A/Ri LFG
FireFox
Does anyone else see the upcoming problem, chapter 2 comes out, everyone wants to be an assassin or ritualist...
We still need ele's and warriors and mesmers and monks and rangers! (and necros too, I guess...)
*crys*
We still need ele's and warriors and mesmers and monks and rangers! (and necros too, I guess...)
*crys*
Foppe
Yea nobody will want to be monk anymore :< :< :< :< :< (However the ritualist seems to have healing skills toooo)
EternalTempest
It won't be long before they get mixed in with the "core" jobs due to everyone being the new thing to "stand" out from what everyone else is doing.
Myself, to be honest is, to further my Ele in the new lands and tried Monk for the 1st time and loving it so far. I have yet to seriously try Necro/War/Ranger so adding two more to that list.
I will end up trying them when I get tired of ele or monk or I feel I need to change pace.
They actually stated that Ritualist has monk like abilities but when all the "newness" wares off people realize all the jobs are still balanced out and Ritualist is not made / given the ability to replace a monk. How many people slam E/Mo as secondary healers for not being "monk" enough.
Myself, to be honest is, to further my Ele in the new lands and tried Monk for the 1st time and loving it so far. I have yet to seriously try Necro/War/Ranger so adding two more to that list.
I will end up trying them when I get tired of ele or monk or I feel I need to change pace.
They actually stated that Ritualist has monk like abilities but when all the "newness" wares off people realize all the jobs are still balanced out and Ritualist is not made / given the ability to replace a monk. How many people slam E/Mo as secondary healers for not being "monk" enough.
Konrow
most likely there will be a lot of assasins and ritualists in the beggining since everyone will want to find out about them and stuff but they will quickly start to vanish as everyone finds out if they like the new classes or their old classes so the game will quickly balance out again
Maxiemonster
My main character is my monk, and will always be my monk. Everyone has a main character, and I don't think many people will stop playing them just because there's a new profession.
Though, there will be alot of Ritualists and Assassins the first 2 weeks, after that, everything will be fine.
Though, there will be alot of Ritualists and Assassins the first 2 weeks, after that, everything will be fine.
Phades
Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.
Teh Azman
Like how when GW came out everyone was a warrior, ranger, monk, mesmer, or elementalist. Now THAT was a bit of an epidemic.
Sir Skullcrasher
It doesn't matter if everyone a A/Ri because you know someone will abuse the hell out of Assassin skills or Ritualist. Than A-Net will have to open their can of nerf and begin nerfing (or balancing as they called it) those skills. Sure we might have bunch of A/Ri in the beginning of chapter 2, i predict after couple of week it has been release. You'll see less A/Ri but more A/N,W,E or different combo of chapter 1 class mixed with chapter 2. All that matter is how fast A-Net can know which skills is too powerful or cheap and how exactly they can change that skills set.
antialias02
Quote:
Originally Posted by Phades
Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.
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Furthermore, I'm not sure an A/Ri is going to be a good combination. A/Ri sounds like... I dunno... W/Me. Not very complementary.
Of course, there are always ways to make two classes work together. I just think people won't get the best out of their class by putting the two new ones together right off the bat.
Makkert
The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills....
It's the way the game pushes people that want to unlock skills....
TwinRaven
I seriously wouldn't worry about A/Ri or Ri/A...who's going to learn two new professions at once and then do well at both? Besides, we all get a bounch of new skills....the kind folks at ANet play it, test it, balance it and nerf it as neccessary to keep the game competitive....no worries
Mavrik
I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.
Fred Kiwi
well duh
reverse_oreo
hell, i know i will be playing thru the game with my warrior or my necro first
Pevil Lihatuh
lol well you needed worry, i'll have a Rit/R going, an A/W and my Monk will be turned into a Mo/Rit, so there'll be some core classes coming along with me
Sagius Truthbarron
I don't see myself passing up the oppertunity to see what either class is like just to be a 'trend setter'or something.. When the game comes out I'll probably be an A/Ri. If you get more than 1 slot, possibly A/W and Ri/E or something along those lines (Ri/W sounds interesting, I like playing as Meele non-warrior primary classes in PvE ).
When Sorrow's Furnace came out, even ranked PvPers we're going there to farm or hang out with their guilds rather than play tombs or GvG. After awhile, though, mostly farm-aholics remained present.
What's there to be any different than this?
When Sorrow's Furnace came out, even ranked PvPers we're going there to farm or hang out with their guilds rather than play tombs or GvG. After awhile, though, mostly farm-aholics remained present.
