Looked at the skill spinal shivers and it seemed pretty cool. I was just thinking if melee weapons that does Cold damage works well with this skill? If so i'll try making a major interruption nec.
Since you loose energy every time you interreupt, other skills to equip would probably be those that make you gain energy. An assisting Necromancer with "Blood is Power" would be great too =)
N/Me
Curses, Inspiration high, and Soul reaping would probably be as high as possible too.
Skills to bring along could be something like this.
Enrgy Drain (Elite) Inspiration
Energy Tap (Inspiration)
Spinal shivers (Curses)
Leech Signet (Inspiration)
Power Drain (Inspiration)
Spirit of Failure (inspiration)
any thoughts?
The main problem would probably be to keep energy up but i'm willing to try this build out. =) just for fun.
Interruption build - Spinal Shivers??
whispering
Ole Man Bourbon
A good place to run Shivers is with your SS Necro on Orozar runs vs the Monk bosses who use Mark of Protection. All you need is a bone staff (the death magic weapon) for the cold damage. Also, I've not had a problem losing energy with this skill. If you have over 10 or 15 energy you should be fine.
Carinae
Do you really need any other interrupts besides Spinal Shivers? What application are you thinking of for this build?
If you are talking PvE single-target interruption, then Spinal Shivers is all you need.
If you are talking PvE single-target interruption, then Spinal Shivers is all you need.
Undead Preacher
really don't need any other interupts besides spinal shivers!!!
oh and a wand that does cold dmg... for this build Villnar's claw is best... its curses with cold dmg!!!!!!!!!
inspiration still comes in handy for energy drain, helps u get off an extra SS
oh and a wand that does cold dmg... for this build Villnar's claw is best... its curses with cold dmg!!!!!!!!!
inspiration still comes in handy for energy drain, helps u get off an extra SS
Undead Preacher
Quote:
Originally Posted by Ole Man Bourbon
A good place to run Shivers is with your SS Necro on Orozar runs vs the Monk bosses who use Mark of Protection. All you need is a bone staff (the death magic weapon) for the cold damage. Also, I've not had a problem losing energy with this skill. If you have over 10 or 15 energy you should be fine.
SS CURSES NECRO that need curses wand and COLD dmg....
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since
Manda Panda
Quote:
Originally Posted by Undead Preacher
SS CURSES NECRO that need curses wand and COLD dmg....
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since Because it's a hell of a lot easier to get a collector's death staff then to get Villnar's claw, and you're going for interrupts, not damage.
It would be nice if my 20% recharge curses truncheon did cold damage though.
Why not just use Villnar's claw.... its does cold dmg and its a curses wand...
why use death, that makes NOOOOOOOO since Because it's a hell of a lot easier to get a collector's death staff then to get Villnar's claw, and you're going for interrupts, not damage.
It would be nice if my 20% recharge curses truncheon did cold damage though.
Undead Preacher
Quote:
Originally Posted by Manda Panda
It would be nice if my 20% recharge curses truncheon did cold damage though.
With Villnar's Glove and Claw you will get the following!
Villnars Claw
11-22 Cold dmg(req.9 curses)
Energy +5(when hexed)
Improves Fast casting using Curses skills(chance 20%)
Villnars Glove
Improves skill recharge using curses skills(chance 20%)
Curses +1(chance 20%)
With a collecters death staff your getting the following!
cold dmg!
you tell me whats best for build!
Ole Man Bourbon
Erm, all you need is cold damage for the interrupts. If you aren't casting spells, you don't need energy or any mods. !!!!
Carinae
I really don't like Villnar's Claw. The While Hexed condition is useless.
Any Curses, Death or Water wand deals cold damage though.
Any Curses, Death or Water wand deals cold damage though.
whispering
Quote:
Originally Posted by Carinae Dragonblood
Do you really need any other interrupts besides Spinal Shivers? What application are you thinking of for this build?
If you are talking PvE single-target interruption, then Spinal Shivers is all you need. Yeah i was thinking mainly for PvE, but if any melee friends are joining i'd like to give them the job to interrupt on the target that is hexed with spinal shivers (Using an Icy Item or other Cold Damage weapon), then i would be casting the other interrupts on another target until it's available for cast again =)
Teamwork was my plan folks =)
If you are talking PvE single-target interruption, then Spinal Shivers is all you need. Yeah i was thinking mainly for PvE, but if any melee friends are joining i'd like to give them the job to interrupt on the target that is hexed with spinal shivers (Using an Icy Item or other Cold Damage weapon), then i would be casting the other interrupts on another target until it's available for cast again =)
Teamwork was my plan folks =)
MrBugs
I did an oro run once where Brohn had 2 priests with him... What a Major pita that was!
Even brohn with 1 priest can be a minor pita.
I play a H or P monk on the oro runs and since I'm a Mo/R I was thinking of taking the spirit so that all damage is cold. That way Shivers can be cast whenever without the worry of cold weapons used.
Again Just a Thought...
Even brohn with 1 priest can be a minor pita.
I play a H or P monk on the oro runs and since I'm a Mo/R I was thinking of taking the spirit so that all damage is cold. That way Shivers can be cast whenever without the worry of cold weapons used.
Again Just a Thought...