4v4 Triple Interrupt Ranger

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Profession: Ranger/

Name: Triple Interrupt Ranger

Type: PvP (4v4)

Category: Interrupt

Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4

Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet

Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.

Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.

Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective condition

if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Valerius
iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective spell

if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk I'm a Monk who almost always carries a condition remover in Arena. The only thing that kills me 100% of the time is Daze.

Plain interrupt spells don't really scare me. Half my spells are 1/4s cast and the longest are usually 1s cast. Most have low cooldown and low energy cost.

TheSonofDarwin

Lion's Arch Merchant

Join Date: Jun 2005

The Black Hand Gang [BHG]

Mo/

In random arena's I'd never be without concussion shot on my ranger. Few people there know what daze is, as can be seen after the match by the elementalist or monk screaming "OMG u n00b haxing ranger!" They just keep casting their fire storm like you are not going to hit them in the time it takes for the spell to go off...

However, with the high increase of people running builds for the sole purpose of drawing out the battle by running, I'd never be without either pin down/crippling shot.

This is a nice build and essentially what I use for the most part in CA (if running pure ranger and no /Me) except I have concussion shot instead of savage shot. I have my attribute points distributed a little different, but this works just as well.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

well... if u *really* want Pin Down... i'd take out ur defensive stance... in ur case take out WD for it imo

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

The lack of concussion shot is due to my tendency to spam the interrupts. If you do it long enough, you'll end up interrupting all kinds of funny things like reversal and even another ranger's distracting shot (now that's embarassing!). It's also a matter of damage.

I used to run without WD, but it doesn't go too well in CA. PD proved to not be enough, since I had to use it to stop my target from running all the time.

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:

Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)

(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)

Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot

Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.

Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.

The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.

Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.

I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:

Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)

(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)

Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot

Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.

Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.

The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.

Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.

I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:

Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)

( You can play with this if you like, but I like this best for the lower skill cost, longer defensive skills and it leaves only 1 unused attribute point. I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33. )

Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot

Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.

Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.

The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.

Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.

I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

Had a technical problem during the submittal process, sorry for the triple post.

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

Umm...15 expertise is overkill, and you triple posted.

Edit: Ah, you caught the triple.

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

You can't overkill Expertise. That is your defense and your energy management. Higher the better.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Sofa King
You can't overkill Expertise. That is your defense and your energy management. Higher the better. I don't think I would ever run higher than 14 Expertise.

Thanks,
Pr0gram~

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

with BHA you should not be needing so much expertise, as u can interupt just by hitting. BHA is annoying, but usually i try to avoid it or go and run to some dark corner where I touch myself

anshin

Wilds Pathfinder

Join Date: Aug 2006

R/

15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by anshin
15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal He has no 25e skills.

A few seconds won't make much difference, if your opponent is still attacking you a few seconds after whirling is activated, then they're stupid, and determined to kill you. He has Lightning Reflexes (caps at 14 Expertise), *and* Whirling Defense, this build actually isn't worth discussing any further...

Thanks,
Pr0gram~

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

you are an idiot

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Sofa King
you are an idiot *You're an idiot.

Explain how? Lightning Reflexes has a duration of 11 seconds, and a recharge of 30. Explain how you need Whirling Defense which is a terrible skill aswell as a defensive stance which only has a 19 second down time.

Thanks,
Pr0gram~

CuriousCarrie

Ascalonian Squire

Join Date: May 2006

Europe

E/Mo

I whole-heartedly agree with Program Ftw. You might want to listen to what he has to say.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Sofa King
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock.
Your build is pretty worthless I agree.


Quote: Originally Posted by Sofa King I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP: Let me correct you: You have run Rangers exclusively for about a year and a half, have not learnt or progressed at all, and have the same build that you see Rangers running that have just started of the game.

Quote: Originally Posted by Sofa King Expertise: 15 (11+4) You would be fine running at 14 Expertise, Lightning Reflexes caps out at 14 Expertise, as do the energy cuts for 5e and 10e skills, the 1 energy reduction for the 16 attribute points isn't worth it.

Quote: Originally Posted by Sofa King Wilderness: 11 (10+1) You have *1* WS skill, and you spend more attribute points than is needed to get the effect. Who was the idiot again?

Quote: Originally Posted by Sofa King Marksmanship: 11 (10+1) This could be higher if you didn't waste so many points.

