This build is really intended for both PvE and PvP
The build is as follows:
N/R
Death magic: 16 (12+1+3)
Wilderness Survival: 12
Soul Reaping: Rest
Exploit nearest corpse to animate a level 1-14 Bone Fiend. Bone Fiends can attack at range.
2. Taste of Death
Steal 100-340 health from target animated undead ally.
3. Verata's Sacrifice
Sacrifice10% of maximum health. For 8-18 seconds, all undead allies gain 10 health regeneration. All conditions are removed from those allies and transfered to you.
4. Blood of the Master
Sacrifice 10% max Health. All adjacent undead allies are healed for 30-99.
5. Barbed Trap
When Barbed Trap is triggered, all foes in the area take 20-56 piercing damage, become "Crippled" and begin "Bleeding" for 3-21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
6. Flame Trap
When Flame Trap is triggered, for 3 seconds all foes in the area are struck for 15-27 Fire damage, and set on fire for 1-3 second. Flame Trap automatically triggers after 90 seconds. While activating this skill, you are easily interrupted.
7. Healing Spring
For 10 seconds, all allies in the area are healed for 15-51 Health every 2 seconds. This action is easily interrupted.
8. Rez Sig
I Suppose a problem with the build could be energy management, but hopefully Soul Reaping can cover it
So uh, what u guys think? Again, it is kinda crazy, but hey i was bored
