Bleached Shell Farming

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Okay, as requested, I am posting a quick guide on farming Bleached Shells, which you can get from the sand Wurms.

It requires a 55hp build, if you have no idea what that is or how it works, I suggest you read my guide first.

The build I found that worked best in this area was Monk/Ranger, with
Protective Spirit, Healing Breeze, Blessed Signet, Shield of Judgement (E), Serpent's Quickness, Mending, Balthazar's Spirit, Blessed Aura.

With Serpent's Quickness and the attribute points I will provide, you are going to be able to cast your second Shield of Judgement before the first one is over.

Of course you can use another build if you want to, but this one will take 1:25-1:30 per wurm group (usually one, two if you're lucky)

Attributes:
Healing Prayers: 6 +3
Smiting Prayers: 12 +4
Protection Prayers: 7 +3
Divine Favor: 9 +3
Wilderness Survival: 3

Just look at the screenshots (attached below.. btw, I found two bleached shells that run!).. Sorry for cheap, fast guide, I'm kinda tired of typing after the guide I wrote two days ago :P

Anyhow, using this build/run, you can make around 5-6 Bleached Shells per hour, as each run takes about 5 to 8 mins. You can choose to kill or ignore the enchanted swords/bows guarding the teleporter, it's up to you. Good luck, have fun!


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EDIT: BUILD CHANGE

Area of Effect spells have no effect on wurms, therefore feel free to use Balthazar's Aura and/or Symbol of Wrath.

My new build:
Protective Spirit, Blessed Signet, Shield of Judgement {E}, Balthazar's Aura, Symbol of Wrath, Mending, Balthazar's Spirit, Blessed Aura

Tip : A 20% longer enchantments weapon really helps here!

Attribute Points:
Healing Prayers: 6 +3 =9
Smiting Prayers: 12 +4 =16
Protection Prayers: 6 +3 =9
Divine Favor: 10 +3 =13

That's right, no Healing Breeze. It is not needed for this build! I like to kill the first four enchanteds bows/swords/hammers with Shield of Judgement, add a Symbol of Wrath if some manage to live. With only three pips of regeneration, your health might go down a little, just re-cast Protective Spirit for the divine favor bonus.

Follow the pattern from the screenshots, once you get a worm or too, you'll want to fill your energy with Blessed Signet before using Shield of Judgement and Balthazar's Aura, followed by Symbol of Wrath. One wave of this tri-nuking combo should be enough to dispose of every wurm attacking you.

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

Nice build, its very close to being there. I run a pure monk wurm farming build that kills in 28 seconds on average.

If you find your shell drops are getting pretty low, go and farm somewhere other than the desert. I have found that if you only change to griffs or hydras the drops do not improve, but if you say do a mission or go into sorrows a couple of times it improves.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Yeah, you can also use Balthazar's Aura and Symbol of Wrath :P

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

quick question..how much are bleached shells worth and why do people want to buy them?

Tweecers

Academy Page

Join Date: Dec 2005

Mo/

usually they sell for between 1-2k and are used to trade for a collector.


The grim carapace shield its

+45 hp ( stance)
-2 dama while in a stance.

Just as good as malinon's shield which is 100k to buy.

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

wow...

Unheard Echo

Unheard Echo

Lion's Arch Merchant

Join Date: May 2005

[LBS]

W/

Quote:
Originally Posted by Tweecers
Just as good as malinon's shield which is 100k to buy. It depends on the warrior; I much prefer Malinon's enchanted condition as opposed to stance, which I never use. To a stance tank, the Crimson Carapace will obviously be more attractive. I don't really think that one could be just as good as the other as they are too different.

Signori

Academy Page

Join Date: Dec 2005

uk

The Golden Phoenix Society

Me/

hi all
1: does balth aura and SoW work on worms? dont they just go back underground?
and
2: where the trader for the shield?
i farmed a few shells yesterday so might get that shield. thanks guys

DevilStick

DevilStick

Frost Gate Guardian

Join Date: Sep 2005

East Coast US

Nice build - how are you getting by the Enchanteds without a run skill? Do they drop aggro easier than I think? Guess I will test this if I don't hear back.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by Signori
hi all
1: does balth aura and SoW work on worms? dont they just go back underground?
and
2: where the trader for the shield?
i farmed a few shells yesterday so might get that shield. thanks guys
1: Yes, it works; full damage.
2: http://www.guildwiki.org/wiki/Lord_Dorn_Lendrigen


Quote:
Originally Posted by DevilStick
Nice build - how are you getting by the Enchanteds without a run skill? Do they drop aggro easier than I think? Guess I will test this if I don't hear back. You do not run past them, you just do your stuff, and ignore them attacking you. You can also kill them if they annoy you too much tho, a level 16 SoJ should dispose of all of them.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Too bad I deleted my monk already -_-.