What's there to be any different than this?
CKaz
Quote:
Originally Posted by Makkert
The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills.... |
Can't say either particularly appeal, I see better combinations elsewhere.
Odd to have so many rich options much like MtG - but then you're limited as to how many and what kind of decks you create. But unlike MtG you can put a ton of time and effort into those and don't want to have to nuke and lose the use of them in the PvE content world.
Retribution X
i'm only gonna make 1 A/R. and in order to PWN those days, i'm gonna bring my monk in PvP, since ppl will be trying out their A's and Ri's...(meaning, ppl won't bring monks, so they will die faster...)
m30wc0w
The Core classes are getting new skills. I see the Ri as a support character or attacker. Making you choose one. The MO can be both so yeah...
twicky_kid
Quote:
Originally Posted by Mavrik
I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.
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Chapter 2 has been beta for a very long time. I don't know how long they get to play for but hopefully they learn from their mistakes.
Since Anet likes to reference to Magic for a game model they should also know that Magic's R&D teams is comprised of all tournament champion players. When ever they did not have players on the R&D teams players always found a way to use a card that was never intended to be that way and warped the game. Then the bannings would happen. Players will always be smarter than devs so its better to let the players make things.
theclam
Quote:
Originally Posted by twicky_kid
If they have done testing as much as chapter 1 we will be seeing this alot. They made a lot of beta testers very upset with skill decisions from the devs. We tried to warn them about certian skills and one weekend per month was not enough to extensively test the skills.
Chapter 2 has been beta for a very long time. I don't know how long they get to play for but hopefully they learn from their mistakes. Since Anet likes to reference to Magic for a game model they should also know that Magic's R&D teams is comprised of all tournament champion players. When ever they did not have players on the R&D teams players always found a way to use a card that was never intended to be that way and warped the game. Then the bannings would happen. Players will always be smarter than devs so its better to let the players make things. |
MMSDome
personally im sticking to my grits, probably not gonna use any of the new classes. Mesmer and warrior for the win baby.
twicky_kid
Quote:
Originally Posted by theclam
The thing is, Anet can easily rebalance skills at any time. There is only so much you can do to Magic cards using errata. It's also a lot easier for Anet to gather data on skill usage. Personally, I think they've done a good job at balancing the game. If you watch the playoffs, you can see that there are many different builds being used by the top players. If there only two or three builds being used, there would be a balance problem.
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We will see how long this game last. How many chapters of the game have been developed? How many are they planning to make? I hope this game will be going strong in a few years. Their streaming tech is what is going to get them there. I have not had many problems with the nerfs they have done. I like games to change.
lord_seafood
I think I'll mess around with a Monk/Ritualist, sounds like it could be a good combination in regards to healing etc... I don't think I'll bother with an Assassin or Ritualist primary until I finish the game with the Mo/Ri unless its in PvP.
Traveller
For me, it depends on the amount of character slots we get, really. If we got only one new slot, probably will make a A/Ri or Ri/A, but if we get more, I'll have more room to experiment or even start a ranger or a monk, which are the two classes I don't have a character yet.
Vilaptca
I could see more people going to where they can switch to /Ri or /A and switching to unlock the new skills, than making a Ri/A or A/Ri. These classes just don't look like they would combine well.
Zelnox
Since chapter 2 is stand-alone, there will be players starting for the first time, so maybe the problem will not be as bad as we think.
BigTru
I'm trying to decide whether to take my warrior through Factions first or play through it with an Assassin first...
On one hand, being one of the first people to have the "new 15K" (or whatever it will be) is appealing. So is the fact that there will be fewer warriors present, so invite rates should be higher for the Warrior (something truely rare in PvE simply because of the shear number of warriors).
On the other hand, I also want to absorb as much of the storyline and experience as possible. I don't think this will be do-able with a level 20 character with the best armor already. Level 20 Characters most likely will not start on the first mission and may miss some of the storyline.
On one hand, being one of the first people to have the "new 15K" (or whatever it will be) is appealing. So is the fact that there will be fewer warriors present, so invite rates should be higher for the Warrior (something truely rare in PvE simply because of the shear number of warriors).
On the other hand, I also want to absorb as much of the storyline and experience as possible. I don't think this will be do-able with a level 20 character with the best armor already. Level 20 Characters most likely will not start on the first mission and may miss some of the storyline.
Konrow
Quote:
Originally Posted by BigTru
I'm trying to decide whether to take my warrior through Factions first or play through it with an Assassin first...
