Unbalanced Warrior armor
Tien_ak
This is a major subject I think has gone unnoticed, has anyone noticed how unblanced Warrior armour is just look at this link http://www.gwonline.net/page.php?p=70
Now when you look at the end armour there’s a certain pattern 80 armour 10vs Physical or 85 armour 10Vs physical.... the only armour worth getting is the gladiators armour as it gives you energy and better armour (80 armour 20Vs physical)
Ok now look at the other armour sets http://www.gwonline.net/page.php?p=75
These range from 60-70 now you may think, "well who cares warriors have more defence and it looks cool" WRONG
The other classes actually get to pick a certain elemental defence of there choice or extra energy, I don't see how a warrior who is a melee character should have defence on physical damage as the other characters use range attacks that attack with elemental damage!
So that’s one disadvantage of us warriors.... you might turn around and say "yes well you have loads more hp and 85 armour isn't to bad..." well it is one is that mesmers can reduce are armour by 20 so that 65 which I may add is as low as mage armour you can blind us cripple us before we get close to you and if your second class is an elementist you can buff your armour up to 120-130 armour and that’s without the elemental bonus.
And what really unbalances the game is that mages can use lighting that have 25% armour penetration to so what chance do we stand? None what so ever!
I've came up with a solution though so fear not warriors what if the armour stats were changed and no not to be god like for example
Ascalon Armour: 80 armour 20 vs. Cold damage
Dragon Armour: 80 armour 20 Vs fire damage
Gladiators Armour: 80 armour 10 Vs elemental Damage
Knights armour: 80 armour 20 Vs lighting
Plate mail armour: 85 armour 20 vs. Physical
There you go now for all you people who moan saying "That's stupid it'll take em ages to die then...." remember you have your precious lighting damage you got blind, slow reduce are armour, poison etc you can still do loads of damage and give us a challenge and makes the game loads more varied instead of mages going "ok anti warrior all lighting spells and slow attack for IWAY" your going to have to re think of a strategy because the other teams warriors may have armour that doesn't do that much damage on them as it did before etc
And also the complaint of a team going all out with warriors that have different armour on remember that there is bleed, poison, weakness, slow etc and you warriors so there is no flaw in my plan just a fair game.
Thanks for reading my essay lol
Tien_ak
Now when you look at the end armour there’s a certain pattern 80 armour 10vs Physical or 85 armour 10Vs physical.... the only armour worth getting is the gladiators armour as it gives you energy and better armour (80 armour 20Vs physical)
Ok now look at the other armour sets http://www.gwonline.net/page.php?p=75
These range from 60-70 now you may think, "well who cares warriors have more defence and it looks cool" WRONG
The other classes actually get to pick a certain elemental defence of there choice or extra energy, I don't see how a warrior who is a melee character should have defence on physical damage as the other characters use range attacks that attack with elemental damage!
So that’s one disadvantage of us warriors.... you might turn around and say "yes well you have loads more hp and 85 armour isn't to bad..." well it is one is that mesmers can reduce are armour by 20 so that 65 which I may add is as low as mage armour you can blind us cripple us before we get close to you and if your second class is an elementist you can buff your armour up to 120-130 armour and that’s without the elemental bonus.
And what really unbalances the game is that mages can use lighting that have 25% armour penetration to so what chance do we stand? None what so ever!
I've came up with a solution though so fear not warriors what if the armour stats were changed and no not to be god like for example
Ascalon Armour: 80 armour 20 vs. Cold damage
Dragon Armour: 80 armour 20 Vs fire damage
Gladiators Armour: 80 armour 10 Vs elemental Damage
Knights armour: 80 armour 20 Vs lighting
Plate mail armour: 85 armour 20 vs. Physical
There you go now for all you people who moan saying "That's stupid it'll take em ages to die then...." remember you have your precious lighting damage you got blind, slow reduce are armour, poison etc you can still do loads of damage and give us a challenge and makes the game loads more varied instead of mages going "ok anti warrior all lighting spells and slow attack for IWAY" your going to have to re think of a strategy because the other teams warriors may have armour that doesn't do that much damage on them as it did before etc
And also the complaint of a team going all out with warriors that have different armour on remember that there is bleed, poison, weakness, slow etc and you warriors so there is no flaw in my plan just a fair game.
