Infinergy Ele

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Also known as Blow Sh*t Up build
I am sure it isn't groundbreaking, but I did a search and didn't see anything

Pretty basic setup but nice and spammable. Only concern is having enchantments stripped. I ran this build in Sorrow's furnace and loved it.

Attributes:
Max Fire
Max Energy Storage

Skills:
Mark of Rodgort
Flare
Immolate
Fireball
Meteor Shower
Fire Attunement
Elemental Attunement (Elite)
Res Sig

Playing the build:
Before going into battle case Elemental Attunement, then Fire Attunement.
You now have an 80% energy recoup. Your energy regeneration rate picks up the extra 20% pretty quickly.

Spam Mark, Flare, Immolate, Fireball...rinse and repeat. Assuming you don't get your enchants removed you never run out of energy.

This is very nice against bosses. If you have a nice tight mob throw a Meteor shower in there then start spamming again.

The nice thing about the build is that even if you are in the heat of battle and don't get a chance to recast your attunements you have plenty of energy. If you can recast them when you are about down to 50% energy you will still be able to continuously spam.

I find I like this build much better than Echo builds. Mostly because Echos will spam firestorm or Meteor shower and since the AoE nerf, I am usually hesitant to use those two skills. It might sometimes keep them in the spot (shower moreso than storm). And to help my Warriors. Nothing worse when you are a warrior then when your target starts running and you get dragged along.

Build also works well for my friend's Air Spiker (watch out for exhaustion spells). Don't know how it would work for Water or Earth.

Thanks for looking

Francis Crawford

Forge Runner

Join Date: Dec 2005

The way things are rounded, isn't it the case that:

Flare et al. cost 2 net energy points
Immolate et al. also cost 2 net energy points
15 point spells cost 4 net energy points

?

Francis Crawford

Forge Runner

Join Date: Dec 2005

The way things are rounded, isn't it the case that:

Flare et al. cost 2 net energy points
Immolate et al. also cost 2 net energy points
15 point spells cost 4 net energy points

?

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by Francis Crawford
The way things are rounded, isn't it the case that:

Flare et al. cost 2 net energy points
Immolate et al. also cost 2 net energy points
15 point spells cost 4 net energy points

? Yes, that is about right on the math, but then factor in your natural energy regen of +4 pips and they are recovered quite quickly.

While taking out a large group in Grenths and Sorrows Furnace I might have wound up at around 50-70 energy after about 4 minutes of continuous spamming, and that included not immediately recharging my attunements for about 10-15 seconds. If all goes well and enchantments are kept up, at the end of a huge mob you should always be in the 80 energy range.

For the record I have 15K pyro armor and sit at 90 energy on the build. Using Rago's Flame Staff or The Rago Wand/Kindlerock set.

The reason I switch to the Staff was for the 20% enchant bonus (collectors modded works as well, but think that 20% ench mods are quite expensive, cheaper to get the green staff for fire)

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by Cherno
Also known as Blow Sh*t Up build
I find I like this build much better than Echo builds. Mostly because Echos will spam firestorm or Meteor shower and since the AoE nerf, I am usually hesitant to use those two skills. It might sometimes keep them in the spot (shower moreso than storm). And to help my Warriors. Nothing worse when you are a warrior then when your target starts running and you get dragged along. Just an FYI, but the AoE nerf didn't touch meteor shower. It doesn't register to mobs as AoE. You're dead right on firestorm tho.

Don't be afraid of the higher cost spells in your build tho.
Immolate gives you burning for 3, so follow it right away with Incendary Bonds which will continue the burning (and do some nice spread damage).
Mark of R is nice, but Rodgorts Invocation might be nicer... Longer cast, but recharges faster.

My personal fav fire spell is actually meteor. So nice to knock down (and thus interrupt) those longer casting spells. It doesn't have the splash damage of fireball, but that also means mobs are running away from it.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

maybe inciendary than flare.. or just a plain metoer.or phoenix

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by bobrath
Just an FYI, but the AoE nerf didn't touch meteor shower. It doesn't register to mobs as AoE. You're dead right on firestorm tho.

Don't be afraid of the higher cost spells in your build tho.
Immolate gives you burning for 3, so follow it right away with Incendary Bonds which will continue the burning (and do some nice spread damage).
Mark of R is nice, but Rodgorts Invocation might be nicer... Longer cast, but recharges faster.

My personal fav fire spell is actually meteor. So nice to knock down (and thus interrupt) those longer casting spells. It doesn't have the splash damage of fireball, but that also means mobs are running away from it. Thanks for the heads up! I actually base my AoE judgements on my experience blowing up attaxes and smites. So they might react differently than normal mobs.

I found that when I use meteor storm with an immediate fireball against them they tend to break aggro. Same was true with invocation....made attaxes very angry and soon ended up a dead ele.

I always wanted to incorporate the higher dmg spells but thought that they had AoE problems and energy problems (not a concern anymore)

I know searing heat acts the same way as firestorm, in my experience.

