Ok, I made a suggestion like this elsewhere: I always liked the matched boosters setup for Magic, or the equivalent of duplicates bridge. Each player is given a set of cards, but they are the same cards. This is normally achieved in Magic by having a host with a very large collection of cards; land is available in piles for the taking, 3-4 booster packs are opened by the host and then matching cards are drawn from his collection to make a pile identical to the random cards from the boosters. This is done for each pair playing (A vs. B, C vs. D, E vs. F for example), so that within each pair they have the SAME starting material (A=B, C=D etc....) Then, after the game, each player slides down one seat on the bench, and plays with a new set of cards, but against a new opponent who is again using the same set of cards. (Thus, A now faces F using the cards that C and D used last; C faces B using the cards that E and F used last and E faces D asing the cards that A and B used last.) They rotate through opponents using the decks, and then totals are tallied.
The same idea could be used here, just with teams. For 4 on 4, 4 class combos are presented to each team, they select from them in 30 seconds or so after discussing it briefly - they then are presented with 60 or so skills chosen randomly from the attribute lines from whicht they bmake their build - but the opposing team is given the same list. They of course will end up with different builds, but they has the same skill sets. Team discussion is allowed while selecting skills and armour, when it ends you face your evenly matched opponents
