4v4 Triple Interrupt Ranger
Tellani Artini
Profession: Ranger/
Name: Triple Interrupt Ranger
Type: PvP (4v4)
Category: Interrupt
Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4
Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet
Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.
Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.
Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
Name: Triple Interrupt Ranger
Type: PvP (4v4)
Category: Interrupt
Attributes:
Marksmanship: 12 + minor + hat = 14
Expertise: 12 + major = 14
Beast Mastery: 3 + minor = 4
Skill Set:
Punishing Shot {Elite} (Marksmanship)
Savage Shot
Distracting Shot
Pin Down
Tiger's Fury
Read the Wind
Whirling Defense OR Antidote Signet
Resurrection Signet
Summary:
This build is designed to inflict maximus interruptus, a very painful condition, on the enemy caster of your choice. As long as Read the Wind is active, you should have little trouble interrupting spells from maximum short bow range. You will also be dealing considerable (but by no means overpowering) attack damage to casters.
Notes & Concerns:
I use a short bow, without a zealous bowstring. Start by applying Read the Wind. Use Pin Down either offensively or defensively (if interrupting from max range, offensively). Start Tiger's Fury and launch interrupts. Remember that if you interrupt a res signet with Punishing or Savage shots, there is no cooldown on the signet, so expect them to try again soon. I often use Punishing and Savage as spam interrupts, latching them on after a normal bow show the way Quick Shot is used, and saving Distracting Shot for precise interruption, but that's a lazy way to do it. You should certainly be watching multiple targets instead of latching on to a single person. That's what pet builds are for. This build is countered by anything that prevents attacks from reaching their target, notably block/evade, blindness, some hexes, and knockdown-lock.
Credit: Thanks to Harlon, Rook, and Bastion from KCHS for a successful test run in Team Arena.
Valerius
iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective condition
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk
theclam
Quote:
Originally Posted by Valerius
iono... i prefer Concussion Shot instead of Pin Down... in Arenas not many monks carry condition remover... so daze can be a pretty effective spell
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk I'm a Monk who almost always carries a condition remover in Arena. The only thing that kills me 100% of the time is Daze.
Plain interrupt spells don't really scare me. Half my spells are 1/4s cast and the longest are usually 1s cast. Most have low cooldown and low energy cost.
if there are two monks... it's not too hard to switch over to the other monk and get the rest of ur team to atk the dazed monk I'm a Monk who almost always carries a condition remover in Arena. The only thing that kills me 100% of the time is Daze.
Plain interrupt spells don't really scare me. Half my spells are 1/4s cast and the longest are usually 1s cast. Most have low cooldown and low energy cost.
TheSonofDarwin
In random arena's I'd never be without concussion shot on my ranger. Few people there know what daze is, as can be seen after the match by the elementalist or monk screaming "OMG u n00b haxing ranger!" They just keep casting their fire storm like you are not going to hit them in the time it takes for the spell to go off...
However, with the high increase of people running builds for the sole purpose of drawing out the battle by running, I'd never be without either pin down/crippling shot.
This is a nice build and essentially what I use for the most part in CA (if running pure ranger and no /Me) except I have concussion shot instead of savage shot. I have my attribute points distributed a little different, but this works just as well.

However, with the high increase of people running builds for the sole purpose of drawing out the battle by running, I'd never be without either pin down/crippling shot.
This is a nice build and essentially what I use for the most part in CA (if running pure ranger and no /Me) except I have concussion shot instead of savage shot. I have my attribute points distributed a little different, but this works just as well.
Valerius
well... if u *really* want Pin Down... i'd take out ur defensive stance... in ur case take out WD for it imo
Tellani Artini
The lack of concussion shot is due to my tendency to spam the interrupts. If you do it long enough, you'll end up interrupting all kinds of funny things like reversal and even another ranger's distracting shot (now that's embarassing!). It's also a matter of damage.
I used to run without WD, but it doesn't go too well in CA. PD proved to not be enough, since I had to use it to stop my target from running all the time.
I used to run without WD, but it doesn't go too well in CA. PD proved to not be enough, since I had to use it to stop my target from running all the time.
Sofa King
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Sofa King
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
(I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33.)
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Sofa King
This build is pretty worthless against monks, unless your reflexes are so fast they can turn back the clock. Also, without troll, you are pretty much helpless without a healer, which happens more often than not in RA. I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP:
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
( You can play with this if you like, but I like this best for the lower skill cost, longer defensive skills and it leaves only 1 unused attribute point. I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33. )
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Expertise: 15 (11+4)
Wilderness: 11 (10+1)
Marksmanship: 11 (10+1)
( You can play with this if you like, but I like this best for the lower skill cost, longer defensive skills and it leaves only 1 unused attribute point. I use a silencing short bow and, with a superior rune of vigor, I wind up at 485 and 33. )
Skills:
Res Signet
Troll Unguent
Whirling Defense
Lightening Reflexes
Throw Dirt
Broadhead Arrow
Savage Shot
Distracting Shot
Alternately, you can swap Throw Dirt for Plague Touch and don't try saving your elite by swapping BHA for Concussion Shot. Concussion Shot is good for most casters, but when you get a monk that uses a lot of 1/4 casts, at 25 manna, the cost is too high to try and slip a 1/2 sec shot into a 1/4 sec cast, even with a 15 Expertise.
