type

catagory:interupt/support
attributes
5-blood magic
6-curses
4-expertise
12-wilderness survival
13-marksmanship
1-leftover point
runes: minor marksmanship/major wilderness survival/minor wilderness survival/major vigor/+1 marksmanship mask
skills
offering of blood (elite)
spinal shivers
dual shot
kindel arrow
savage shot
distracting shot
troll urgent
rez signet
Keep in mind this is a timing build but works well in a team with a necromancer using spinal shivers u can shut a boss down quickly or spam it everywhere to cause major chaos . U get moderate dmg and if u stay back you dont get bothered too much,but that's what monks are for , and u can have fun interupting,u could change out dual shot for (read the winds) so u get the arrows there faster to make spinal shivers work better..keep in mind u will have to watch your energy though so if u do that add serpents quickness to help out with offering of blood. so with all that in mind and timing is good u have a pretty effective tool at shutting down and attacking just not much for defense.but there is much work to do
weapons
icy composite bow of marksmanship
damage +15(health above 50%)
marksmanship+1 (20%)
armor
druids from droknar's fordge
credit
to my guild members and me