Thanks for reading my essay lol
Tien_ak
Medion
Quote:
The other classes actually get to pick a certain elemental defence of there choice or extra energy, I don't see how a warrior who is a melee character should have defence on physical damage as the other characters use range attacks that attack with elemental damage! |
And you have your energy armour as well, it's called gladiator's armour!
Also, from ascalon/knight boots, you get 2 damage reduction, which (although i have not calculated it) i think comes close to the elemental reduction others have by their armour.
And you also got runes which up to major are not expensive and do not get a health penalty.
Quote:
if your second class is an elementist you can buff your armour up to 120-130 armour and that’s without the elemental bonus. |
Kaguya
Quote:
Originally Posted by Tien_ak
So that’s one disadvantage of us warriors.... you might turn around and say "yes well you have loads more hp and 85 armour isn't to bad..." well it is one is that mesmers can reduce are armour by 20 so that 65 which I may add is as low as mage armour you can blind us cripple us before we get close to you and if your second class is an elementist you can buff your armour up to 120-130 armour and that’s without the elemental bonus.
And what really unbalances the game is that mages can use lighting that have 25% armour penetration to so what chance do we stand? None what so ever! |
The most unbalanced thing in warrior armor atm is the Knights/Ascalon bug, where the absorption comes in as global, so people only wear boots/gloves of those sets, while rest is gladiator thanks to the energy bonus. There's it's own thread for that topic..
And atleast the professions I've played (mesmer, monk) don't have '++armor vs <type of elemental damage>' but against general elemental damage. Only prof with that kind of armor sets is the elementalist afaik (haven't played one so I couldn't know Oh and ranger o.x)
http://guildwiki.org/wiki/Armor_Types#Armor_Sets
actionjack
Warrior's armor could use some variations, and more rune type is a welcome...
but I don't see current Warrior's armor in too much of unblance.
Warriors are suppose to be weak to magical abuses, since they could easily slice any soft target up. That is one thing which GW promots, where each profession has its own advantage and counter, thus a role in the overall team.
Also remember, if you don't mind the Strenght attribute, you could aways take other profession as primary with Warrior 2ndary.
but I don't see current Warrior's armor in too much of unblance.
Warriors are suppose to be weak to magical abuses, since they could easily slice any soft target up. That is one thing which GW promots, where each profession has its own advantage and counter, thus a role in the overall team.
Also remember, if you don't mind the Strenght attribute, you could aways take other profession as primary with Warrior 2ndary.
Tien_ak
Very true but as you say its not very varied, my W/E I love her Knights armour it looks very cool but its annoying that after saving up all that money i find out that the damage absorb doesn't stack.
I think as you say we are supossed to be weak against magic is reasonable but to some degree i mean maybe have one armour set that has like 10 magic defense on it.
I understand i could use swords that have vs elemntal but its the fact I would HAVE to do that just to have that little edge while other chars certainly the ranger who has 70 armour 30 aginast magic and anouther 10 against anouther one of his choice seems a bit unfair.
And as for mixing armour sets well thats even worse to make my character have good armour i have to mix my armour how come other professions don't do that? wouldn't it be great if I could have knights armour and it to...I don't know pump up my strenth by 1 and the 15k to do it by 2, somthing like that?
I think as you say we are supossed to be weak against magic is reasonable but to some degree i mean maybe have one armour set that has like 10 magic defense on it.
I understand i could use swords that have vs elemntal but its the fact I would HAVE to do that just to have that little edge while other chars certainly the ranger who has 70 armour 30 aginast magic and anouther 10 against anouther one of his choice seems a bit unfair.
And as for mixing armour sets well thats even worse to make my character have good armour i have to mix my armour how come other professions don't do that? wouldn't it be great if I could have knights armour and it to...I don't know pump up my strenth by 1 and the 15k to do it by 2, somthing like that?
Two April Mornings
it really is all balanced out with warriors having more AL, please dont complain about warrior armor
Tien_ak
Quote:
Originally Posted by Two April Mornings
it really is all balanced out with warriors having more AL, please dont complain about warrior armor
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Two April Mornings
yes, and then its fair IMO
Kaguya
Quote:
Originally Posted by Tien_ak
And as for mixing armour sets well thats even worse to make my character have good armour i have to mix my armour how come other professions don't do that?
