A/Ri LFG

FireFox

FireFox

Krytan Explorer

Join Date: Jun 2005

Texas

We Wear Sombreros [文文文], Ugly Ducklings [ugly]

Does anyone else see the upcoming problem, chapter 2 comes out, everyone wants to be an assassin or ritualist...

We still need ele's and warriors and mesmers and monks and rangers! (and necros too, I guess...)

*crys*

Foppe

Krytan Explorer

Join Date: Jul 2005

COLD, Cold Snap

Yea nobody will want to be monk anymore :< :< :< :< :< (However the ritualist seems to have healing skills toooo)

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

It won't be long before they get mixed in with the "core" jobs due to everyone being the new thing to "stand" out from what everyone else is doing.

Myself, to be honest is, to further my Ele in the new lands and tried Monk for the 1st time and loving it so far. I have yet to seriously try Necro/War/Ranger so adding two more to that list.

I will end up trying them when I get tired of ele or monk or I feel I need to change pace.

They actually stated that Ritualist has monk like abilities but when all the "newness" wares off people realize all the jobs are still balanced out and Ritualist is not made / given the ability to replace a monk. How many people slam E/Mo as secondary healers for not being "monk" enough.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

most likely there will be a lot of assasins and ritualists in the beggining since everyone will want to find out about them and stuff but they will quickly start to vanish as everyone finds out if they like the new classes or their old classes so the game will quickly balance out again

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

My main character is my monk, and will always be my monk. Everyone has a main character, and I don't think many people will stop playing them just because there's a new profession.

Though, there will be alot of Ritualists and Assassins the first 2 weeks, after that, everything will be fine.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.

Teh Azman

Teh Azman

Frost Gate Guardian

Join Date: May 2005

I Used Charm Animal On Your [MOM]

Me/R

Like how when GW came out everyone was a warrior, ranger, monk, mesmer, or elementalist. Now THAT was a bit of an epidemic.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

It doesn't matter if everyone a A/Ri because you know someone will abuse the hell out of Assassin skills or Ritualist. Than A-Net will have to open their can of nerf and begin nerfing (or balancing as they called it) those skills. Sure we might have bunch of A/Ri in the beginning of chapter 2, i predict after couple of week it has been release. You'll see less A/Ri but more A/N,W,E or different combo of chapter 1 class mixed with chapter 2. All that matter is how fast A-Net can know which skills is too powerful or cheap and how exactly they can change that skills set.

antialias02

antialias02

Lion's Arch Merchant

Join Date: Jul 2005

Eastern Iowa

Forsaken Wanderers [FW]

Me/E

Quote:
Originally Posted by Phades
Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.
Agreed.

Furthermore, I'm not sure an A/Ri is going to be a good combination. A/Ri sounds like... I dunno... W/Me. Not very complementary.

Of course, there are always ways to make two classes work together. I just think people won't get the best out of their class by putting the two new ones together right off the bat.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills....

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

I seriously wouldn't worry about A/Ri or Ri/A...who's going to learn two new professions at once and then do well at both? Besides, we all get a bounch of new skills....the kind folks at ANet play it, test it, balance it and nerf it as neccessary to keep the game competitive....no worries

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

well duh

reverse_oreo

Wilds Pathfinder

Join Date: Dec 2005

Scars Meadows [SmS] Officer (not recruiting)

hell, i know i will be playing thru the game with my warrior or my necro first

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

lol well you needed worry, i'll have a Rit/R going, an A/W and my Monk will be turned into a Mo/Rit, so there'll be some core classes coming along with me

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I don't see myself passing up the oppertunity to see what either class is like just to be a 'trend setter'or something.. When the game comes out I'll probably be an A/Ri. If you get more than 1 slot, possibly A/W and Ri/E or something along those lines (Ri/W sounds interesting, I like playing as Meele non-warrior primary classes in PvE ).

When Sorrow's Furnace came out, even ranked PvPers we're going there to farm or hang out with their guilds rather than play tombs or GvG. After awhile, though, mostly farm-aholics remained present.

What's there to be any different than this?

CKaz

Jungle Guide

Join Date: Feb 2005

Quote:
Originally Posted by Makkert
The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills....
Yeah and it's even more acute here - at least chapter 1 once we understood the system we could make some choices, jamming all the classes in amongst 3 of our 4 slots. If Anet hamstrings us with slots again (just 1 or 2 chapter 2) you'll see a ton of A/Ri's and Ri/A's, agreed.