Quote: Originally Posted by Sofa King Res Signet With your level of build intelligence I'm suprised to find this in your build. Really; I am.

Quote: Originally Posted by Sofa King Troll Unguent You're running this, your only WS skill with 11 spec'd in WS? And you call me an idiot. What a waste of attribute points, 8 regen is capped at 10 WS, you are *wasting* 13 attribute points.

Quote: Originally Posted by Sofa King Whirling Defense Wow, terrible skill, no idea why you are even *considering* running this.

Quote: Originally Posted by Sofa King Lightening Reflexes *Lightning Reflexes. It's an alright skill, why you even run it with *another* defensive stance, I have no idea at all. Learn2Kite?

Quote: Originally Posted by Sofa King Throw Dirt lol? 2 Defensive stances *and* Throw Dirt? Jokes?

Quote: Originally Posted by Sofa King Broadhead Arrow Wow, we may be getting somewhere with you.

Quote: Originally Posted by Sofa King Savage Shot Yeah. If you wanted to match your build, you could always change this to Power Shot, then you would look like a total nub.

Quote: Originally Posted by Sofa King
Distracting Shot Yeah. Nice..

Quote:
Originally Posted by Sofa King
Alternately, you can swap Throw Dirt for Plague Touch I lol'd, take Mending Touch. No comment.

Quote:
Originally Posted by Sofa King
and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2sec shot into a 1/4 sec cast, even with a 15 Expertise. If you're trying to random spam your way into interrupting .25 second casts, you're playing the class wrong. With BHA, then fair play.

Quote:
Originally Posted by Sofa King
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The most intelligent thing you've said all day?

Quote:
Originally Posted by Sofa King
The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. Generally if someone was running BHA I would expect them to know what Dazed does?

Quote:
Originally Posted by Sofa King
This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum. If you play a build to shut down FC Flare spammers, I would suggest un-installing. Interruping a Rt/ casting spirits would be common sense? No?

Quote:
Originally Posted by Sofa King
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them. You say this and state you have played this game for 1.5 years? Seems very contradictive.

Quote:
Originally Posted by Sofa King
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown. Being comfortable with this build? lol. If you dazed a caster and the was no condition removal or block and they got spells off, I would be concerned; Really, I would. Also I find the idea that they would be stupid enough to not dodge the arc of BHA ludicrous.

Quote:
Originally Posted by Sofa King
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze. You interrupted a caster 6 times when they were dazed? Wow, you should tell your parents, they must be proud.

ALSO DID I MENTION YOU ARE A MARKS RANGER WITH NO PREP? RUNNING A DAZE BUILD WITH NO COVER CONDITION?

I think you need to *learn* to play a Ranger, before you give advice again.

Some skills you might want to try out:
Natrual Stride
Mending Touch
Apply Poison

Thanks,
Pr0gram~

moko

moko

??uo??o??

Join Date: May 2006

HE OBVIOUSLY USES THROW DIRT AS COVER CONDITION FOR DAZED DOH!!!!!!!!!!!!111111111

yeah i agree, the build is a failure. :/ also bha makes you suck at interrupting so..

Program pretty much pointed out the mistakes.

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

You know, you spent all this time disecting my post, did you even bother to spend even a few minutes trying it out in random arenas? I bet not.

It is sad that people such as yourself focus so intently on finding the negative that you will create it yourself so you can have something to bring attention to.

This isn't your high school debate class and I'm not interested in wasting trading inane barbs with you. I posted the interrupt build that works for me so that anyone interested could try it and use it if they like. If you think it isn't up to your standards, I really don't care. If you don't like it, don't use it. There may be some on this forum who do and might actually use it, or a variation there of, to some success.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

theres also a thing called breaking points in expertise.... maybe you should look them up -.-

its like the sins crit strikes

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Sofa King
You know, you spent all this time disecting my post, did you even bother to spend even a few minutes trying it out in random arenas? I bet not.

It is sad that people such as yourself focus so intently on finding the negative that you will create it yourself so you can have something to bring attention to.

