Which is better HoD sword or Fiery Flame Spitter?

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

I was having a discussion with a guildie that the fiery flame spitter is better than the HoD sword. Personally the skill recharge mod seems better than the + 5 energy for a solo monk. So is skill recharge 10% chance better or +5 energy?

He also said that a 19% enchant mod does exactly the same as a 20% enchant mod, is that correct?

You can find the Fiery Flame Spitter (FFS) south of serenity temple for 3 Scorched Lodestones you can get it from Nicanor Gannel.



Sometimes the collector isn't there, you just have to keep on rezoning until he gets there. It took me 2 runs to find him.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Fiery flame spitter FTW!!!! that and my 20/20 rockmolder pwnnnnn, i have plenty more Fiery flame spitters if anyone wants to buy them

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

the fiery flame spitter isn't nerfed yet

Bmont3779

Bmont3779

Academy Page

Join Date: Aug 2005

Lions Arch

Me/

yes i agree with FFS its much better

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

FFS doesnt mean fiery flame spitter btw, lol. It was nerfed also, went from 15% to 10%

Hockster

Hockster

Banned

Join Date: Jul 2005

A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

Quote:
Originally Posted by Hockster
A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.
lets put a situation in, you have half energy left, and the ele and mesmer are taking heavy damage, you cast word of healing on the ele, but the 7 second recharge time is killing you, and the mesmer. But luckily the 10% skill recharge kicks in and you save the mesmer!

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Quote:
Originally Posted by Hockster
A one in ten chance of a skill recharging faster versus five more energy all the time? I'll take the energy any time.
and in the situation of a solo monk +5 energy isn't that good since you practically havve unlimited energy. On the ocasions that i die prot spirit was interupted and didn't recharge fast enough and that's when the skill recharge kicks in

Hendorr

Hendorr

Lion's Arch Merchant

Join Date: Sep 2005

Enschede

W.o.F.

N/Me

But you can't choose when the skill recharge kicks in, maybe it "kicks" in at the wrong time and you still die. I don't want to say I like the +5 energy sword more, but it's not like you can choose when it "kicks" in. Or am I wrong here guys, can you choose when the mod will do its job?

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

but the chance of having it "kick" is better than having +5 energy

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

No you can't choose when the mod kicks in.

Having a solo monk, i agree with Gildor in that you really shouldn't be running out of energy .. ever.

I use the flame spitter, and i've never died/failed to cast a spell when needed because i've run out of energy, solo monks just don't run out of energy unless somethings gone horribly horribly wrong.
The +5 energy just isn't that useful, if you never find yourself at 0 and wishing you weren't normally.

I'll always take the chance for it to kick in, its not something you can go relying on, but the chance to cast some of your offensive spells more often is always nice.

ange1

ange1

Wilds Pathfinder

Join Date: Aug 2005

Mo/

i don't know, but i'll have both =D

Asrial

Desert Nomad

Join Date: Apr 2005

Centurion Guard

Mo/E

I agree with ange1, each one is situational. Get both.

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

but not all of us can afford the HoD sword so im just showing everyone the cheaper, "better" options

Edit: added a poll

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

*nod*
If you can justify throwing you money on getting a HoD sword, then by all means, do so, but otherwise, a flame spitter is a great alternative, which is, at least in some of eyes apparantly .. a better option.

As to your 19% same as 20% mod Took, the answer is 'most of the time, they are the same'.

Its simple math, take the length of time of whatever enchants you are using, then, add 19% to the time, and cut off any decimals (don't round, just cut them off). Then, add 20% to the original number and do the same with decimals.
Since decimals are not rounded, often 19 and 20% *are* identical.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The 5 energy is always there on the focus switch, and I would prefer to keep 5 energy hidden from an Edrain Mesmer in pvp while still having my 20% enchanting mod. Just like a +30 health fortitude mod, it isn't doing anything until you're down to your last reserves.

If I want 5 energy to say, use a skill, I would switch to my Nolani Wand to provide an unconditional +5 energy then switch back to my Fiery Flame Spitter. Two collector's items from the Ascalon region, gotta love it.

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

what is a fiery flame spitter?

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Quote:
Originally Posted by The undead Mesmer
what is a fiery flame spitter?
A collector axe that has skill recharge 10%
so effectively it is

Fiery Flame Spitter of Enchanting
skill recharge 10% chance
enchantment last 20% longer

VS

Long Sword of Enchanting
Energy +5
enchantments last 20% longer

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

i know what the HoD sword is -_- but thanks for explaining the fiery flame spitter.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Gildor Took
and in the situation of a solo monk +5 energy isn't that good since you practically havve unlimited energy. On the ocasions that i die prot spirit was interupted and didn't recharge fast enough and that's when the skill recharge kicks in
Riiiight. You don't choose when it activates. And I highly doubt it makes a difference on an interupted cast that gets 20 seconds added to teh recharge.


Quote:
Having a solo monk, i agree with Gildor in that you really shouldn't be running out of energy .. ever.
Have you ever had to cast a few high energy spells in sucession? Not everyone just stands there waiting to get hit so they can regen a few points of energy. Like say when yu get three dying nightmares spawning, and two are out of wand range. You need to cast spellbreaker, and keep up breeze and prot. spirit. Or spam something a few times after a cast had been interupted. A fast recharge does no good when you're down to 3 energy.

