Hyze,
I still love Guild Wars PvE and fighting system, but when I got to HoH or GvG I'm feeling that when they said it was skills that determine the player, I think they meant the in-game skills. Like the spells we use or the attacks skills. I mean a experienced player can't win with a dumpy skill build.
I also feel that it's not the "skill" of a single person that matters in 8v8, because if your team's build atk power can't out dmg the other teams I assume you'd lose. I mean the only tactics I can think of that will help you is move left and right to avoid projectiles, or hide behind walls. Another assumtion I make is that you would have to build your tactics around your team's build. I guess you would consider following targets another tactic.
Knowledge of skills is important too, another point leading me to belive that they meant GW skills. Unless your quick enough to move your mouse up to the left hand corner and read that hex you have on you, like wastrel's worry, 3 secs to recognize it or read it.
It also comes to the competency of your team mates' skill build , it's not the power of yourself.
I mean, maybe I miss Super Smash Bros Melee (copyright Nintendo corp), but in that game one person could take on 3 others and beat them using his skill alone. I know it's a different battle system, but I hope it helped you see the difference in definition of skills I meant to point out.
Heh, sorry. Maybe I just had a bad day at hoh.
S
