+X% DMG Always or +X%^50%Hp
Chaotic Swing
Which is better?
+X% damage always with 1 negative effect (-5 energy, -1 health regen, -1 energy regen, -10 amour while attacking)
or
+X% damage while health is about 50%
Sorry if this topic has been made before.
+X% damage always with 1 negative effect (-5 energy, -1 health regen, -1 energy regen, -10 amour while attacking)
or
+X% damage while health is about 50%
Sorry if this topic has been made before.
Gildor Took
always is better in my opnion but is very much build/proffesion based. That's why ^50 is worth more because it offers more flexibility and you would hope that your hp doesn't go below 50%.
Also people need to realise that 14^50 is practically the same as 15^50...
Also people need to realise that 14^50 is practically the same as 15^50...
VGJustice
Always is better. It's unconditinal, so no matter what, you get the bonus. That's also why it's rare, IMO.
Granted, a +X%^50 could also be always, depending upon you build, your team, and your opponent. Same with most all the conditional damage boosts.
Granted, a +X%^50 could also be always, depending upon you build, your team, and your opponent. Same with most all the conditional damage boosts.
chippxero
All depends on situations, for me personally i just go for 15^50 items, no negative effect and easy to come across, plus the longest my health has ever been below 50% would have been a short time 3-5 seconds at most as i was either healed or i got nailed and died.
Sekkira
When you're under 50% health, You're either going to die in .1 of a second from a spike, kiting away from whatever brought you down to below 50% health or about to be hit up with word.
-10 Armour, -5 Energy or -1 Health regeneration is really not worth the +15% damage.
-10 Armour, -5 Energy or -1 Health regeneration is really not worth the +15% damage.
Hyunsai
For a Ranger, a -5 energy is much better than a >50 in my opinion.
brokenkey
I never understood +% always items aren't more popular. Take this hammer
http://www.guildwarsguru.com/auction/item.php?id=9388
yes it has -1 health regen, but that's related to the vampiricness of it. Swap that out, and its +14% always.
http://www.guildwarsguru.com/auction/item.php?id=9388
yes it has -1 health regen, but that's related to the vampiricness of it. Swap that out, and its +14% always.
jimmy_logic
Completely agree with Hyun Sai. For a ranger a -5 energy with damage all the time is a much better proposition. Keeping expertise at 13 your skills will cost next to nothing if you learn to control the spammage of your skills. You can even tweak it to 14 if you wanted to. -10 armor is not the best cause firstly if you get hit you get damaged for more. The excuse your not gonna be targeted doesn't fly with me because you get hit when you get hit, by then its already too late.
Tony Blair
Quote:
Originally Posted by brokenkey
I never understood +% always items aren't more popular. Take this hammer
http://www.guildwarsguru.com/auction/item.php?id=9388 yes it has -1 health regen, but that's related to the vampiricness of it. Swap that out, and its +14% always. |
Raxxman
I feel for an axe warrior, -5 energy isn't a big deal, so it's probally the best mod for the job.
brokenkey
Quote:
Originally Posted by Tony Blair
Actually the -10 armor while attacking is the negative to the 14%. Not a good negative mod for sure.
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Manic Smile
+15% dmg -10 armor blows
+15% dmg -1 regen mana good with bonetti's
+15^50 pretty much always good
+15 - 5 mana good with most war builds imo even good with some casters for other reasons
+15 stance...stance tank
+15 enchanted /mo tanks of all kinds as well as 5 man groups as most have bonders
+15% dmg -1 regen mana good with bonetti's
+15^50 pretty much always good
+15 - 5 mana good with most war builds imo even good with some casters for other reasons
+15 stance...stance tank
+15 enchanted /mo tanks of all kinds as well as 5 man groups as most have bonders
Former Ruling
Only one and the negative effects I'd consider is -5energy for an adrenal warrior.
But I have yet to get a drop of an axe or sword with the -5 energy (I've gotten some vs. hexed foes, -10armor while attacking, and etc).
But I have yet to get a drop of an axe or sword with the -5 energy (I've gotten some vs. hexed foes, -10armor while attacking, and etc).