The Acolyte

The Acolyte

Lion's Arch Merchant

Join Date: Nov 2005

Seekers of Justice ~ SoJ

Quote:
Originally Posted by Tweecers
usually they sell for between 1-2k and are used to trade for a collector.


The grim carapace shield its

+45 hp ( stance)
-2 dama while in a stance.

Just as good as malinon's shield which is 100k to buy. Except Malinon's shield is while enchanted as the caveat, instead of stance...

Still, a good shield none the less.

Thanks for posting as always Cerb!

The Acolyte

Son of Urza

Son of Urza

Frost Gate Guardian

Join Date: Dec 2005

I'm the guy right behind you staring through your head . . . .

W/

However, the crimson carapace shield is EXACTLY the same as Grognar's Defender, a green shield, and rather cheaper. Plus, it's just plain good anyway, and it's only 5k or so.

Off-Topic: First post! Yay!

The Acolyte

The Acolyte

Lion's Arch Merchant

Join Date: Nov 2005

Seekers of Justice ~ SoJ

Quote:
Originally Posted by Son of Urza
However, the crimson carapace shield is EXACTLY the same as Grognar's Defender, a green shield, and rather cheaper. Plus, it's just plain good anyway, and it's only 5k or so.

Off-Topic: First post! Yay! True...Grog's defender is selling for around 30k right now I think.

Masochistic Maniac

Ascalonian Squire

Join Date: Nov 2005

California, USA

KAAW

Mo/W

Quote:
Originally Posted by cerb
With Serpent's Quickness and the attribute points I will provide, you are going to be able to cast your second Shield of Judgement before the first one is over. First of all, your post inspired me to take the time and do the Ranger's Quest in order to try this out, so thank you.

I tried S.Q. out with SoJ, and it wasn't always working like you have stated (Note, it did work some of the times, but wasn't consistant). I found out it was the effects of my smiting wand which has the "improves recharge time, 20% chance" on it. Without it, they didn't overlap. *Edit* Also I don't have a weapon with a +20% longer enchants mod. Lol, sorry.

I started thinking of this as a permanently-tied combo (which would be even better), and started crunching some numbers on a calculator. It turns out that a 33% decrease in recharge time would equal 30.15 seconds for a 45 second recharge time like SoJ. The longest you could get serpant's quickness to last with a Mo/R setup would be 27 seconds. This means that they don't overlap by about 3 seconds, rendering the use of this as a permanently-tied combo worthless (you would have to wait for Serpant's quickness to recharge the full 45 seconds to make it worth while). If serpant's quickness could somehow last just 4 or 5 seconds longer, you could use this combo infinitely as long as you wanted. *Sigh*

Perhaps you didn't intend for this to be a combo that is tied together for the entire lifespan of the fight, but that is how I initially read your post. Anyways, thanks for posting; You gave me something to do for the weekend

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

where do u find the wurms? i only found 1 wurm when i followed your path

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Quote:
Originally Posted by Gildor Took
where do u find the wurms? i only found 1 wurm when i followed your path Oh sorry, forgot to mention. The wurms are rare, you will find one to four (very lucky) following the path I gave you (usually two)

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Usually, 6 wurms can spawn at that area you mentioned, but they are spread out.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

It seems to me that they've reduced the drop rate (did 2 full runs with no shell drops), put more enemies in, of varied types (I don't remember encountering Sand Drakes among the worms) and allowed for some insane spawns (got hit by 4 worms at once, and I wasn't running around aggroing them.)

hyori finkl

Krytan Explorer

Join Date: Aug 2005

in a chasm too comprehense for the nature of humans

A/P

Balthazar's Aura and Symbol of Wrath does not work. AoE spells will just send the wurm burrowing and knocking you down leading in death. Inexperienced players will make that mistake and keep taking them along hoping to kill the wurm. Oh, BTW, you don't need a 55 monk to be able to solo wurms. With my current build and certain profession, I can solo up to 3 wurms at a time.

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

AoE does NOT cause the wurm to burrow. If anyone doubts it message me and I will take them on a run.
As for the number of wurms in that spot, there is always at least 5, you just have to know where to look.
i got 16 shells in one hour today, so I dont think the drop rate has been changed at all.

hyori finkl

Krytan Explorer

Join Date: Aug 2005

in a chasm too comprehense for the nature of humans

A/P

I still doubt that AoE works on wurms. They burrowed when my friend took his E/Me and used fire storm and chaos storm while I was tanking. I almost died because it was a never ending burrowing skill until I told him to stop with the AoE spells. No, I don't want you to take me out and show me. I'll just have to prove myself wrong if it were true.