I still use fireball/meteor on attaxes, just swap up the order a bit. I will fireball first then storm, or storm wait until the third one has hit and they get back up and start attacking again (cast then back up to get them out of aggro circle) then do the fireball.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by fiery
maybe inciendary than flare.. or just a plain metoer.or phoenix I really like Phoenix, but found it to be less efficient in this build. The longer cast time and that I am usually not surrounded make it less efficient than fireball.

Another aspect is the quick spamming of the lower "quality" spells.

I would have to do some of the math (and much depends on when the 20/20 kicks in) but I can usually cast the flare, immolate, fireball more times than the bigger damage spells and either break out even or ahead. I will check the math when I get home tonight.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Maybe get a cover enchant like Holy Veil.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

I dont have an elementalist

But this sounds like fun. Would a fast casting mesmer work? If you say you pretty much hover around 70-80 out of 90 I would guess that you dont necesarily need that much energy? So would fast casting make your casts TOO fast so that the 4 pips of regen would not be enough to regen the energy lost?

I cant try this out because I just created the mesmer and shes not even out of pre yet.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I just recreated a Me/Ele to try this out. A fast casting ele sounds awful fun to me.

I am not sure if it will work or not. I can tell you right now just out of searing I am not happy using any of my ele spells because I am out of energy soo often. My ele has 45 energy I think with 4 pips. And it will be awhile before you can get both elemental attunement and your other attunement.
Air, Earth and Water attunement seem to come pretty early but fire takes a while to get.

Once I get to that point I am definately going to try the fast infinergy ele.
It should still work though. Be sure to cast elemental first so that you can get the recoup off of the actual element attunement.

axe

axe

Wilds Pathfinder

Join Date: Sep 2005

Pwn Appetit [NJoy]

W/

That is AWESOME that you are tryin this out

Let me know if you need anything, I can run you to Droks/ other places for free so that you can get rolling faster.

My in game name is

Hire Ed

I will be online in a few hours.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Well I've been playing around with the build, I've worked with flame burst, incendiary bonds, meteor rodgorts invocation. I am not happy one way or another with the speed or range of anything so far.

My original skill list seems to work best for me still.

Any other feedback is appreciated

Francis Crawford

Forge Runner

Join Date: Dec 2005

Well, at 80 energy regen per second and 2 energy net cost per spell, you indeed can cast 40 or so spells per second without a big problem. Your initial energy endowment should cover the cost of the ones where you don't get Attunement benefits, for several minutes at least.

And without Flare or the equivalent, it's going to be very hard to spend all that energy.

2 x 20% recharge helps a bit, however.

The Mo Show

The Mo Show

Academy Page

Join Date: Dec 2005

Middletown Massacre

Me/Mo

In your original build you said that using Mark of Rodgort, then Flare,Immolate,Fireball work nicely to spam... IMO, Immolate defeats the purpose of Mark of Rodgort since they will both be setting on fire... You could put a Meteor or Phoenix in there for more damage, and then they will set on fire anyway because of the Mark. I know you said you like to spam, but Flare instantly recharges so even without Immolate you should be able to always spam it.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Francis Crawford
you indeed can cast 40 or so spells per second without a big problem. Wow, that's one efficient build...

Anyways, just to say I nearly use the same, except I replace Mark of Rodgort with Meteor. Sometimes I put up some Domination or Smiting, depending on my alternating moods between mez and monk. Poor Crest, she has to run through the desert every time I have a mood swing...

torgan skullkrusher

Ascalonian Squire

Join Date: Sep 2005

The Red Hand

W/N

Yeah been using Elemental attunement and fire attunement for a couple of months now, its fun to watch other eles in the group call for BiP as theyve run out of energy

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by The Mo Show
Immolate defeats the purpose of Mark of Rodgort since they will both be setting on fire... Yeah agree, but the only reason I currently keep it is because I can still set a different target on fire while waiting for rodgort to recharge.

This is the redundant part of the build. I don't want to do meteor because of the exhaustion and I already have shower to start things off most of the time.

I will do a little playing around with the rodgort/immolate redundancy, maybe phoenix is a good replacement for rodgort.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

Quote:
Originally Posted by LightningHell
Poor Crest, she has to run through the desert every time I have a mood swing... Why's that? I just warp to seekers and swap out there for any secondary switch, takes all of 10 seconds. Unless you were being facetious and I missed it, in which case I apologize

liann shantera

Pre-Searing Cadet

Join Date: Jan 2006

Dragon Slay

E/Mo

Quote:
Originally Posted by Cherno
I don't want to do meteor because of the exhaustion
with 80 energy, why do you care about exhaustion? it'll take 30sec to recover from it, at which point you will simply slowly go from 70-80nrg. unless of course you are using a LOT of exhautive spells.