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Censor/Judge chest and legs (highest hit ratio on those two pieces) for physical protection, and tattoos for feet and arms for extra energy (less protection, but those parts have lower hit %)
Pretty much other profession armors can be mixed&matched in similar way.
theclam
Warriors already have more armor against elemental attacks than everyone except Rangers.
Maybe Gladiator's should be nerfed and Knight's should be fixed, but Warrior armor certainly doesn't need a buff.
Maybe Gladiator's should be nerfed and Knight's should be fixed, but Warrior armor certainly doesn't need a buff.
Warskull
Warrior armor is very poorly balanced. While it isn't overpowered gladiator's with knights boots is the only choice (taking stoneskin gauntlets if you have knockdown other than gale or backbreaker.) Warriors do not need extra armor vs elemental. They have naturally higher armor, even with the +AL bonus vs elemental damage most other classes do not get more armor than a warrior would vs elemental. The exception is rangers who are highly resistant to elemental damage (that is sort of their thing.) Warrior armor doesn't really need buffed in general. Knights and Dragon's armor just need to be made useful.
Weaken armor is a necro skill with a 30s recharge that works on all classes and only reduces armor vs physical. Thus casters don't care if you have weaken armor on you, only other warriors and rangers care.
Weaken armor is a necro skill with a 30s recharge that works on all classes and only reduces armor vs physical. Thus casters don't care if you have weaken armor on you, only other warriors and rangers care.
Tien_ak
Wouldn't it be great if there was a rune then that boosted your energy or maybe a merchant on fractions that enabled you to sacrifce one skill on your armour and replace it with anouther so people could have their best looking armour but put your own advantages so I could replace my Reduce Damage and put energy +1 obviously the higher or better the enchantment the more it costs,
You could do it like you have to unlock the enchantment by getting shields or specific runes like you do with PVP, im not sure im making sense here but say
for example you wanted your ranger to have the druid looking armor but to have +6 energy on one you couldn't put it +6 energy on every single peice as you can only upgrade that one part of armour once by that upgrade so druids arms could have +6 energy whilst the chest could have 5+ vs phsyical and the legs could have +1 to wilderness survival and finaly the helm with swordsmans ship +1
As i said you would either a) unlock using the enemies armour or b) the priest
This way all characters could put what they wanted on their characters and it would be balanced as you could make the armour as you wanted or diffrent types etc? what do you think of this plan?
You could do it like you have to unlock the enchantment by getting shields or specific runes like you do with PVP, im not sure im making sense here but say
for example you wanted your ranger to have the druid looking armor but to have +6 energy on one you couldn't put it +6 energy on every single peice as you can only upgrade that one part of armour once by that upgrade so druids arms could have +6 energy whilst the chest could have 5+ vs phsyical and the legs could have +1 to wilderness survival and finaly the helm with swordsmans ship +1
As i said you would either a) unlock using the enemies armour or b) the priest
This way all characters could put what they wanted on their characters and it would be balanced as you could make the armour as you wanted or diffrent types etc? what do you think of this plan?
Mandy Memory
I would still take the one with the energy bonus...
Same as everyone else with half a brain (Hell I would take gladiators armor if it was just 80AL and +energy)
I must say that warrior armor is unbalanced...but you totally missed it.
Oh and by the way...on any class, you take the energy- who needs +5 AL when you could cast an extra word of healing? Druids armor- any other choice? nope
its not that just warrior armor is unbalanced...its that the +energy is overpowering of everything
Same as everyone else with half a brain (Hell I would take gladiators armor if it was just 80AL and +energy)
I must say that warrior armor is unbalanced...but you totally missed it.
Oh and by the way...on any class, you take the energy- who needs +5 AL when you could cast an extra word of healing? Druids armor- any other choice? nope
its not that just warrior armor is unbalanced...its that the +energy is overpowering of everything
Tien_ak
Quote:
Originally Posted by Mandy Memory
I would still take the one with the energy bonus...