Can't say either particularly appeal, I see better combinations elsewhere.
Odd to have so many rich options much like MtG - but then you're limited as to how many and what kind of decks you create. But unlike MtG you can put a ton of time and effort into those and don't want to have to nuke and lose the use of them in the PvE content world.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

i'm only gonna make 1 A/R. and in order to PWN those days, i'm gonna bring my monk in PvP, since ppl will be trying out their A's and Ri's...(meaning, ppl won't bring monks, so they will die faster...)

m30wc0w

m30wc0w

Academy Page

Join Date: Nov 2005

FERRET LAND

R/Me

The Core classes are getting new skills. I see the Ri as a support character or attacker. Making you choose one. The MO can be both so yeah...

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mavrik
I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.
If they have done testing as much as chapter 1 we will be seeing this alot. They made a lot of beta testers very upset with skill decisions from the devs. We tried to warn them about certian skills and one weekend per month was not enough to extensively test the skills.

Chapter 2 has been beta for a very long time. I don't know how long they get to play for but hopefully they learn from their mistakes.

Since Anet likes to reference to Magic for a game model they should also know that Magic's R&D teams is comprised of all tournament champion players. When ever they did not have players on the R&D teams players always found a way to use a card that was never intended to be that way and warped the game. Then the bannings would happen. Players will always be smarter than devs so its better to let the players make things.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by twicky_kid
If they have done testing as much as chapter 1 we will be seeing this alot. They made a lot of beta testers very upset with skill decisions from the devs. We tried to warn them about certian skills and one weekend per month was not enough to extensively test the skills.

Chapter 2 has been beta for a very long time. I don't know how long they get to play for but hopefully they learn from their mistakes.

Since Anet likes to reference to Magic for a game model they should also know that Magic's R&D teams is comprised of all tournament champion players. When ever they did not have players on the R&D teams players always found a way to use a card that was never intended to be that way and warped the game. Then the bannings would happen. Players will always be smarter than devs so its better to let the players make things.
The thing is, Anet can easily rebalance skills at any time. There is only so much you can do to Magic cards using errata. It's also a lot easier for Anet to gather data on skill usage. Personally, I think they've done a good job at balancing the game. If you watch the playoffs, you can see that there are many different builds being used by the top players. If there only two or three builds being used, there would be a balance problem.

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

personally im sticking to my grits, probably not gonna use any of the new classes. Mesmer and warrior for the win baby.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by theclam
The thing is, Anet can easily rebalance skills at any time. There is only so much you can do to Magic cards using errata. It's also a lot easier for Anet to gather data on skill usage. Personally, I think they've done a good job at balancing the game. If you watch the playoffs, you can see that there are many different builds being used by the top players. If there only two or three builds being used, there would be a balance problem.
Main reason I got this game is the streaming tech. WoW takes you offline 2 days each week for updates. Took me 3-4 to install an update. I looked at what it was for and saw they fixed a button in a menu and fixed some server bugs.

We will see how long this game last. How many chapters of the game have been developed? How many are they planning to make? I hope this game will be going strong in a few years. Their streaming tech is what is going to get them there. I have not had many problems with the nerfs they have done. I like games to change.

lord_seafood

Ascalonian Squire

Join Date: Nov 2005

DaRc

Mo/Me

I think I'll mess around with a Monk/Ritualist, sounds like it could be a good combination in regards to healing etc... I don't think I'll bother with an Assassin or Ritualist primary until I finish the game with the Mo/Ri unless its in PvP.

Traveller

Traveller

Wilds Pathfinder

Join Date: Jul 2005

Finland

League of Extraordinary Explorers [LOST] (my one man guild)

Me/

For me, it depends on the amount of character slots we get, really. If we got only one new slot, probably will make a A/Ri or Ri/A, but if we get more, I'll have more room to experiment or even start a ranger or a monk, which are the two classes I don't have a character yet.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

I could see more people going to where they can switch to /Ri or /A and switching to unlock the new skills, than making a Ri/A or A/Ri. These classes just don't look like they would combine well.

Zelnox

Ascalonian Squire

Join Date: Jun 2005

Montreal

We Cause Seizures [POKE]

Me/Mo

Since chapter 2 is stand-alone, there will be players starting for the first time, so maybe the problem will not be as bad as we think.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

I'm trying to decide whether to take my warrior through Factions first or play through it with an Assassin first...

On one hand, being one of the first people to have the "new 15K" (or whatever it will be) is appealing. So is the fact that there will be fewer warriors present, so invite rates should be higher for the Warrior (something truely rare in PvE simply because of the shear number of warriors).

On the other hand, I also want to absorb as much of the storyline and experience as possible. I don't think this will be do-able with a level 20 character with the best armor already. Level 20 Characters most likely will not start on the first mission and may miss some of the storyline.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

Quote:
Originally Posted by BigTru
I'm trying to decide whether to take my warrior through Factions first or play through it with an Assassin first...

On one hand, being one of the first people to have the "new 15K" (or whatever it will be) is appealing. So is the fact that there will be fewer warriors present, so invite rates should be higher for the Warrior (something truely rare in PvE simply because of the shear number of warriors).