This isn't your high school debate class and I'm not interested in wasting trading inane barbs with you. I posted the interrupt build that works for me so that anyone interested could try it and use it if they like. If you think it isn't up to your standards, I really don't care. If you don't like it, don't use it. There may be some on this forum who do and might actually use it, or a variation there of, to some success. Expertise

try reading it.

secondly, seeing how i agree with Program in every single point, and seeing how i have 533 glad points, im sure we both know what works better - the things he suggested or the crap you pulled together.

you NEED apply poison (or barbed arrows, w/e), else dazed can be removed WAY too easily.

natural stride is superior to lightning reflexes and whirling defense.

mending touch is useful to keep yourself clean off conditions, which is actually helpful when you intend on hitting.

so have YOU actually tried the changes he suggested? i bet not.

Ninja Spectre

Academy Page

Join Date: Nov 2005

I want to have programs ranger babies..program has pointed out everything wrong with that build....and sofa o0 ehhh ok

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Sofa King
You know, you spent all this time disecting my post, did you even bother to spend even a few minutes trying it out in random arenas? I bet not.

It is sad that people such as yourself focus so intently on finding the negative that you will create it yourself so you can have something to bring attention to.

This isn't your high school debate class and I'm not interested in wasting trading inane barbs with you. I posted the interrupt build that works for me so that anyone interested could try it and use it if they like. If you think it isn't up to your standards, I really don't care. If you don't like it, don't use it. There may be some on this forum who do and might actually use it, or a variation there of, to some success.
No, you called me an idiot, for pointing out the *obvious* flaws with your build. Now you say I haven't tried it, I do not need to *try* it, it has OBVIOUS flaws, poor attribute spread, poor skill choice. It was not hard to "find something negative" because apart from 3 skills, the build *is* negative.

You still FAIL to *learn* even when I clearly pointed out your build was flawed, and how to improve it. It actually mildly upsets me that after 1.5 YEARS?! you're playing a build like that and REFUSING to accept advice.

Quote:
Originally Posted by Ninja Spectre
I want to have programs ranger babies..program has pointed out everything wrong with that build....and sofa o0 ehhh ok A/S/L?? : D

Thanks,
Pr0gram~

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

I don't think that guy will be posting anymore builds anytime soon...Program, you killed him.

Anyway BHA is fun for RA. Most casters don't even know what Dazed is. Sofa, just read up on expertise. And a cover condition is the same as a cover enchant...When the monk tries to remove the daze they will remove the poison/bleeding/whatever cover up you brought and that way they will still be dazed.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by eggs0wn
...Program, you killed him. I don't want to kill him, I want him to learn his *obvious* mistakes.

Thanks,
Pr0gram~

Shendaar

Krytan Explorer

Join Date: Mar 2006

P4n드4k트 F0rm4710n

W/

Guide on how to survive Sofa King's ranger build has a caster :
Step 1 : Sidestep to the left or right(you can also try running forward if you want to get creative) to dodge BHA.
Step 2 : Heal yourself once every 30 seconds to counter the insane damage output.
Step 3 : Repeat.

Ninja Spectre

Academy Page

Join Date: Nov 2005

yeah dont kill him I want to find him in Arenas and wild blow all of his stances off, perhaps he will try get me while im dazed and using heal sig,

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

I didn't mean kill in that sense...You just, bah, whats the word? What you said was true but I think it could have been said in a nicer way. Doh, this is gunna lead to a mini flame, just nvm.

Edit: I just tried this build in RA:

[skill]Magebane Shot[/skill]
[skill]Distracting Shot[/skill]
[skill]Savage Shot[/skill]
[skill]Concussion Shot[/skill] <---Don't/didn't like and didnt use much
[skill]Read the Wind[/skill]
[skill]Natural Stride[/skill]
[skill]Troll Unguent[/skill]
[skill]Resurrection Signet[/skill]

Flame bait for using Magebanes Shot but I just capped it a bit ago and wanted to make use of it. I won 5 straight. What should I change for Concussion?

Oh, and please don't tell me to switch out Magebanes Shot; I know there are better skills but I want to make use of this.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by Shendaar
Guide on how to survive Sofa King's ranger build has a caster :
Step 1 : Sidestep to the left or right(you can also try running forward if you want to get creative) to dodge BHA.
Step 2 : Heal yourself once every 30 seconds to counter the insane damage output.
Step 3 : Repeat.
Makes sense, for fun kite the letters of the alphabet! : D

Quote:
Originally Posted by Ninja Spectre
yeah dont kill him I want to find him in Arenas and wild blow all of his stances off, perhaps he will try get me while im dazed and using heal sig, Silly fool!