Same as everyone else with half a brain (Hell I would take gladiators armor if it was just 80AL and +energy) I must say that warrior armor is unbalanced...but you totally missed it. Oh and by the way...on any class, you take the energy- who needs +5 AL when you could cast an extra word of healing? Druids armor- any other choice? nope its not that just warrior armor is unbalanced...its that the +energy is overpowering of everything |
Ristaron
Quote:
Originally Posted by Kaguya
I am rock. Nerf paper. Scissors are fine.
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You're a warrior, the only time you're attacked first is when the other team is stupid. Do as much damage as you can before you're put out; just like every other person on your team does, and stop complaining that you're vincible.
Mandy Memory
no, if you want effective armor...buy that
if you want looks, buy that armor
from warrior to warrior- STOP WHINING AND MAKING US LOOK BAD OR I WILL TAKE YOU DOWN MYSELF
if you want looks, buy that armor
from warrior to warrior- STOP WHINING AND MAKING US LOOK BAD OR I WILL TAKE YOU DOWN MYSELF
Raxxman
also the warrior has skills like watch yourself and doylaks signet which add butloads of armour, in addition they usually carry a shield for up to 16 additional armour and possible additional dammage reduction.
fallot
While I tentatively agree with the OP, the solution given is insane.
Unfortunately, these are godlike stats. Warriors are well-balanced, tipping the balance even slightly in their favor would make them grossly overpowered.
Quote:
Originally Posted by Tien_ak
I've came up with a solution though so fear not warriors what if the armour stats were changed and no not to be god like for example
Ascalon Armour: 80 armour 20 vs. Cold damage Dragon Armour: 80 armour 20 Vs fire damage Gladiators Armour: 80 armour 10 Vs elemental Damage Knights armour: 80 armour 20 Vs lighting Plate mail armour: 85 armour 20 vs. Physical |
Deathqueen
At OP, lol you leave out a lot about the warrior. We also get a shield that gives 16 armor and +45 hps and -2 dmg reduction across the board. We also with runes and one piece of knights armor get another -5 dmg reduction. Not to mention some stances which are very good vs casters. Maybe you just need to rethink your warrior, if you are having trouble vs elemental casters then you have a bad build.
kvndoom
There's nothing wrong with Warrior armor, except that only 2 kinds are necessary and all others are moot. There's Gladiator's, and there's the 85+10 variety. Gladiator's has 80 elemental and 100 physical damage. Its plus is the energy, of course. Wyvern / Plate has 85 elemental and 95 physical. You keep one set of each, wear the ubiquitous Knight's Boots, and swap armor depending on the type of damage you're taking. Warriors don't need any element specialized armor. Make your secondary Mesmer and bring 2 stances: Physical Resistance and Elemental Resistance. PR + Gladiator's = 140 armor vs Physical. ER + Wyvern = 125 armor vs Elemental. Plus they're very long lasting stances (30+ seconds), perfect for stance weapons and shields. Need even more? Bring Watch Yourself for +20 AL vs phys AND elemental, all in one 4 adrenaline shout.
Why nerf gladiators? You give up elemental defense for extra energy. It's a choice you gotta make. Depending on where you're playing, it can make all the difference in the world. On IDS runs, it was the difference between taking 4's and 5's per hit when I was in the midst of a pack of Imps and getting numbers like these:
When you got almost 2 dozen Ice Imps bombarding you all at once, 4's and 5's add up a LOT faster that you realize. Hey I'll take 5 less energy for those survival odds any day. Conversely, if I'm hunting Minotaurs or Griffons or something, I'd use the Gladiator's for higher physical armor.
Why nerf gladiators? You give up elemental defense for extra energy. It's a choice you gotta make. Depending on where you're playing, it can make all the difference in the world. On IDS runs, it was the difference between taking 4's and 5's per hit when I was in the midst of a pack of Imps and getting numbers like these:
When you got almost 2 dozen Ice Imps bombarding you all at once, 4's and 5's add up a LOT faster that you realize. Hey I'll take 5 less energy for those survival odds any day. Conversely, if I'm hunting Minotaurs or Griffons or something, I'd use the Gladiator's for higher physical armor.
