10% recharge is much better for a solo monk, increasing the recharge of SoJ speeds things up, having +5 energy makes no difference at all, as with a solo monk you swarming in a pool of energy, anything that makes it faster is what i need, energy is only a concern if your new to solo monking, then it tends to be an issue, but for most veterans its all about gettin it done quick.
I don't think the +5 sword is useful outside of soloing, a staff can give you anything that a +5 sword can and a bit more, also with a sword you cant wand on trappers to drain their energy so thats another disadvantage to start with.
Which is better HoD sword or Fiery Flame Spitter?
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Originally Posted by cagan
The only sort of character i could think of for whom the sword would be nice ... is a wall, a purely defensive warrior/whatever, who is focusing on defensive skills, essentially, a char for whom a melee weapon is nice to hold for *some* damage, but you're not intending on doing huge damage.
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i don't think a warrior is going to spend 200k+ on a sword just to be a stance tank
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Gildor:*nod*
I'm not suggesting its a great plan
Just that its the only build i can think of offhand, where the HoD sword is ideal.
Chicken: I disagree, they used to cost only a few thousand, and were available to anyone. Lots of people had them .. even the 'poor'. They weren't seen as phenomenal then, yet removing them made them great?
I'm not suggesting its a great plan

Just that its the only build i can think of offhand, where the HoD sword is ideal.
Chicken: I disagree, they used to cost only a few thousand, and were available to anyone. Lots of people had them .. even the 'poor'. They weren't seen as phenomenal then, yet removing them made them great?
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Originally Posted by Hockster
Have you ever had to cast a few high energy spells in sucession? Not everyone just stands there waiting to get hit so they can regen a few points of energy. Like say when yu get three dying nightmares spawning, and two are out of wand range. You need to cast spellbreaker, and keep up breeze and prot. spirit. Or spam something a few times after a cast had been interupted. A fast recharge does no good when you're down to 3 energy.
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BUT oh noes prot spirit gets interupted whilst im spamming it and recharge kicks in and im still alive OR prot spirit gets interupted yay i have +5 energy but wait prot spirit hasn't recharged= dead
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And of course, if we were to get down to 3 energy, you would be on 8 with the sword ... you're still not casting spellbreaker, and in your situation, you need a lot more then that to live.
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Sometimes, you just die, in the position where you are on 3, have nothing else gaining you energy, and 3 nightmares on you ... you die.
It happens.
Neither HoD sword of the flamespitter was going to save you.
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Sometimes, you just die, in the position where you are on 3, have nothing else gaining you energy, and 3 nightmares on you ... you die.
It happens.
Neither HoD sword of the flamespitter was going to save you.
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So basically it all boils down to preference. Neither is better. I prefer the extra energy, and never realy had an issue with recharge times. Breeze and Spirit recharge very quickly as it is. SoJ gets echoed, so recharge is moot there. I prefer cast time reductions over recharges anyway. Spellbreaker is used as needed, again not critical to have a quick recharge. But it's sure nice to have a cast reduction if you hit the wrong key.

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manitoba1073
Desert Nomad
(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi
Joined Jan 2006
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Fiery Flame Spitter is nice axe only if you using skills that require heavy enchantment. HoD sword same thing but with a plus 5 energy on it. But let be realistic, +5 energy, if you used few skills, it gone. 10% recharge (or casting speed) would allowed the users to get 10% chance for that certain skills.
feiry flame spitter is much better than the HoD imo...so what -10 is on there...your not taking any more than 5 dmg as a solo monk.
vote goes to both. the nrg is nice ONLY if you need it, and i do love the look of a small swordl ike that on my VERY petite monk. but the ffs (as someone called it lol) is best if your prot spirit gets interupted on other farming (griffons, trolls, etc)
vote goes to both. the nrg is nice ONLY if you need it, and i do love the look of a small swordl ike that on my VERY petite monk. but the ffs (as someone called it lol) is best if your prot spirit gets interupted on other farming (griffons, trolls, etc)
The HoD far and away is better, IMO. I would take an "always" mod like +5 energy over a % chance mod (like the 10% CHANCE of a better recharge) anyday of the week and twice on Sundays.
You can get a similar effect of owning the HoD sword, as stated above, if you simply cast your enchantments while weilding the Firey Flame Spitter and then switch to the wand for the added energy - but that requires a lot of timing and, to me, is a big pain in the arse. That and if you need that +5 energy to cast your last enchantment well, you're just out of luck.
I also like the fact that the HoD sword can be used for other purposes other than a solo monk, such as for a warrior who wants a boost of energy, etc. I use my HoD right before I charge into a battle by casting Vigorous Spirit, then use it for a quick energy boost if I have to run away from the battle (and use sprint to do so).
You can get a similar effect of owning the HoD sword, as stated above, if you simply cast your enchantments while weilding the Firey Flame Spitter and then switch to the wand for the added energy - but that requires a lot of timing and, to me, is a big pain in the arse. That and if you need that +5 energy to cast your last enchantment well, you're just out of luck.
I also like the fact that the HoD sword can be used for other purposes other than a solo monk, such as for a warrior who wants a boost of energy, etc. I use my HoD right before I charge into a battle by casting Vigorous Spirit, then use it for a quick energy boost if I have to run away from the battle (and use sprint to do so).

