Typical Minion Master with a Twist (Bring your own corpses)

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

BYOC-Bring your Own Corpse

Necromancer/Ranger
Level: 20

Soul Reaping: 9 (8+1)
Death Magic: 14 (10+4)
Beast Mastery: 12

Animate Bone Minions (Death Magic)
Exploit nearest corpse to animate two level 12 Bone Minions.
Energy:25 Cast Time:3 Recharge:5

Taste of Death (Death Magic)
Steal 380 Health from target animated undead ally.
Energy:5 Cast Time:0.25 Recharge:0

Death Nova (Death Magic)
For 30 seconds. If target ally dies, all nearby foes take 95 damage and are Poisoned for 15 seconds
Energy:5 Cast Time:2 Recharge:0

Disrupting Lunge (Beast Mastery)
Your animal companion attempts a disrupting lunge that deals +10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
Energy:5 Cast Time:0 Recharge:5

Comfort Animal (Beast Mastery)
You heal your animal companion for 87 points. If your companion is dead, it is resurrected with 48% Health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1

Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0

Ferocious Strike [Elite] (Beast Mastery)
Your animal companion attempts a ferocious strike that deals +25 damage. If that attack hits, you gain adrenaline and 9 Energy.
Energy:5 Cast Time:0 Recharge:8

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

Energy:0 Cast Time:3 Recharge:0


2nd bar
----------------------------------------------------------------------------------------------
Grenth's Balance [Elite] (Necromancer Other)
If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.
Energy:10 Cast Time:0.25 Recharge:10

Taste of Death (Death Magic)
Steal 380 Health from target animated undead ally.
Energy:5 Cast Time:0.25 Recharge:0

Death Nova (Death Magic)
For 30 seconds. If target ally dies, all nearby foes take 95 damage and are Poisoned for 15 seconds
Energy:5 Cast Time:2 Recharge:0

Comfort Animal (Beast Mastery)
You heal your animal companion for 87 points. If your companion is dead, it is resurrected with 48% Health and all your skills are disabled for 8 seconds.
Energy:10 Cast Time:1 Recharge:1

Charm Animal (Beast Mastery)
Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped.
Energy:10 Cast Time:10 Recharge:0

Blood of the Master (Death Magic)
Sacrifice 10% max Health. All adjacent undead allies are healed for 110.
Energy:10 Cast Time:1 Recharge:5

Animate Bone Fiend (Death Magic)
Exploit nearest target corpse to animate a level 16 Bone Fiend. Bone Fiends can attack at range.
Energy:25 Cast Time:3 Recharge:5

Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.

Energy:0 Cast Time:3 Recharge:0

Skyfire

Ascalonian Squire

Join Date: Jul 2005

The Legend Of Pi [Pi]

I think I see where you going with this build, but you might have hit a snag with Taste of Death. As I understand it, Taste of Death would be used on your pet to kill it, providing you with a corpse to raise minions from. But if you read the description of Taste of Death, it basically says your taking health from an undead ally. A pet is not considered undead, at least I don't think it is. Undead refers to minions.

Was a good thought though.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

no, taste of death is for when you are in a jam and have minions.
Also for death nova + taste of death "bombing" when you have too many minions to your liking.

SincorpDeath

Wilds Pathfinder

Join Date: Oct 2005

The Fallen Prophets

R/Me

can't really see how this makes you a minion master. seems like only blood of the master and the raise minion skills have anything to do with it. Maybe if you put in some sort of explanation... ( i see how the pet's supposed to keep dying, but that would take alot of time to rez a lot of minions..)

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

your pet dying will make all your skills reset for 8 seconds, 8 seconds you could really use for ressing
and the pet is only 1 body for every time it dies, so letting it die and resing it again is 16 seconds of you doing nothing
try again

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Quote:
Originally Posted by BBoy_Manchild
your pet dying will make all your skills reset for 8 seconds, 8 seconds you could really use for ressing
and the pet is only 1 body for every time it dies, so letting it die and resing it again is 16 seconds of you doing nothing
try again
I agree. Not to mention using some Beast Mastery skills in replacement of some more Death Magic skills.

Most areas have some form of wildlife to use to start a minion party. I like to sneak around and kill a few Wolves/Lynx/Bears to get started. Then start plowing the fields.

bumtex

Frost Gate Guardian

Join Date: Feb 2006

United Runners

W/Mo

I know this is a really noobish question have only been reading forums for 3 days I think... I saw you had "Second Bar". Is there a way to have a second bar without having to look at all the skills and switch them manually(like a hotkey)? Decent build Btw but please answer this question

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I thought about the uses of a N/R and this would probably be the only use of pets besides disrupting lunge. (IMO)

Bumtex, it is not possible to autoswitch skillbars. The reason why I have a second skillbar is for the same set of attributes to have an alternative way of playing.

Amsterdam

Amsterdam

Krytan Explorer

Join Date: Jan 2006

Wisconsin

dth

Never thought of that, I like it. the bad part a bout N/anything for MM build is you never really end up using secondary skills, which is why I like this build.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

If you wanna bring your own corpses why not just party with henchies and leave the monks at home. Kill the henchies off asap and depending on the size of your party you could easily have like 6 minions at your disposal very early.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by byteme!
If you wanna bring your own corpses why not just party with henchies and leave the monks at home. Kill the henchies off asap and depending on the size of your party you could easily have like 6 minions at your disposal very early. If the henches die, you would have to waste res sig. Pets after they sustain a death you can just use comfort animal/revive animal. I do not think they have death penalties anyway and level 20 pets have 80Armor.
Besides, pets do damage and you can interrupt with them.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by LifeInfusion
If the henches die, you would have to waste res sig. Pets after they sustain a death you can just use comfort animal/revive animal. I do not think they have death penalties anyway and level 20 pets have 80Armor.
Besides, pets do damage and you can interrupt with them. That's actually pretty neat. That's for the enlightenment.

Masochistic Maniac

Ascalonian Squire

Join Date: Nov 2005

California, USA

KAAW

Mo/W

Lol,

I switched from N/Mo to N/R last night for this reason. Coming here and finding the same idea is just funny.

What I usually do is just bring a pet (level 9 currently) and the healer hench to keep me alive while I start the minions up. The pet usually dies in about 10-15 secs tanking the first mob depending on how the healer hench is doing, giving me a corpse when I need it the most. After I get the first mob down I'll rez the pet back and start all over. Usually if I have 4+ minions the pet wont ever die again, even at low level due to the healer.

This method I've been using doesnt work so well at first where the mobs are relatively high level, like the trolls outside of droks. They tend to just shred through the minions armor, especially if I'm using Fiends over Horrors. In that case I have been forced to rez the pet multiple times in order to keep enough minions up.

If anyone has some ideas on how to improve this build, I'd love to hear it.

dtopdawgie

Pre-Searing Cadet

Join Date: Mar 2006

Not Half Bad - [NhB]

N/Me

If you wanna do something like this, get in on a tomb run as the BP group's necro. They purposely let the pets die so the MM can raise. I have a ranger and a necro so i switch out between what i need to do for our guilds group, is real fun either way. Try it out.