18 Jan 2006 at 04:51 - 14
I've done this mission with my 4 char's and a number of times for guildies. With preperation and good communication, it's really not too difficult if you don't get the mursaat monk boss. If your team has players who have not thought out their skill choices, or if they are lone ranger types, you're just in trouble.
Now for strategy: I like to call it the catapult and wrecking ball strategy initially. You get 2 casters on the catapults, who are going to be firing, casting, and announcing enemies (number, type, and side). The rest of the group is the "wrecking ball" that bounces back and forth on anything that gets into the keep. Skilled catapult firers should be able to kill every single group through the first boss (stone summit, I think, and most often a necro) without it even reaching the gates. Then the mursaat start coming. The strategy needs some adjustment here, though, as the mursaat usually travel through the cat. spots too fast to take more than 1 hit. So I find it best to stick with the cat. and wrecking ball until you either get mursaat at both doors, or they start to build up a little at 1 door (by build up, I mean anything more than 3 or so). At this point, you won't feel overwhelmed yet, but it can snoball very quickly. So it's best to have the group retreat to the top of the stairs and concentrate firepower.
As long as you don't get the monk mursaat boss, it should't be too bad, as long as you announce enemies, so everyone is aware, and you keep the whole group on the same page (call targets, and res. anyone who dies quickly, so you have the full team going).
Best assets for the mission:
1. rangers -- my ranger had a pretty easy time though the mission in a group of 6 for the keep part (a monk and a nuker dropped on the way). The 3 rangers (1 trapper, 1 spiker, and 1 other), monk, hammer warrior, and necro that were left used the cat's 'till the mursaat penetrated teh walls, then did the majority from the stairs. Us rangers all had healing spring to help the monk, and we stuck to called targets (oh, and this is one mission where throw dirt can be very useful) ... good game, too easy
2. my mesmer -- my personal twist on Illusionary Weaponry + domination... the name of the game is kill the enemies before they kill you. Really, the key to this mission is to not let things get backed up. You have to kill FAST. If you can kill fast enough, you never really have to take on groups of more than 3 or so. If you don't, they start to accumulate and you get overrun
But anyway, I'm starting to ramble, so I'll wrap up... if you find me ingame, I'd be happy to help you.
Tuperwho