And who says only soloers use a HoD sword.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

10% recharge is much better for a solo monk, increasing the recharge of SoJ speeds things up, having +5 energy makes no difference at all, as with a solo monk you swarming in a pool of energy, anything that makes it faster is what i need, energy is only a concern if your new to solo monking, then it tends to be an issue, but for most veterans its all about gettin it done quick.

I don't think the +5 sword is useful outside of soloing, a staff can give you anything that a +5 sword can and a bit more, also with a sword you cant wand on trappers to drain their energy so thats another disadvantage to start with.

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Quote:
Originally Posted by cagan
The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.

i don't think a warrior is going to spend 200k+ on a sword just to be a stance tank

Chicken Rice Seller

Chicken Rice Seller

Banned

Join Date: Oct 2005

Singapore

Mo/Me

HoD Sword - For The Rich
Fiery Flame Spitter - For The Poor
Easy as that

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

Gildor:*nod*
I'm not suggesting its a great plan
Just that its the only build i can think of offhand, where the HoD sword is ideal.

Chicken: I disagree, they used to cost only a few thousand, and were available to anyone. Lots of people had them .. even the 'poor'. They weren't seen as phenomenal then, yet removing them made them great?

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Quote:
Originally Posted by Hockster
Have you ever had to cast a few high energy spells in sucession? Not everyone just stands there waiting to get hit so they can regen a few points of energy. Like say when yu get three dying nightmares spawning, and two are out of wand range. You need to cast spellbreaker, and keep up breeze and prot. spirit. Or spam something a few times after a cast had been interupted. A fast recharge does no good when you're down to 3 energy.
i can tell when im going to find a place with 2-3 nightmares so i prot spirit, spellbreaker then wand the nightmares, then healing breeze then turn on bonettis i rarely run out of energy.

BUT oh noes prot spirit gets interupted whilst im spamming it and recharge kicks in and im still alive OR prot spirit gets interupted yay i have +5 energy but wait prot spirit hasn't recharged= dead

cagan

Frost Gate Guardian

Join Date: Aug 2005

Me/Mo

And of course, if we were to get down to 3 energy, you would be on 8 with the sword ... you're still not casting spellbreaker, and in your situation, you need a lot more then that to live.

...
Sometimes, you just die, in the position where you are on 3, have nothing else gaining you energy, and 3 nightmares on you ... you die.
It happens.

Neither HoD sword of the flamespitter was going to save you.

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

just realised that you could while in bonettis defense switch weapons to a staff then cast spellbreaker, prot spirit

Hockster

Hockster

Banned

Join Date: Jul 2005

So basically it all boils down to preference. Neither is better. I prefer the extra energy, and never realy had an issue with recharge times. Breeze and Spirit recharge very quickly as it is. SoJ gets echoed, so recharge is moot there. I prefer cast time reductions over recharges anyway. Spellbreaker is used as needed, again not critical to have a quick recharge. But it's sure nice to have a cast reduction if you hit the wrong key.

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Someone in LA was selling a Pre-nerf 15% skill recharge fiery flame spitter for 100k +40 ectos

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

HoD Sword gets my vote

Two April Mornings

Two April Mornings

No Luck No Time No Money

Join Date: Nov 2005

Amherst College, MA

Scars Meadows [SMS]

Me/

15% flame spitter with 20% enchant

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

Quote:
Originally Posted by Two April Mornings
15% flame spitter with 20% enchant
you have one?

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Gildor Took
you have one?
i have a couple flamespitters with 20% enchants wanna buy lol mia temaro or flash gordan ask for me. for a plain with no mods added 2k for the 20% enchant one 30k-50k depends on what it cost for the mod .

Gildor Took

Krytan Explorer

Join Date: Jun 2005

Australia, 3rd rock from the sun

Mo/

im not intersted in the 20% enchant mod. Im intersted in the 15% chance skill recharge

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

Fiery Flame Spitter is nice axe only if you using skills that require heavy enchantment. HoD sword same thing but with a plus 5 energy on it. But let be realistic, +5 energy, if you used few skills, it gone. 10% recharge (or casting speed) would allowed the users to get 10% chance for that certain skills.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Chicken Rice Seller
HoD Sword - For The Rich
Fiery Flame Spitter - For The Poor
Easy as that
That is a rather harsh assumption which I wouldn't make. 10% recharge is nothing to scoff at.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

both a hod 20% enchants and a 10% fspitter w/ 10%.

dithompson

dithompson

Ascalonian Squire

Join Date: Oct 2005

Okinawa, Japan

Fellowship of Champions [FoC]

Mo/

feiry flame spitter is much better than the HoD imo...so what -10 is on there...your not taking any more than 5 dmg as a solo monk.

vote goes to both. the nrg is nice ONLY if you need it, and i do love the look of a small swordl ike that on my VERY petite monk. but the ffs (as someone called it lol) is best if your prot spirit gets interupted on other farming (griffons, trolls, etc)

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

The HoD far and away is better, IMO. I would take an "always" mod like +5 energy over a % chance mod (like the 10% CHANCE of a better recharge) anyday of the week and twice on Sundays.

You can get a similar effect of owning the HoD sword, as stated above, if you simply cast your enchantments while weilding the Firey Flame Spitter and then switch to the wand for the added energy - but that requires a lot of timing and, to me, is a big pain in the arse. That and if you need that +5 energy to cast your last enchantment well, you're just out of luck.

I also like the fact that the HoD sword can be used for other purposes other than a solo monk, such as for a warrior who wants a boost of energy, etc. I use my HoD right before I charge into a battle by casting Vigorous Spirit, then use it for a quick energy boost if I have to run away from the battle (and use sprint to do so).