On one hand, being one of the first people to have the "new 15K" (or whatever it will be) is appealing. So is the fact that there will be fewer warriors present, so invite rates should be higher for the Warrior (something truely rare in PvE simply because of the shear number of warriors). On the other hand, I also want to absorb as much of the storyline and experience as possible. I don't think this will be do-able with a level 20 character with the best armor already. Level 20 Characters most likely will not start on the first mission and may miss some of the storyline. |
Weezer_Blue
Of course, at first, everyone's is going to want to test out the new classes. I personally don't see an assassin/ritualist being a good combination, just based off the leaked skills list I saw, but that may well change. In due time, and maybe even before the end of the event, people will be used to the classes and they will melt into the usual professions. I'm definitely going to try out a Mo/Ri or a Ri/Mo to help my guild pull off some wins before the end of the weekend.
Juicey Shake
Ra/Ri for me, thanks . .... pet buffs.... beast mastery will actually be an effective line now... mmm..
Evil Hypnotist
Of course, you will have a larger proportion of Assassins/Ritualists in the Chapter 2 outposts and the same for Chapter 1 professions in Tyria solely due to those people who only have bought a single Chapter.
LifeInfusion
I'm definitely making a Assassin primary, not because it is new but because the armor is so nice. It definitely beats the warrior's clucnky armor.
So far I have e/w/n primary in that order... so it only leaves monk, ranger, mesmer
I don't want to be monk primary because it looks chubby and the hair is pretty much only bald, mesmer looks like a fuitcake that loves pink, and ranger... I needed a pvp slot but rangers are cool (assassins are cooler though...).
So far I have e/w/n primary in that order... so it only leaves monk, ranger, mesmer
I don't want to be monk primary because it looks chubby and the hair is pretty much only bald, mesmer looks like a fuitcake that loves pink, and ranger... I needed a pvp slot but rangers are cool (assassins are cooler though...).
KamikazeChicken
Smart people will make a Ri/* and A/* to get the best rate of unlocks. It's far easier using a blank class with a core to ensure you'll get the most unlocks for both professions chosen. For example, Ri/Mo should be able to unlock EVERY Ri and new Mo skills in one roll, so then it's just the matter of repeating the process for the A and other cores. People will also want to take their existing characters through the new chapter to add skills, so there should still be a fair amount of variety.
The Primeval King
Well, I read that you will be able to change your secondary proffession to assasin or ritualist in the first part of the new chapter. I'd like a Monk/Ritualist or Warrior/Assasin, so instead of making a whole new character, I could just switch my secondary. This might decrease the amount of primary assasins or ritualists, so it won't be completely flooded with them..
Wessels
Quote:
My main character is my monk, and will always be my monk. Everyone has a main character, and I don't think many people will stop playing them just because there's a new profession. |
I'm pretty sure we'll see loads of as/rit or rit/as in the first few weeks , but after that folks will begin examining which combinations work best and we'll see actual "balanced builds " appearing . Those combinations will most definitely include the original professions,in my opinion.
TGgold
A lot of people say that they don't see A/Ri working well.
If the assasain is melee.
And the Ritualist has a healing/protecting line.
You should expect A/Ri to be the new W/Mo.
Just my thoughts.
If the assasain is melee.
And the Ritualist has a healing/protecting line.
You should expect A/Ri to be the new W/Mo.
Just my thoughts.
kais
Quote:
Originally Posted by TGgold
A lot of people say that they don't see A/Ri working well.
If the assasain is melee. And the Ritualist has a healing/protecting line. You should expect A/Ri to be the new W/Mo. Just my thoughts. |
but if the ritualist could summon a spirit called mending spirit, then i would ask myself some questions
btw, i will make a A/R and a Ri/?, why? cuz they re new and i want to try them out ( but i hope it wont distract me too muchfrom using my monk or ranger, unless i really like them )
heavy metal rules
just my 2 k worth but i dont think that we'll beeing alot of a/ri, being used i think you either see the combo of the a/* or */a or vice versa for the ritualist. being from the stand point that i believe that the 2 new prof will work better (imho) with other classes, altough some of the a/ri will work ok..
well the operator is asking for more money to continue this..gotta go...
laters
well the operator is asking for more money to continue this..gotta go...
laters
Nigy
Im not going to lie: when ch2 comes out, i will make an assassin, that very well may be an a/ri, and so will everyone else, untill no one can find a tank or monk....