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GW: Shatter
New Lands:
Ice Glass Sea:
Much like the frozen glacier of the poles. A place of deep freezing cold and sharp jagged icebergs. The sudden ice storm could spell death to unprepared traveler, if they don’t found shelter quickly. In is in a ring shape, that surround the Crying Sea.
Isle of Shatter Pride:
A floating city build on the Crying Sea and above the ruin of Artlanthra. Build by the last survivor from Artlanthra. While no where as grand as its former capital, it is still impressive, with magic that keep the coldness of Ice Glass Sea out.
Artlanthra:
A former city of glory, now a tomb deep under the Crying Sea. It is now a ruin, populated only by creature of the deep. However, magical aura emit from the inner city has preserver it from damage of the sea, as well as allow humans to breath in water as if on land.
New Profession:
Alchemist: One with specialty in creating potions and changing the property of the elements and energies. From the knowledge of their heritage, while incomplete, allow them to create and mutate Golems to fight for them.
A battery support type of class.
Sage: One with deep study of the world and dimensions. They are able to control the stars, turn back the time it self, and open gates to unknown.
A heavy nuker, as well as supportive teleportation, hexing/boosting, and bonding skills.
Story:
A long time ago, when even Orr is still young, exiting a vast kingdom of superior technology and knowledge. It is said with their Alchemy, they are able to create anything and everything, even life it self. But in their vain, they tried to create a god. The experiment fail, causing a chain of catastrophes that almost destroy all which they build. Its capital, the city of Artlanthra, also the site of their experiment, fall deep into the sea.
In time, some of their knowledge still survive and pass down. Isle of Shatter Pride is created to house the last people of Artlanthra, and has than becoming a thriving and powerful city. But all is not well.
The field that protected the Isle from the freezing cold is weaken little by little. The forces of undersea is gathering in an army. An unknown evil is trying to retrieve a powerful artifact from the sunken city, and to waken the secret that is hiding in side.
New Stuff:
Environmental Damage:
You will face challenge not only from the monster, but as well as from the Environments as well. Things like the Ice Storm in the Ice Glass Sea, that occur at random, forcing you to find shelters in the area quickly else face Health lost. Some of the under sea area also require you to find air bubbles to replenish your air supply.
PvPvE Battle:
A new arena structure. Not only do you need to concern about NPC monster, but also need to overcome the challenge from the other players.
Crafting:
The Alchemist of the Isle is also famous for their skill in crafting. More options to upgrade your slotted armor and weapons with gems. This “battery” type of upgrade allow you to improve your equipment for limit amount of time, before the need to recharge again with more gems. Also more visual armor addon to your existing armors.
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comments are welcome. Hope to see some good ideas as well. Maybe will write another one is people read it...
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Guild War: Dungeon Journey downward, deep into the heart of the earth, and explore the mystery that hides within the shadow. New Lands: Various Tunnels, Mines, Caves, and Dungeon Rooms. EverDark: The grand underground city, EverDark. The capital of Elroph’s Kingdom. Located in the middle of a large under ground sea, it’s the home to the Elroph’s four great ruling family. Build around a giant Stagsima, the city spiral upward. And the lower level is filled with channels that people use as roads and pathway (like Venetians). The middle level is fill with sloppy roads and building that were dig into the stone. Family gangs fighting on the street are often a common sight to see. The upper level holds the home to the 4 families, with towering towers and large fortified palace/mansions. Everdark, and its surround sea/land, lies all under the Sun-shard Crystal Roof. It’s a glassy reflective crystal cover cave roof, with one giant Sun Crystal that lights up all around. Falling Tear: Also know as The Hanging City. This Elroph city is build by carving into the large stalagtites that hang from the cave ceilings, inter connected by network of bridges. Crystal Mine: A crystal mine, with its tunnel walls lined with crystals. Cause various effect to those who walk in it. Hunted Drawven Halls: A once prosper Deep Drawf’s Hall, now empty and hunted. Fowl Undead Dwarfs now Linger in its Hall. And More… Story: Sal’ Nobic, the once prime son to the monarch of the most powerful ruling house of Elroph Kindgom, along with his faction, was stripe of his power, and exiled in an inner family Coup de tat. He as come above the ground, seeking the help of guild machineries, to help him install back his power. Journey with him through the treacherous tunnels and deep caves and forgeten mines, making new friends and powerful enemies along the way, to reach the grand underground city of EverDark, where you can make new alliance with the other ruling houses, and play their game of intrigue and backstabbing. You will also find out about Sal’Nobic’s hidden agenda, as well as the secret enemies behind it all. Family Feud: One of the major theme to the story of this chapter. You can part take quest and missions for each of the families, that earn you favors which you can unlock for specialize stuff, as well as more missions as you slowly gain their trust. In the end, you could even be “made” into the family. This means the stories, will play out with more of a “Mafia“ theme. Murder, Assassination, Shady Businesses deals, Kidnapping, Backstabbing, Betrayal, Intrigue, Turf War, Trust of the Family, Reputation, and Saving Face, all could be the motivations for quest and missions. None Linear Story: While the Core plot line will stay much the same, should see several key points in the game where you could make choice, and its decision will effect you later on what you can do or not do in the game. This encourages more replay. Also can introduce in-mission decisions, where what you do in middle of a mission would effect its later outcome and ending to that mission. New Profession: - Heretic/Warlock - Dark magic and Demon summoner type (unsure what other class would fit... but maybe...) - Fencer/Duelist - Spaming melee, Area Control, Taunting type - Engineer - bombs and muskets (suggestions?) New Race: Elrophs: Gray-blueish skin, pupils-less eyes, silver white hairs, with small streaking horns and un-rounded ear, usually have a smaller frame body. Very much like a Dark Elf. New Pets: Giant Rat, Deep Lizard (bipedal, like a Raptor), Vampire Bat, Panther. New Features:
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Wrote this one around 5-10-06, that was posted in another thread. Also Putting a Copy here for me to easier to find.