my build is like this:
fire: 12,3,1
energy: 12

flare
fireball
incendiary bonds
meteor shower
rodgort's invocation
fire attunement
elemental attunement (e)
aura of restoration

start off by casting fire attunement, then ele attunement (casting ele first wastes 1-2 sec of its 45sec duration)
you go from 80 energy to about 60 (use 30 but recharge around 10)
with 60 nrg i cast meteor shower, in the 5 sec to cast i regain 5-6nrg, and get 20 back from the attunements. then i cast rodgort's invocation, same thing. follow it up with incendiary bonds, then fireball. what this does is sets on fire for 3 sec, while incendiary bonds will wait 3 seconds to go off, setting on fire for another 3. at the time that incendiary bonds goes off, fireball is done casting. with the 88 damage from bonds, and 112 from fireball, that's 210 damage at the same time. if they aren't dead, i use flare until incendiary bonds is back up, then do bonds+fireball again.

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

True, exhaustion isn't really a problem unless you are in prolonged fights and at the time I wrote this I still have meteor shower in the build as well.

I just got out from beating tombs (yay!) with a slightly modified version of the build that I like a lot.

Good point on casting fire attune before elemental though! I never really thought of it that way.

The new build I am using is an E/Me, it is meant to be as fast casting an spammable offensive as I could think to make it.

Skills:
Flare
Immolate
Fireball
Phoenix (Switch with your preference, I would usually swap this with meteor shower depending on the area)
Mantra of Resolve (Works GREAT in tombs, swap as needed for other areas, hex breaker is good for SF)
Elemental Attunment (Elite)
Fire Attunement

Attributes:
Fire 12 +3+1
Energy Storage 11 + 3
Inspiration 6
5 points left over
Res Sig

The Mo Show

The Mo Show

Academy Page

Join Date: Dec 2005

Middletown Massacre

Me/Mo

no you dont want to cast Elemental Attunement 2nd... if an enchantment gets removed, then that one goes first... which leaves you with only 30% energy regainment.. If you cover Elemental with the normal Fire Attunement, then if anything gets stripped, its the Fire, whcih leaves you with still 50% regainment from your spells. Although it gives up a few seconds... it doesnt matter much because if its gets stripped, you want to still get as much energy out of it as possible.. it will make up for itself in the long run

CKaz

Jungle Guide

Join Date: Feb 2005

yes ele attune is good, but yer e/me anyways you don't want arcane echo for met shower? not having 2 available is a questionable move

I get away with fire attune and smart energy management pretty well
In a group if a necro has blood ritual and/or bip great too if need

you need less 'infinergy' if you knocked things out big and fast
now yours might work more inconjunction with the SS Necro who needs things to stay alive and act in order to milk out the damage

now if you start seeing that, arcane echo costs 10 more than elite echo or glyph of renewal. so the more you use it the more the gain of ele attune vs a echo/GoR blurs

but I like glyph of renewal/meteor storm even better than echo - no enchant strip like the echoes can be, one always on deck, and it effectively can now be cast every 15 seconds w/o a thought - GoR effectively reduces ANY recharge spell length to 15 seconds, AND one is available on deck if you choose to allow it the regular recharge AND you don't have to use it in 'x' timeframe, etc

I hear ya, I wanted to love ele attune way way back and its true it can keep ya going. But for the busy/tough spots stripping happens, drains & interrupts happen, there is a lag on the enchant recycle, often you're too busy or it might not get back up when you want it, its a cost itself that isnt reduced, etc

In effect I find the pacing of the high level game has me bringing the megatonage and I normally dont suffer for it. For the PROLONGED situations that is some rare pve/pvp maybe, but once again strip vunerable. When I was concerned about energy I'd sometimes pull out glyph of energy. Just in actual usage in SF, FoW, UW certainly you want to level stuff ASAP.

But long and steady good deal and glad to see some activity here.
I just rocked all the zaishan stuff with my ele and henchmen, seems ele have a hard time gettin groups of late -shrug-.

Seems its turning around some (new HoH), but its amazing how many people didnt get the AoE nerf and ran for the hills. *1* day it was bad. The next day only a few (repeating) aoe spells are of questionable merit and can still have a role.

Only using your build a lot proves it out - I'd post mine but even today I tweak it now and then, I'll post the latest next time it's not 3:30am after pvp weekend play

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

ive been using the ele attune/xx attune combo for as long as i dont have another elite that is more useful. as long as there are no enchant removers it works well, but enchnat removers really mess up your game. does anyone have a good way of preventing them getting removed, because even though i cast ele attune first they all seem to go if theres a half decent mesmer around.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I saw this build and had an interesting thought, can your energy still hold out if you are a fast cast mesmer?

So I tried it out, and guess what? It can. I tried it with all the elements and found that even with exhaustion I was ok, and I could continually spam all my spells for the full duration of the attunements (I was also using a +18% enchant mod).

I had 16 in fastcasting and the element at 12. I tried to keep my max energy as low as possible, I think it was about 34. I will try it tonight with my warrior to see if I can make it workable...wouldn't that be sweet infinite enrgy and massive armor...