Hyunsai
You forgot:
15% dam with -1 life regen for the mending W/Mo
15% dam with -1 life regen for the mending W/Mo
-Loki-
Quote:
Originally Posted by Manic Smile
+15% dmg -10 armor blows
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Manic Smile
Quote:
Originally Posted by -Loki-
This is actually decent for rangers. Generally, if a ranger is being attacked, he kites, and thus the negative effect is neutralised.
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actually I take it back...i have no imperical data on anything, where's Ensign when you need him...
Maxiemonster
15^50 is better, since a Warrior is above 50% of his health about 95%+ time of the battle, so why get a negative mod just so you deal a little bit of extra damage during the other 5%- time of the battle. This is both PVE and PVP most of the time.
JR
Quote:
Originally Posted by Sekkira
When you're under 50% health, You're either going to die in .1 of a second from a spike, kiting away from whatever brought you down to below 50% health or about to be hit up with word.
-10 Armour, -5 Energy or -1 Health regeneration is really not worth the +15% damage. |
AxeMe
If I could only have one 15% plus weapon, I would select the 15% always with -5 energy.
My axe warrior mostly uses adrenaline-based skills and uses enough pieces of gladiator armor to have 26 energy. So even with the -5 energy penality the warrior still has more energy than the 20 he would have if he didn't use glads at all.
While I agree that if a warrior often dips below 50, he's either getting healing, dying or making a quick recovery. But it does happen and those are the times - toward the end of a fight that could go either way - when he needs as much power from the weapon as possible.
So since - in my case - there is not a huge downside to the -5 energy, the 15% always makes great sense. I don't have to worry about using an enchantment (unless I want to use it) and don't have the hassle of swapping weapon sets so that I could move from a 15^50 to a 20 under 50.
My axe warrior mostly uses adrenaline-based skills and uses enough pieces of gladiator armor to have 26 energy. So even with the -5 energy penality the warrior still has more energy than the 20 he would have if he didn't use glads at all.
While I agree that if a warrior often dips below 50, he's either getting healing, dying or making a quick recovery. But it does happen and those are the times - toward the end of a fight that could go either way - when he needs as much power from the weapon as possible.
So since - in my case - there is not a huge downside to the -5 energy, the 15% always makes great sense. I don't have to worry about using an enchantment (unless I want to use it) and don't have the hassle of swapping weapon sets so that I could move from a 15^50 to a 20 under 50.
Jetdoc
I would take the 15% always -5 energy every day and twice on Sundays over a >50% weapon. The 15% always has a function in every aspect of the game (including soloing areas), while the 15>50 is only good while in a group.
If you have the consciousness to switch between a 15>50 and a 20<50 weapon, then I would say the 15>50 is better, but there are very few who have the discipline to do that.
If you have the consciousness to switch between a 15>50 and a 20<50 weapon, then I would say the 15>50 is better, but there are very few who have the discipline to do that.
Splatter Mcnasty
For PvE, I would say that any X% Always weapon is the best. My tank uses a +15% -10 armor while attacking sword. I use it all the time, whether I'm solo farming, or in a group...I do not suffer at all. The -10 armor has virtually no affect on me at all.
I only play PvE, but I probably wouldnt use that sword in PVP.
I only play PvE, but I probably wouldnt use that sword in PVP.
AxeMe
Quote:
Originally Posted by Splatter Mcnasty
For PvE, I would say that any X% Always weapon is the best. My tank uses a +15% -10 armor while attacking sword. I use it all the time, whether I'm solo farming, or in a group...I do not suffer at all. The -10 armor has virtually no affect on me at all. I only play PvE, but I probably wouldnt use that sword in PVP.
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I'm a firm believer in armor (almost all my warrior weapons use the +5 armor mod for instance). The notion of losing amor during a fight doesn't work for my style of play. Even that +5 addition from my weapon mod is very noticeable ... I do a lot of solo farming and the +5 works out much better than, say, +30 life. Since the +5 makes such a big difference in my style of play, I can only imagine what it would be like to lose 10.
The losing energy has always seemed the best of the penalities for my warrior.
Splatter Mcnasty
Quote:
Originally Posted by AxeMe
This is just a different opinion (in other words, I'm not saying you are wrong ... instead I'm explaining why I wouldn't want to do it -- we may have totally different styles of play).