Signori

Academy Page

Join Date: Dec 2005

uk

The Golden Phoenix Society

Me/

AoE doesn't make them go underground for me either. balth aura does a handy 260 damage in the 10 secs for me. i have done about 10 runs and got 8 shells. i usually fight between 1-3 worms in the run.

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

Ahh you were using 2 people........

then of course they will burrow, because they have someone else to attack.

In the context of this thread I thought you were soloing, since that is what we are talking about here.

Zero Iq

Pre-Searing Cadet

Join Date: Jan 2006

HOTS

Mo/

Hi, i've tried the run but i can only find 1 worm per run and i have tried it a lot. can anyone run me through once if they can? my IGN is Zero Iq
Thanks

Willy Rockwell

Willy Rockwell

Lion's Arch Merchant

Join Date: May 2005

Since you are using Ranger as second prof may I suggest using Pindown on the wurms. It seems to keep them above ground.

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

I don't use any secondary skillz..

I use Bath Aura, and SoJ... the worms Do not Go Back into the ground while using AoE.

kaze0099

Academy Page

Join Date: Dec 2005

Mo/

Thanks for showing this run again, I've been looking for it.

Red-Tide

Red-Tide

Lion's Arch Merchant

Join Date: Jun 2005

Edmonton, Canada

[Liar]

Mo/

Batlh's Aura has way to high a casting cost to make it effective out here. SoW is much better suited IMO

nemenem

nemenem

Frost Gate Guardian

Join Date: Aug 2005

Guilding Guilders Guild

Mo/E

SoW recharge is way too long and the damage output is much less. The timing works out perfect with BA. And as long as you can manage the energy (which I can) then BA is the perfect spell.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Updated build! Read first post!

mohh

Ascalonian Squire

Join Date: Jun 2005

Awesome, thanks Cerb!

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Quote:
Originally Posted by Red-Tide
Batlh's Aura has way to high a casting cost to make it effective out here. SoW is much better suited IMO No. Its 100% effective... I can cast Aura and SoJ as soon as they rechage... the damage from SoJ and Aura drop the worms QUICK.

Holy Arch

Lion's Arch Merchant

Join Date: Jun 2005

[IV]

Mo/

how much are the shields worth

kaze0099

Academy Page

Join Date: Dec 2005

Mo/

I agree. I manage my energy very well and the 3 smites work awesome. I take them down in at least a minute or two. Some advice if you dont already know the common sense part. Dont ever let prot spirit end. I normally just cast it randomly before it starts blinking and always cast before i run into known hot spots. May take a while to perform flawlessly on that set up, but it works great so far.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Quote:
Originally Posted by Tweecers
usually they sell for between 1-2k and are used to trade for a collector.


The grim carapace shield its

+45 hp ( stance)
-2 dama while in a stance.

Just as good as malinon's shield which is 100k to buy.
This shield can also be obtained in exchange 4 massive jawbones

Eric Deathbane

Ascalonian Squire

Join Date: Jan 2006

I didnt Do It [oj]

Mo/

Well I tried this build today and it works awesome for me! I've only made about 4 runs. But on the one, I ran into 6 Wurms and they eached dropped a Bleached Shell! I've already made 10k doing this! Thank you!

Masochistic Maniac

Ascalonian Squire

Join Date: Nov 2005

California, USA

KAAW

Mo/W

Quote:
Originally Posted by Eric Deathbane
Well I tried this build today and it works awesome for me! I've only made about 4 runs. But on the one, I ran into 6 Wurms and they eached dropped a Bleached Shell! I've already made 10k doing this! Thank you! Yeah that's how I made enough money for my Whammo's 15k Grotto set. Now if the bleached shells only sold themselves....

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Try to sell them at Augury or Amnoon in dis 1-2's, usually quick : )

Jetai12

Jetai12

Frost Gate Guardian

Join Date: Jul 2005

where ever there is food!

Looking for an AB Luxon Guild

Quote:
Originally Posted by DevilStick
Nice build - how are you getting by the Enchanteds without a run skill? Do they drop aggro easier than I think? Guess I will test this if I don't hear back.
TAKE REVENGE!!!!!!!!!!

edit: theyre so easy, easiest things i kill when im farming.... because of 2 wurm kd