Ping your target early and, since Broadhead Arrow is easy to slip, get in close and use it while your target is casting or knocked down. Once dazed, any caster is pretty much at your mercy. The beauty of dazed is that it slows down casting time and any hit interrupts, so you basically use your teammates as additional spam interrupts, and it makes it much easier to interrupt anything the caster may try and use to remove it. Also, for some reason daze is kind of the bastard child of conditions and many times casters don't know what is happening to them and you will find that many, especially in RA, will just disappear 1/2 way thru the match. This build is murder on fast cast flare and stone daggers and it is great for keeping enemy spirits to a minimum.
The down-side of this build is that many times you will find that you move to the top of the target list when aggrivated monks start pinging you, so don't get greedy for more offense and sacrifice any of your defensive skills, you will need them.
Once you get tuned in to this build and comfortable with it, you will find yourself completely shutting down casters fairly often. I mean the not getting off 1 spell the entire match kind of shutdown.
I once interrupted blinding flash 6 times in a row and have been reported to Anet for cheating twice by PO'd casters who didn't understand what its like to be shutdown by Dazzzzzzzzzze.SofaKingDizzy
Sofa King
Had a technical problem during the submittal process, sorry for the triple post.
Bloodied Blade
Umm...15 expertise is overkill, and you triple posted.
Edit: Ah, you caught the triple.
Edit: Ah, you caught the triple.
Sofa King
You can't overkill Expertise. That is your defense and your energy management. Higher the better.
Program Ftw
Quote:
Originally Posted by Sofa King
You can't overkill Expertise. That is your defense and your energy management. Higher the better.
I don't think I would ever run higher than 14 Expertise.
Thanks,
Pr0gram~
Thanks,
Pr0gram~
Patrick Smit
with BHA you should not be needing so much expertise, as u can interupt just by hitting. BHA is annoying, but usually i try to avoid it or go and run to some dark corner where I touch myself

anshin
15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal
Program Ftw
Quote:
Originally Posted by anshin
15 expertise is for 25 energy skills... but he also uses throw dirt and blocking stances... so 15 is a big deal
He has no 25e skills.
A few seconds won't make much difference, if your opponent is still attacking you a few seconds after whirling is activated, then they're stupid, and determined to kill you. He has Lightning Reflexes (caps at 14 Expertise), *and* Whirling Defense, this build actually isn't worth discussing any further...
Thanks,
Pr0gram~
A few seconds won't make much difference, if your opponent is still attacking you a few seconds after whirling is activated, then they're stupid, and determined to kill you. He has Lightning Reflexes (caps at 14 Expertise), *and* Whirling Defense, this build actually isn't worth discussing any further...
Thanks,
Pr0gram~
Sofa King
you are an idiot
Program Ftw
Quote:
Originally Posted by Sofa King
you are an idiot
*You're an idiot.
Explain how? Lightning Reflexes has a duration of 11 seconds, and a recharge of 30. Explain how you need Whirling Defense which is a terrible skill aswell as a defensive stance which only has a 19 second down time.
Thanks,
Pr0gram~
Explain how? Lightning Reflexes has a duration of 11 seconds, and a recharge of 30. Explain how you need Whirling Defense which is a terrible skill aswell as a defensive stance which only has a 19 second down time.
Thanks,
Pr0gram~
CuriousCarrie
I whole-heartedly agree with Program Ftw. You might want to listen to what he has to say.
Program Ftw
Quote:
Originally Posted by Sofa King
Quote: Originally Posted by Sofa King I have run rangers exclusively for about a year and a half and, after much experimentation, this is the interrupt build I find most effective in PvP: Let me correct you: You have run Rangers exclusively for about a year and a half, have not learnt or progressed at all, and have the same build that you see Rangers running that have just started of the game.
Quote: Originally Posted by Sofa King Expertise: 15 (11+4) You would be fine running at 14 Expertise, Lightning Reflexes caps out at 14 Expertise, as do the energy cuts for 5e and 10e skills, the 1 energy reduction for the 16 attribute points isn't worth it.
Quote: Originally Posted by Sofa King Wilderness: 11 (10+1) You have *1* WS skill, and you spend more attribute points than is needed to get the effect. Who was the idiot again?
Quote: Originally Posted by Sofa King Marksmanship: 11 (10+1) This could be higher if you didn't waste so many points.
Quote: Originally Posted by Sofa King Res Signet With your level of build intelligence I'm suprised to find this in your build. Really; I am.
Quote: Originally Posted by Sofa King Troll Unguent You're running this, your only WS skill with 11 spec'd in WS? And you call me an idiot. What a waste of attribute points, 8 regen is capped at 10 WS, you are *wasting* 13 attribute points.
Quote: Originally Posted by Sofa King Whirling Defense Wow, terrible skill, no idea why you are even *considering* running this.
Quote: Originally Posted by Sofa King Lightening Reflexes *Lightning Reflexes. It's an alright skill, why you even run it with *another* defensive stance, I have no idea at all. Learn2Kite?
Quote: Originally Posted by Sofa King Throw Dirt lol? 2 Defensive stances *and* Throw Dirt? Jokes?
Quote: Originally Posted by Sofa King Broadhead Arrow Wow, we may be getting somewhere with you.
Quote: Originally Posted by Sofa King Savage Shot Yeah. If you wanted to match your build, you could always change this to Power Shot, then you would look like a total nub.
Quote: Originally Posted by Sofa King
Distracting Shot
Yeah. Nice..
Quote:
Originally Posted by Sofa King
Alternately, you can swap Throw Dirt for Plague Touch
I lol'd, take Mending Touch. No comment. Quote:
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