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Deathqueen
Since there is also X%< 50%hp the > and < are really the better they don't take anything away and it's only a button push to change from one to the other. This is what I use all the time, it takes a little grey matter and concentration to remember to switch, but, it's not that hard to do it.
I like a +%>50 with 10/10 sundering and +5 Armor to start out with and if my health dips below 50% then I switch to my +20%<50 with vampiric 3/1 and +30 hit points mods on it. Best combo in the game. I also have another one for adrinilin skills with the furious mod instead of sundering, but, still with the +5 defense. Also if I'm using a 2ndary in PVP like ele or necro etc. I will also get a staff with +5 Energy and +30 hps for those runners and in certain situations where I'm not able to catch them, but, I can still kill them from a distance with my staff. Works great for me I get so much faction I'm running out of skills and mods to spend it on.
I like a +%>50 with 10/10 sundering and +5 Armor to start out with and if my health dips below 50% then I switch to my +20%<50 with vampiric 3/1 and +30 hit points mods on it. Best combo in the game. I also have another one for adrinilin skills with the furious mod instead of sundering, but, still with the +5 defense. Also if I'm using a 2ndary in PVP like ele or necro etc. I will also get a staff with +5 Energy and +30 hps for those runners and in certain situations where I'm not able to catch them, but, I can still kill them from a distance with my staff. Works great for me I get so much faction I'm running out of skills and mods to spend it on.
Valerius
15>50% is best imo
Jack Lost
in my opinion X%^50% is better since ive never really seen someone attack the warrior or ranger first. for a caster though.. gotta go with the nolani wand
Sekkira
Quote:
Originally Posted by Jack Lost
in my opinion X%^50% is better since ive never really seen someone attack the warrior or ranger first. for a caster though.. gotta go with the nolani wand
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Quote:
Originally Posted by Manic Smile
+15 - 5 mana good with most war builds imo even good with some casters for other reasons
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Quote:
Originally Posted by Manic Smile
+15% dmg -1 regen mana good with bonetti's
+15 stance...stance tank +15 enchanted /mo tanks of all kinds as well as 5 man groups as most have bonders |
Quote:
Originally Posted by Manic Smile
+15^50 pretty much always good
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Manic Smile
Quote:
Originally Posted by Deathqueen
Since there is also X%< 50%hp the > and < are really the better they don't take anything away and it's only a button push to change from one to the other. This is what I use all the time, it takes a little grey matter and concentration to remember to switch, but, it's not that hard to do it.
I like a +%>50 with 10/10 sundering and +5 Armor to start out with and if my health dips below 50% then I switch to my +20%<50 with vampiric 3/1 and +30 hit points mods on it. Best combo in the game. I also have another one for adrinilin skills with the furious mod instead of sundering, but, still with the +5 defense. Also if I'm using a 2ndary in PVP like ele or necro etc. I will also get a staff with +5 Energy and +30 hps for those runners and in certain situations where I'm not able to catch them, but, I can still kill them from a distance with my staff. Works great for me I get so much faction I'm running out of skills and mods to spend it on. |
especially since <50 is so easy to get and cheap too...sheee no one say anything...
jimmy_logic
Quote:
Originally Posted by -Loki-
This is actually decent for rangers. Generally, if a ranger is being attacked, he kites, and thus the negative effect is neutralised.
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Deathqueen
The only thing hard to get in this game is a SKIN or a LOOK, but, the stats are easy to get. Fissure is expensive, but, no better than any armor past and including Droknar's. FDS & IDS are LOOKS but you can MAKE them just as easily by using collectors or buying from a weaponsmith and applying some cheap mods/upgrades. Though people really are inlove with those sundering 10/10 and +30hp mods when trying to sell them. Personally I'm just as happy with a +29hp mod for 10k than I would be paying 50k+ for a +30hp mod. I don't require perfection to be victorious since the pvp portion of the game is a "team" effort, not individualistic, though in the random 4x4's I think many of those people think that way.
dont feel no pain
got to say for wa warrior the -5 energy is the way to go , if u have full glad or even some glads u can have 20-22 energy left after the -5 energy , like come o 22 energy and u have +15% dmg always that is so worth it. like with a zealous hilt or/and balthzars spirit all is good.
Raxxman
yeah for a warrior its more important to get the rate of energy gain up over total energy