On the other hand, I also want to absorb as much of the storyline and experience as possible. I don't think this will be do-able with a level 20 character with the best armor already. Level 20 Characters most likely will not start on the first mission and may miss some of the storyline.
well i think they'll be able to do all the mission ion cantha they just won't be able to go to the tutorial place(forgot the name) which is prolly the only thing old players would really miss out on. otherwise every mission should be accessable for anyone that has chapter2.

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

Of course, at first, everyone's is going to want to test out the new classes. I personally don't see an assassin/ritualist being a good combination, just based off the leaked skills list I saw, but that may well change. In due time, and maybe even before the end of the event, people will be used to the classes and they will melt into the usual professions. I'm definitely going to try out a Mo/Ri or a Ri/Mo to help my guild pull off some wins before the end of the weekend.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

Ra/Ri for me, thanks . .... pet buffs.... beast mastery will actually be an effective line now... mmm..

Evil Hypnotist

Evil Hypnotist

Frost Gate Guardian

Join Date: Jul 2005

I Dragon I [PAIN]

Of course, you will have a larger proportion of Assassins/Ritualists in the Chapter 2 outposts and the same for Chapter 1 professions in Tyria solely due to those people who only have bought a single Chapter.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I'm definitely making a Assassin primary, not because it is new but because the armor is so nice. It definitely beats the warrior's clucnky armor.

So far I have e/w/n primary in that order... so it only leaves monk, ranger, mesmer

I don't want to be monk primary because it looks chubby and the hair is pretty much only bald, mesmer looks like a fuitcake that loves pink, and ranger... I needed a pvp slot but rangers are cool (assassins are cooler though...).

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Smart people will make a Ri/* and A/* to get the best rate of unlocks. It's far easier using a blank class with a core to ensure you'll get the most unlocks for both professions chosen. For example, Ri/Mo should be able to unlock EVERY Ri and new Mo skills in one roll, so then it's just the matter of repeating the process for the A and other cores. People will also want to take their existing characters through the new chapter to add skills, so there should still be a fair amount of variety.

The Primeval King

The Primeval King

Lion's Arch Merchant

Join Date: Aug 2005

Theres A Frog On My [Cape]

W/

Well, I read that you will be able to change your secondary proffession to assasin or ritualist in the first part of the new chapter. I'd like a Monk/Ritualist or Warrior/Assasin, so instead of making a whole new character, I could just switch my secondary. This might decrease the amount of primary assasins or ritualists, so it won't be completely flooded with them..

Wessels

Academy Page

Join Date: Nov 2005

Boyz from the Dwarf

Mo/N

Quote:
My main character is my monk, and will always be my monk. Everyone has a main character, and I don't think many people will stop playing them just because there's a new profession.
Same here. Besides : my guild would probably kick me if I ever changed something about my monk

I'm pretty sure we'll see loads of as/rit or rit/as in the first few weeks , but after that folks will begin examining which combinations work best and we'll see actual "balanced builds " appearing . Those combinations will most definitely include the original professions,in my opinion.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

A lot of people say that they don't see A/Ri working well.

If the assasain is melee.
And the Ritualist has a healing/protecting line.
You should expect A/Ri to be the new W/Mo.

Just my thoughts.

kais

kais

Academy Page

Join Date: Nov 2005

China

The Hatebreeders [Evil]

Quote:
Originally Posted by TGgold
A lot of people say that they don't see A/Ri working well.

If the assasain is melee.
And the Ritualist has a healing/protecting line.
You should expect A/Ri to be the new W/Mo.

Just my thoughts.
i think the protection/healing line of the ritualist wont be as direct as the monks. i think it will come from the spirits he can summon, so it wont be just click and heal type of healing/protecting
but if the ritualist could summon a spirit called mending spirit, then i would ask myself some questions

btw, i will make a A/R and a Ri/?, why? cuz they re new and i want to try them out ( but i hope it wont distract me too muchfrom using my monk or ranger, unless i really like them )

heavy metal rules

heavy metal rules

Frost Gate Guardian

Join Date: Dec 2005

cape cod, ma

{bkr} bad karma ressurection

W/

just my 2 k worth but i dont think that we'll beeing alot of a/ri, being used i think you either see the combo of the a/* or */a or vice versa for the ritualist. being from the stand point that i believe that the 2 new prof will work better (imho) with other classes, altough some of the a/ri will work ok..

well the operator is asking for more money to continue this..gotta go...

laters

Nigy

Frost Gate Guardian

Join Date: May 2005

Seattle

Im not going to lie: when ch2 comes out, i will make an assassin, that very well may be an a/ri, and so will everyone else, untill no one can find a tank or monk....