Deathqueen
Hey can I have that frigid heart? (smile)
Darkpower Alchemist
Ok,it's time for me to stick my nose in this argument. I have played every primary except mesmer,but have 2 secondary mesmers atm.I must say this,warrior armor isn't the issue that needs to be addressed,but the lack of magic power given to warriors. They are given the least energy b/c of the physicality of their characteristics.This will then limit the usefulness of any secondary that they pick.Shouts and stances are the warriors answer to spells and such.W/Es in truth are powerful damage dealers when they are more balanced between mage and warrior. +7 points from Gladiator armor is ok,but to be truely efficient as a spell caster,you need at least 35 mana points. Glads would give a warrior 27. That would make him/her barely able to cast the most potent of spells.Employing an offhand is an option,yet most warriors will spurn such a tactic,to their demise.They don't want to take the armor reduction from not using a max defense shield.However,according to a few posts I've seen,even in this particular thread,arm attacks are limited,meaning that a shield has limited use except for the extra hp shields. Then why not use an offhand with a plus to armor? You get the energy you want,you keep your armor as is,you can cast more defensive based spells,and you don't imbalance an already established and excepted operating situation.If you want to get close and deal damage,then except that you will have limits. If you intend to play a warrior like he is a mage,then except that you will have limits.If you intend to play a warrior like a monk,necro or mesmer,then you will definitely have to except your limitations. To make a warrior the total equal to a elementalist or any of the other spellcasters would then make the game imbalanced.Whether it be armor wise or energy regen or its energy pool. The characters are made to have inperfections that the other classes can exploit. It takes real focus to kill a warrior,especially a well equipped and skilled one.
1 on 1, most spellcasters take flight with a warrior beating on them. Remember,that in a perfect world,all are created equal,but,in a genuine world,there is really no such thing as balance. We all have something that we may do better than another, so play to your strengths and cover for your weaknesses.
1 on 1, most spellcasters take flight with a warrior beating on them. Remember,that in a perfect world,all are created equal,but,in a genuine world,there is really no such thing as balance. We all have something that we may do better than another, so play to your strengths and cover for your weaknesses.
benmanhaha
Quote:
Originally Posted by Darkpower Alchemist
Ok,it's time for me to stick my nose in this argument. I have played every primary except mesmer,but have 2 secondary mesmers atm.I must say this,warrior armor isn't the issue that needs to be addressed,but the lack of magic power given to warriors. They are given the least energy b/c of the physicality of their characteristics.This will then limit the usefulness of any secondary that they pick.Shouts and stances are the warriors answer to spells and such.W/Es in truth are powerful damage dealers when they are more balanced between mage and warrior. +7 points from Gladiator armor is ok,but to be truely efficient as a spell caster,you need at least 35 mana points. Glads would give a warrior 27. That would make him/her barely able to cast the most potent of spells.Employing an offhand is an option,yet most warriors will spurn such a tactic,to their demise.They don't want to take the armor reduction from not using a max defense shield.However,according to a few posts I've seen,even in this particular thread,arm attacks are limited,meaning that a shield has limited use except for the extra hp shields. Then why not use an offhand with a plus to armor? You get the energy you want,you keep your armor as is,you can cast more defensive based spells,and you don't imbalance an already established and excepted operating situation.If you want to get close and deal damage,then except that you will have limits. If you intend to play a warrior like he is a mage,then except that you will have limits.If you intend to play a warrior like a monk,necro or mesmer,then you will definitely have to except your limitations. To make a warrior the total equal to a elementalist or any of the other spellcasters would then make the game imbalanced.Whether it be armor wise or energy regen or its energy pool. The characters are made to have inperfections that the other classes can exploit. It takes real focus to kill a warrior,especially a well equipped and skilled one.
1 on 1, most spellcasters take flight with a warrior beating on them. Remember,that in a perfect world,all are created equal,but,in a genuine world,there is really no such thing as balance. We all have something that we may do better than another, so play to your strengths and cover for your weaknesses. |
schoolboyahmed
20 base + 7 Glads +5 Collectors sheild, +5 HoD Sword = 37 MP!!!!
Poison Ivy
Warriors are made to charge into the enemy with melee close-range combat weapons, and so they don't use bows and caster stuff, they nurfed the energy. That gives the Warrior too many weaknesses, and to make up for that, they included AD as a subsitude.
That's my opinion after playing for 1000 hours.
That's my opinion after playing for 1000 hours.