is that your only strategy? Run up use glyph of energy and earthquake?
...
more please sir. It actually looks good but its a basic earth build so why wouldn't it?
Earth is the most supportive elementalists type so you better have at least 2 warriors in your party for any really effective earth build.
The best strat I can see here is for a massive amount of damage by:
Wait for enemies to congregate around your allied warriors, run in with earth attunement on, use glyph of sacrifice, earth quake, aftershock, and crystal wave. meaning you'll be doing about 308 dmg to anyone you knock down with earthquake but you'll be getting rid of all the negative effects your teammates put on them.
Kinetic armor is good especially against warriors but I dont like Ward Against Melee, thats imo though.
This is a good build for quick, heavy dmg but look at your skills. What are you going to use that is going to renew kinetic armor. Are you going to be in the middle of everyone the whole time cause trust me, no matter how much extra armor you put on, that is not going to be enough as an elementalist.
Obsidian Flame is not the best skill. Exhaustion = mega bad for elementalists. I dont use anything that causes exhaustion at all cause its stupid. Its a good skill though: 94 dmg ignores armor with a 5 energy cost/2 second cast time/5 second recharge time. That doesn't sound bad at all. But the 5 energy cost is deceptive since you lose like 10 energy for every time you become exhausted I think. You need a reliable skill that does a moderate amount of damage but doesn't deplete your energy or put any negative effects on you(coughcoughexhaustioncoughcough)
As long as you can keep Earth Attunement up, I would think that stoning is your best choice in replacement for obsidian flame. However, if you are really into the PBAoE, then eruption is a good substitute for crystal wave cause chances are if you just knocked them down and did a good aftershock on them, they'll be pissed and try to kill you, so spend the 3 seconds to do eruption, hoping your monk keeps you alive long enough, wait for the 5 secons of 28 dmg to end and they'll be blind, meaning they'll only hit you 1/10 times. This gives you a chance to regain some hp.
And my last suggestion, replace Ward Against Melee with either:
Ward Against Foes- (which makes enemies 50% slower and thus harder to get away from your Eruption)
Obsidian Flesh- (elite skill, they arent that hard to find if you know where to look. But this protects you moderately from physical dmg [+20 armor] and cant be targeted by spells for 18 seconds) This is perfect for that time that you want to run in and destroy the nearby enemies. Cause all those elementalists that are trying to get you with their pesky fire spells (lol thats me) will be dumbfounded when it doesnt do anything. And 18 seconds is plenty of time to get away. However, if you put this in, you wont be able to help out ur team that much.
or
Magnetic Aura- basically, this is the opposite of obsidian flesh. If you are more worried about being destroyed by the warriors as you run in there, use this before you go, it should give you just enough time to use your 3 spells and laugh at them as they are either really hurt or blind and you run away merrily to let your teammates finish them off.
Well, those are my suggestions.