Hyze,
I still love Guild Wars PvE and fighting system, but when I got to HoH or GvG I'm feeling that when they said it was skills that determine the player, I think they meant the in-game skills. Like the spells we use or the attacks skills. I mean a experienced player can't win with a dumpy skill build.
I also feel that it's not the "skill" of a single person that matters in 8v8, because if your team's build atk power can't out dmg the other teams I assume you'd lose. I mean the only tactics I can think of that will help you is move left and right to avoid projectiles, or hide behind walls. Another assumtion I make is that you would have to build your tactics around your team's build. I guess you would consider following targets another tactic.
Knowledge of skills is important too, another point leading me to belive that they meant GW skills. Unless your quick enough to move your mouse up to the left hand corner and read that hex you have on you, like wastrel's worry, 3 secs to recognize it or read it.
It also comes to the competency of your team mates' skill build , it's not the power of yourself.
I mean, maybe I miss Super Smash Bros Melee (copyright Nintendo corp), but in that game one person could take on 3 others and beat them using his skill alone. I know it's a different battle system, but I hope it helped you see the difference in definition of skills I meant to point out.
Heh, sorry. Maybe I just had a bad day at hoh.
"Skill" a play on words?
Sir Green Aluminum
Siliconwafer
I disagree to a large extent.
It's not what your build is, but how you play it that is important. I'd agree that the build sets the level to which you can play best-for example, no amount of skill would save you from losing if you carried Echo Mending-but individual skill, and skill and teamwork within a group is very important.
I'd give the example of pRp vs. EP, the fifth match, if you were able to watch it. EP ran a copy of War Machine's build, and if played correctly, would pretty much beat pRp hands down. Yet EP didn't play it well at all. The build was good. But their skill with it wasn't up to par.
It's the little things that you discount-moving left to right, positioning, movement, discipline-that effectively separate the average team from the good team. If it were just a matter of choosing the correct in game skills, people who straight out lift builds from other teams would play as well as those teams. But we know this isn't the case, which is why individual skill-and the skill that comes with familiarity with the build-is important.
ADD: Ahh. Well, in a sentence, this is what I say: It's not the build that wins you battles, it's how it's executed, and that takes individual skill and team skill as a whole.
It's not what your build is, but how you play it that is important. I'd agree that the build sets the level to which you can play best-for example, no amount of skill would save you from losing if you carried Echo Mending-but individual skill, and skill and teamwork within a group is very important.
I'd give the example of pRp vs. EP, the fifth match, if you were able to watch it. EP ran a copy of War Machine's build, and if played correctly, would pretty much beat pRp hands down. Yet EP didn't play it well at all. The build was good. But their skill with it wasn't up to par.
It's the little things that you discount-moving left to right, positioning, movement, discipline-that effectively separate the average team from the good team. If it were just a matter of choosing the correct in game skills, people who straight out lift builds from other teams would play as well as those teams. But we know this isn't the case, which is why individual skill-and the skill that comes with familiarity with the build-is important.
ADD: Ahh. Well, in a sentence, this is what I say: It's not the build that wins you battles, it's how it's executed, and that takes individual skill and team skill as a whole.
qwe4rty
Well, I would have to disagree with you. Why?
-First of all, skill isn't had just by playing PvE. You have to know what currently being run in Tombs and GvG.
-Second, you have to be able to counter said Builds, and come up with your own.
-Third, like you said, you have to know and recognize spells/hexes/conditions etc by the picture, and get a reasonable idea of casting times.
-Fourth, be able to use your surroundings. Hide behind walls to avoid certain spikes. Be able to stay close to your group as a whole, and to your monks in particular.
-Fifth, know your team. Be able to communicate fast and efficiently. Know their playstyles.
-Sixth, Reaction times. Be able to stop a spike in its track
Skill isn't a measure of how long you play, but of how well you understand these things.
Play with some of the same people, and you'll be doing fine in no time. Just don't get discouraged at first if its hard to get into groups.
-First of all, skill isn't had just by playing PvE. You have to know what currently being run in Tombs and GvG.
-Second, you have to be able to counter said Builds, and come up with your own.
-Third, like you said, you have to know and recognize spells/hexes/conditions etc by the picture, and get a reasonable idea of casting times.
-Fourth, be able to use your surroundings. Hide behind walls to avoid certain spikes. Be able to stay close to your group as a whole, and to your monks in particular.
-Fifth, know your team. Be able to communicate fast and efficiently. Know their playstyles.
-Sixth, Reaction times. Be able to stop a spike in its track
Skill isn't a measure of how long you play, but of how well you understand these things.
Play with some of the same people, and you'll be doing fine in no time. Just don't get discouraged at first if its hard to get into groups.