Guild hall map-maker

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

I thought this would be a good idea. It would bring some originality to people's guild halls, and also influence the "home-field advantage" more. Plus, we wouldn't see as much of the extremely lame warrior isle.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Except that every guild would just make their bases extremely one-sided.

Bad idea.

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Kakumei
Except that every guild would just make their bases extremely one-sided.

Bad idea.
/signed

David Lionmaster

Frost Gate Guardian

Join Date: Jul 2005

above the floor and below the celing

Fortunes Favored

they would make it unbalanced, like a giant pit of lava, and the only way to get over it safely is with a bridge, with the only switch on the side of the home guild.

Valdaran Longfoot

Valdaran Longfoot

Frost Gate Guardian

Join Date: Nov 2005

Colorado, US

Furious Dragons Reign [FDR]

W/

Something like this could be fun, but it would be missused very quickly for one-sided wars to the point that its a 50% chance to win based on if your defense or offense.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Maybe have it allow design of only ONE side, and the other side is a reflection of the side designed.

Just my thoughts to your problem.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

So much lava you cant walk across it without healing...oh and titans....everywhere

Jaythen Tyradel

Jaythen Tyradel

Jungle Guide

Join Date: Apr 2005

Lava in the middle.
No bridge across.
Enemy's team spawn point is the damage zone from other teams catapaults.
Terrain hight keeps them from crossing the lava in the middle.
FTW!!!

art_

art_

Jungle Guide

Join Date: Dec 2005

Maybe you could design the arena map and then you would be randomly assigned one of the two bases. So if you made one really crap it could come back to haunt you

Anyhow, funny idea ^^

Elessar Telrúnya

Elessar Telrúnya

Ascalonian Squire

Join Date: Jun 2005

Team Invincible [INV]

Mo/Me

lol, ya, this could be seriously abused, but, in the right hands, it could be very fun, I'd personally enjoy having it, but I think it shoudl cost more to have a custom GH


-Elessar

PS: I happen to like Warrior's Isle, thank you very much.

Esprit

Esprit

Desert Nomad

Join Date: Jun 2005

Dvd Forums [DVDF]

E/

On the server side of things... every custom Guild Hall would have to be available on the Guild Wars servers. ANET would not want 10,000+ potentially flawed Guild Halls residing on their server, especially if it could provide an oppurtunity for hackers to get in.

Enemy spawns in a hole, and we rain arrows of death on them. Flawless win... in 30 seconds. >_<

Josh

Josh

Desert Nomad

Join Date: Oct 2005

England, UK

D/Mo

Quote:
Originally Posted by Esprit
On the server side of things... every custom Guild Hall would have to be available on the Guild Wars servers. ANET would not want 10,000+ potentially flawed Guild Halls residing on their server, especially if it could provide an oppurtunity for hackers to get in.

Enemy spawns in a hole, and we rain arrows of death on them. Flawless win... in 30 seconds. >_<
Also, the opposing Guild would have to constantly keep loading and loading new fields and Guilds could never get used to any Fields as everyone's is different, it'd always be the home-based Guild as they know were it's all at and they could add small and secretly hidden passages.