So I jump into the Yak's Bend arena with my lv 14 Me/E, equip a bunch of water spells, distribute my points etc.. I hadn't done much Pvp with Elementalist spells up until now and I noticed that my spells weren't doing much damage to some players. I didn't think much of it until I faced a team of 3x Rangers and 1x Warrior (main classes, since what is relevant here is their armor). My 15 energy spell which is supposed to deal nearly 60dmg only dealt a pathetic 23dmg on all three Rangers and only SLIGHTLY more on the Warrior. I had ample time to chain-cast all my spells but I was barely making a dent in their health bar.
Then I checked on gwonline.net for the Ranger armor values and compared it with my Mesmer armor:
- They get 40 base, +30 vs Elemental and even +15 vs their choice of fire/water/air.
- I get 30 base..... and for an energy PENALTY, a glorious +10 vs physical which probably lengthens my life expectancy by 0.1s when getting hammered on by warriors.
So if they want to reduce Elemental damage, they wear their armor.
If -I- want to reduce Elemental damage, I need to use spells like Mantras which take skill slots, energy and are good only for their respective magic school... Am I getting this right ? On top of that, I just have to resign myself to not cast any Elemental spells on them because it's just wasted energy so I basically end up targetting other casters. If there are none, I'm useless to my team.
So why should I play a Me/E using elemental spells over a pure Me/E using Hexes, which are useful on everyone, and add 1-2 nukes to use against casters ?
b



