove Hex helps, and much of the time you're the only (competent) ressurecter so that means being able to switch between 4s and 8s ressurection is quite important imo.
Now, if anyone uses this unmodified build for tombs or GvG, he needs a reality check, and I regret this wasn't mentionned in the description of the build by ArenaNet; we didn't exactly insist on it either, so it's more our fault there really.
This is my current monk build:
Divine Favor 12 + 1 (minor rune) Healing Prayers 12 + 1 + 2 (major rune) Protection Prayers 3 + 1 (minor rune) Orison of Healing Word of Healing Healing Touch Healing Seed Mend Ailment Remove Hex Glyph of Lesser Energy Ressurect
Now, another thing we kinda did on purpose with this premade is that all the skills you'd need to make it a Tombs or GvG build are ridiculously easy to buy - I believe most of them can be bought at Ascalon City (Glyph of Lesser Energy, Ressurect) but I'm not sure about Remove Hex; it might be at Yak's Bend, or perhaps at Ascalon too, I can't seem to remember. I seriously wouldn't consider playing a monk without mend ailment at this point (I'd go as far as to say it's one of the best non-elite skills in the game).
What might also be less obvious is that this is a spam build - that means it's an awful lot easier to use if you got your skill keys on buttons, and you don't activate them with the mouse (I'm quite luckly to be left-handed personally, since that means I can use my right hand for the numpad) - if used "defensively" (always trying to get the full benefit of WoH for example), you'll most likely never run out of energy.
And as a closing note, I'd just like to make you notice that WoH, when healing prayers is over 12, heals more than Orison even when the target is above 50% HP. Still, that doesn't mean you shouldn't also use Orison on others (it's a spam build!), which I believe ArenaNet incorrectly summarized in their posted description.
Hopefully this will clear any confusion regarding this build, and once again my apologies if this wasn't the right forum to do so. If anything, I perhaps regret our warrior build wasn't taken instead (hammer/smiting), as it's quite damn good unmodified for both tombs and arenas (significantly better than any of the premades by a good order of the magnitude) - ah well, that'll teach us to only polish one of the 3 builds we submitted
Uttar (AKA Wang Ping of the Dynasty Warriors)