Quote:
Originally Posted by eggs0wn
I didn't mean kill in that sense...You just, bah, whats the word? What you said was true but I think it could have been said in a nicer way. Doh, this is gunna lead to a mini flame, just nvm. He made a comment about me, why should it be said in a nice tone?

Thanks,
Pr0gram~

Crazyvietguy

Crazyvietguy

Krytan Explorer

Join Date: Aug 2005

[Njk]

Rt/

Program is absolutely right, now im not going to claim to fame but I've played as an interrupter for a large portion of my PvP life. And Sofa's build would have gotten me killed.. a lot.

Quote:
Originally Posted by Sofa King
This isn't your high school debate class and I'm not interested in wasting trading inane barbs with you.
And.. I'm pretty sure you started the debate
Quote:
Originally Posted by Sofa King
you are an idiot Perhaps you have short term memory loss? Or hate to admit it when you are wrong? Either way, you came out the loser in this thread.

eggs0wn

eggs0wn

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by Program Ftw

He made a comment about me, why should it be said in a nice tone?

Thanks,
Pr0gram~ Exactly, that is why I said you "killed" him.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

Quote:
Originally Posted by eggs0wn
Edit: I just tried this build in RA:

[skill]Magebane Shot[skill]
[skill]Distracting Shot[skill]
[skill]Savage Shot[skill]
[skill]Concussion Shot[skill] <---Don't/didn't like and didnt use much
[skill]Read the Wind[skill]
[skill]Natural Stride[skill]
[skill]Troll Ungent[skill]
[skill]Ressurection signet[skill] Try something like this:

Pin Down/Screaming Shot
Magebane
Distracting
Natrual Stride
Mending Touch
Apply Poison
Troll Unguent
Resurrection Signet

The is no *need* to run that amount of interrupts with Magebane.

Magebane *can* be nasty, it's not versitile enough to be used outside RA, but *in* RA it is fun!

Thanks,
Pr0gram~

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

This seems to work well for interrupting in 4v4 Arenas.

Expertise 12+3+1
Beast Mastery 12+1

Expert's Dexterity {e}
Bestial Pounce
Distracting Shot
Throw Dirt
Call of Haste
Comfort Animal
Resurrection Signet
Charm Animal

Lock your pet onto a Monk and use Bestial Pounce on him once every few seconds to keep him under pressure; meanwhile cycle around and use Distracting Shot to interrupt crucial skills; it recharges in 2 seconds and disables a skill for 20 seconds.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Program Ftw
Being comfortable with this build? lol. If you dazed a caster and the was no condition removal or block and they got spells off, I would be concerned; Really, I would. Also I find the idea that they would be stupid enough to not dodge the arc of BHA ludicrous. Meh, if your talking about RA/TA BHA can still hit quite often. Even a 2 second spell (plus aftercast) is probably too long to avoid getting hit by BHA. Monks aren't the only spellcasters in this game. That said... even while *clearly* dodging this skill the last time i was in TA on Monk i still kept getting hit by the frigging thing.

Either way... if your sole aim is to interrupt monks your pretty much wasting a team slot. Any monk who ventures into TA will either suck that much you don't need to interrupt him or be carrying a heap of 1/4 cast skills.

Program Ftw

Program Ftw

Lion's Arch Merchant

Join Date: Jul 2006

Carebear Club [wuv]

R/

1) Use a mouse to dodge.

2) It's possible to dodge BHA at point blank range.

Sofa King

Sofa King

Ascalonian Squire

Join Date: Jul 2006

Kansas

Patronus Pecalis [PTPS]

D/Me

Hmmm, it seems that I've just run 30 in a row in RA/TA with a build that is complete crap. Along the way, there was more than one "........*&%&$ Ranger....." from the opponent and an all caps "OUR RANGER ROCKS" from a teammate. Too bad Mr. Program doesn't approve, it could have been a workable build.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Program Ftw
1) Use a mouse to dodge.

2) It's possible to dodge BHA at point blank range. Oh well thankyou... like i never knew that. That doesn't mean to say GW isn't full of stupid glitches when it comes to dodging things.

What do you want? A cookie? Any idiot can get far in RA if they get a couple of decent builds with them. Your build, isn't 1 of them. Besides if you have to use RA as an example of how good your build is its either bollocks or just won't work anywhere else due to restraints.